Player Matchup

Arachne
Arachne
Blaster9427
Arachne
Level 28
God Stats
13W - 6L
1,294 SR
Queue Stats
84W - 106L
1,488 Elo+
Party 1
Tiamat
Tiamat
Co0bs
Tiamat
Level 25
God Stats
25W - 16L
1,583 SR
Queue Stats
388W - 280L
1,652 Elo+
Solo
Bellona
Bellona
Koruptsoldier
Bellona
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
128W - 32L
1,423 Elo+
Solo
Geb
Geb
TochyGB
Geb
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,730 Elo+
Solo
Neith
Neith
Walk1ngZ0mb3R
Neith
Level 7
God Stats
9W - 7L
1,573 SR
Queue Stats
12W - 15L
1,443 Elo+
Party 1
Team Averages
Level 14
1,490 SR
1,547 Elo+

VS

Team Averages
Level 26
1,442 SR
1,594 Elo+
Fenrir
Fenrir
ClashRoya1
Fenrir
Level 27
God Stats
25W - 17L
1,698 SR
Queue Stats
40W - 39L
1,676 Elo+
Solo
Tiamat
Tiamat
Hmoob2beast4u
Tiamat
Level 29
God Stats
4W - 6L
1,334 SR
Queue Stats
80W - 78L
1,590 Elo+
Solo
Sun Wukong
Sun Wukong
RomanEnthusiast
Sun Wukong
Level 26
God Stats
1W - 7L
1,214 SR
Queue Stats
44W - 53L
1,437 Elo+
Solo
Apollo
Apollo
ShadowBfmvrules
Apollo
Level 18
God Stats
10W - 8L
1,465 SR
Queue Stats
96W - 91L
1,618 Elo+
Party 2
Terra
Terra
Unfyr
Terra
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
131W - 130L
1,651 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Blaster9427
Arachne
11
2 / 2 / 0
6,989
437
2,466
8,550
3,029
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Tiamat
Co0bs
Tiamat
15
3 / 1 / 6
9,102
569
9,459
7,331
5,615
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bellona
17
9 / 1 / 1
9,832
615
12,675
15,021
12,144
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Geb
11
0 / 0 / 5
7,148
447
6,368
11,515
7,373
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

11
1 / 5 / 2
6,941
434
6,307
8,664
2,776
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
ClashRoya1
Fenrir
11
2 / 4 / 1
6,997
437
2,158
10,776
3,655
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
3 / 6 / 2
7,621
476
7,739
10,123
5,915
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
RomanEnthusiast
Sun Wukong
12
1 / 2 / 2
7,376
461
5,207
9,307
5,626
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cudgel

Cudgel

+10
Physical Power
+50
Health

12
2 / 2 / 3
7,599
475
7,597
9,281
3,109
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Terra
Unfyr
Terra
10
1 / 2 / 3
7,117
445
5,870
12,097
6,417
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
20
15
Kills
9
9
Deaths
16
14
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Arachne
Blaster9427
Arachne
2
2
0
1
L
Fenrir
ClashRoya1
Fenrir
2
4
1
0.63
W
Tiamat
Co0bs
Tiamat
3
1
6
6
L
3
6
2
0.67
W
Bellona
9
1
1
9.5
L
Sun Wukong
RomanEnthusiast
Sun Wukong
1
2
2
1
L
2
2
3
1.75
W
Geb
0
0
5
2.5
L
Terra
Unfyr
Terra
1
2
3
1.25
W
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,275
Damage
28,571
51,081
Taken
51,584
30,937
Mitigated
24,722
14,399
Healing
15,548
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Blaster9427
Arachne
2,466
2,008
0
2,727
8,550
3,029
0
2,692
5,858
0
25,610
L
Fenrir
ClashRoya1
Fenrir
2,158
296
183
3,173
10,776
3,655
0
2,553
8,223
0
25,121
W
Tiamat
Co0bs
Tiamat
9,459
1,381
0
1,820
7,331
5,615
414
3,184
4,147
58,821
0
L
7,739
892
0
1,940
10,123
5,915
0
4,684
5,439
39,385
0
W
Bellona
12,675
4,103
0
5,996
15,021
12,144
109
1,962
12,759
251
74,848
L
Sun Wukong
RomanEnthusiast
Sun Wukong
5,207
913
0
2,165
9,307
5,626
862
1,457
7,850
0
38,577
L
7,597
3,708
0
2,964
9,281
3,109
0
3,079
6,202
0
50,282
W
Geb
6,368
1,063
0
1,150
11,515
7,373
0
3,061
8,354
31,622
0
L
Terra
Unfyr
Terra
5,870
573
1,449
3,674
12,097
6,417
0
4,305
7,792
23,011
0
W
6,307
3,244
482
2,224
8,664
2,776
1,016
2,710
5,954
0
34,942

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,012
Gold Earned
36,710
441
Minions Killed
338
0
Camps Cleared
0
1,522,256
Distance Traveled
1,471,319
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
6,989
437
53
3
0
333,429
0
L
Fenrir
6,997
437
62
4
0
332,787
0
W
Tiamat
9,102
569
124
8
0
303,928
8
L
Tiamat
7,621
476
74
5
0
229,359
0
W
Bellona
9,832
615
139
9
0
298,330
1
L
Sun Wukong
7,376
461
82
5
0
328,928
0
L
Apollo
7,599
475
93
6
0
276,181
5
W
Geb
7,148
447
55
3
0
333,912
0
L
Terra
7,117
445
27
2
0
304,064
1
W
Neith
6,941
434
70
4
0
252,657
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role