Player Matchup

Tiamat
Tiamat
JPAV007
Tiamat
Level 26
God Stats
6W - 4L
1,583 SR
Queue Stats
101W - 83L
1,594 Elo+
Party 1
Bellona
Bellona
MrMust4ch3
Bellona
Level 17
God Stats
4W - 5L
1,533 SR
Queue Stats
45W - 39L
1,585 Elo+
Party 1
Ravana
Ravana
RushLF
Ravana
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Apollo
Apollo
WhyAmIAways1v5
Apollo
Level 21
God Stats
29W - 14L
1,750 SR
Queue Stats
62W - 46L
1,644 Elo+
Solo
Neith
Neith
フィオレ
Neith
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 24
1,573 SR
1,565 Elo+

VS

Team Averages
Level 18
1,434 SR
1,600 Elo+
Sol
Sol
Errozan
Sol
Level 26
God Stats
2W - 3L
1,495 SR
Queue Stats
105W - 92L
1,618 Elo+
Party 2
Izanami
Izanami
LangustYourBro
Izanami
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,670 Elo+
Solo
Guan Yu
Guan Yu
Totatix
Guan Yu
Level 27
God Stats
19W - 9L
1,859 SR
Queue Stats
102W - 79L
1,644 Elo+
Party 2
Awilix
Awilix
darkhelmat
Awilix
Level 27
God Stats
5W - 4L
1,275 SR
Queue Stats
103W - 80L
1,644 Elo+
Party 2
Kumbhakarna
Kumbhakarna
idrmSfotsyrK
Kumbhakarna
Level 7
God Stats
1W - 0L
1,039 SR
Queue Stats
6W - 12L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
JPAV007
Tiamat
14
5 / 4 / 2
8,706
544
8,482
7,685
5,545
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bellona
MrMust4ch3
Bellona
11
5 / 4 / 1
7,288
456
7,985
13,536
9,857
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ravana
RushLF
Ravana
15
2 / 6 / 6
8,583
536
10,304
11,944
3,560
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

14
6 / 3 / 5
8,697
544
10,665
10,251
3,737
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

13
0 / 3 / 10
7,378
461
11,495
8,241
2,690
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
14
2 / 3 / 6
8,324
520
8,470
10,802
3,863
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
4 / 7 / 4
7,979
499
9,558
13,148
4,590
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Guan Yu
Totatix
Guan Yu
14
3 / 2 / 6
8,313
520
6,113
12,299
12,256
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Awilix
darkhelmat
Awilix
16
10 / 1 / 2
9,909
619
8,972
13,295
5,344
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Kumbhakarna
idrmSfotsyrK
Kumbhakarna
13
1 / 5 / 9
8,394
525
3,706
17,251
13,899
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
47
18
Kills
20
20
Deaths
18
24
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Sol
2
3
6
1.67
L
Tiamat
JPAV007
Tiamat
5
4
2
1.5
W
4
7
4
0.86
L
Bellona
MrMust4ch3
Bellona
5
4
1
1.38
L
Ravana
RushLF
Ravana
2
6
6
0.83
W
Guan Yu
Totatix
Guan Yu
3
2
6
3
L
6
3
5
2.83
W
Awilix
darkhelmat
Awilix
10
1
2
11
W
Kumbhakarna
idrmSfotsyrK
Kumbhakarna
1
5
9
1.1
L
0
3
10
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,931
Damage
36,819
51,657
Taken
66,795
25,389
Mitigated
39,952
11,557
Healing
19,533
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
8,470
1,479
0
4,477
10,802
3,863
989
2,153
8,649
42,967
0
L
Tiamat
JPAV007
Tiamat
8,482
1,121
0
1,464
7,685
5,545
0
1,950
5,725
47,485
0
W
9,558
6,298
0
2,965
13,148
4,590
1,809
2,451
10,572
0
44,210
L
Bellona
MrMust4ch3
Bellona
7,985
3,411
0
3,480
13,536
9,857
149
3,174
10,312
526
26,888
L
Ravana
RushLF
Ravana
10,304
2,588
0
1,487
11,944
3,560
0
1,212
10,482
0
51,517
W
Guan Yu
Totatix
Guan Yu
6,113
444
818
4,020
12,299
12,256
173
1,767
10,482
0
39,542
L
10,665
6,142
0
1,415
10,251
3,737
918
2,370
7,856
0
48,099
W
Awilix
darkhelmat
Awilix
8,972
4,015
0
4,055
13,295
5,344
25
449
12,746
0
56,006
W
Kumbhakarna
idrmSfotsyrK
Kumbhakarna
3,706
517
282
2,916
17,251
13,899
69
2,082
15,069
26,574
0
L
11,495
5,024
0
3,711
8,241
2,690
595
3,470
4,746
0
43,417

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,652
Gold Earned
42,919
374
Minions Killed
391
0
Camps Cleared
0
1,456,454
Distance Traveled
1,574,970
8
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,324
520
88
6
0
294,542
5
L
Tiamat
8,706
544
90
6
0
292,682
0
W
Izanami
7,979
499
77
5
0
275,763
3
L
Bellona
7,288
456
34
2
0
273,407
1
L
Ravana
8,583
536
103
6
0
341,702
5
W
Guan Yu
8,313
520
85
5
0
340,325
7
L
Apollo
8,697
544
79
5
0
300,672
1
W
Awilix
9,909
619
95
6
0
365,327
4
W
Kumbhakarna
8,394
525
46
3
0
299,013
0
L
Neith
7,378
461
68
4
0
247,991
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role