Player Matchup

Achilles
Achilles
AdaptiveS
Achilles
Level 104
God Stats
1W - 1L
1,753 SR
Queue Stats
66W - 55L
1,516 Elo+
Party 3
Chang'e
Chang'e
Jarlio
Chang'e
Level 65
God Stats
12W - 5L
1,464 SR
Queue Stats
61W - 54L
1,532 Elo+
Party 3
Jormungandr
Jormungandr
Magmakid186
Jormungandr
Level 43
God Stats
8W - 6L
1,321 SR
Queue Stats
149W - 142L
1,422 Elo+
Party 2
Tiamat
Tiamat
MoneybagsVI
Tiamat
Level 148
God Stats
2W - 4L
1,430 SR
Queue Stats
81W - 86L
1,403 Elo+
Party 2
Medusa
Medusa
SvirveL
Medusa
Level 48
God Stats
20W - 22L
1,582 SR
Queue Stats
254W - 248L
1,435 Elo+
Solo
Team Averages
Level 82
1,510 SR
1,462 Elo+

VS

Team Averages
Level 74
1,586 SR
1,500 Elo+
Cerberus
Cerberus
FruchtZucker
Cerberus
Level 18
God Stats
3W - 0L
1,862 SR
Queue Stats
4W - 5L
1,475 Elo+
Party 1
Tiamat
Tiamat
Hruetzelprue
Tiamat
Level 104
God Stats
23W - 11L
1,582 SR
Queue Stats
318W - 256L
1,498 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Paekes
Tsukuyomi
Level 105
God Stats
2W - 5L
1,500 SR
Queue Stats
268W - 231L
1,501 Elo+
Party 1
Jing Wei
Jing Wei
Tower87
Jing Wei
Level 107
God Stats
19W - 19L
1,487 SR
Queue Stats
261W - 215L
1,526 Elo+
Party 1
Anubis
Anubis
killero4ek00
Anubis
Level 35
God Stats
1W - 1L
1,500 SR
Queue Stats
30W - 34L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
AdaptiveS
Achilles
17
1 / 6 / 0
10,014
527
8,514
19,071
15,488
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Chang'e
Jarlio
Chang'e
14
3 / 3 / 4
9,292
489
6,689
13,707
8,491
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Jormungandr
Magmakid186
Jormungandr
13
1 / 2 / 3
7,840
413
3,538
10,640
4,227
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tiamat
16
3 / 3 / 2
9,609
506
8,938
11,980
7,123
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Medusa
SvirveL
Medusa
15
1 / 3 / 1
8,845
466
7,513
13,454
4,549
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
FruchtZucker
Cerberus
16
0 / 1 / 3
9,952
524
2,597
8,643
7,204
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tiamat
20
10 / 0 / 2
13,718
722
26,890
15,844
18,949
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
Paekes
Tsukuyomi
18
2 / 3 / 2
11,335
597
6,898
16,337
6,582
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Jing Wei
Tower87
Jing Wei
17
3 / 1 / 0
10,845
571
3,862
9,816
4,345
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Anubis
16
2 / 4 / 3
10,689
563
9,631
15,205
6,941
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
27
9
Kills
17
17
Deaths
9
10
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Achilles
AdaptiveS
Achilles
1
6
0
0.17
W
Cerberus
FruchtZucker
Cerberus
0
1
3
1.5
W
Tiamat
10
0
2
11
L
Chang'e
Jarlio
Chang'e
3
3
4
1.67
L
Jormungandr
Magmakid186
Jormungandr
1
2
3
1.25
L
Tiamat
3
3
2
1.33
W
Tsukuyomi
Paekes
Tsukuyomi
2
3
2
1
L
Medusa
SvirveL
Medusa
1
3
1
0.5
W
Jing Wei
Tower87
Jing Wei
3
1
0
3
W
Anubis
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,192
Damage
49,878
68,852
Taken
65,845
39,878
Mitigated
44,021
25,724
Healing
32,914
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
AdaptiveS
Achilles
8,514
2,575
0
8,290
19,071
15,488
694
11,395
7,676
0
73,282
W
Cerberus
FruchtZucker
Cerberus
2,597
242
0
3,050
8,643
7,204
851
1,051
7,592
31,808
0
W
Tiamat
26,890
3,240
150
12,901
15,844
18,949
2,051
3,342
12,428
100,159
0
L
Chang'e
Jarlio
Chang'e
6,689
405
2,073
5,403
13,707
8,491
56
7,771
5,936
31,033
0
L
Jormungandr
Magmakid186
Jormungandr
3,538
55
0
2,910
10,640
4,227
0
5,056
5,584
35,122
0
L
Tiamat
8,938
600
0
3,540
11,980
7,123
0
7,733
4,247
54,927
0
W
Tsukuyomi
Paekes
Tsukuyomi
6,898
756
0
6,501
16,337
6,582
79
2,682
13,590
47
96,880
L
Medusa
SvirveL
Medusa
7,513
2,474
0
3,508
13,454
4,549
392
7,208
6,246
0
60,919
W
Jing Wei
Tower87
Jing Wei
3,862
2,784
0
2,134
9,816
4,345
4,785
1,634
8,182
0
87,581
W
Anubis
9,631
481
437
7,741
15,205
6,941
1,180
9,868
4,888
61,980
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,600
Gold Earned
56,539
533
Minions Killed
692
0
Camps Cleared
0
1,649,035
Distance Traveled
1,842,074
14
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
10,014
527
173
9
0
318,849
8
W
Cerberus
9,952
524
86
5
0
410,275
8
W
Tiamat
13,718
722
194
10
0
333,562
0
L
Chang'e
9,292
489
43
2
0
403,143
3
L
Jormungandr
7,840
413
77
4
0
221,782
0
L
Tiamat
9,609
506
124
7
0
339,540
0
W
Tsukuyomi
11,335
597
149
8
0
401,189
8
L
Medusa
8,845
466
116
6
0
365,721
3
W
Jing Wei
10,845
571
136
7
0
382,427
4
W
Anubis
10,689
563
127
7
0
314,621
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role