Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Puch
Ah Puch
Nurdusa
Ah Puch
Level 144
God Stats
5W - 0L
1,813 SR
Queue Stats
242W - 128L
1,772 Elo+
Party 1
Ymir
Ymir
PainfullPoo
Ymir
Level 27
God Stats
12W - 0L
1,500 SR
Queue Stats
95W - 12L
2,043 Elo+
Party 1
Neith
Neith
ialmostfart
Neith
Level 125
God Stats
70W - 14L
1,904 SR
Queue Stats
202W - 62L
1,954 Elo+
Party 1
Team Averages
Level 111
1,679 SR
1,817 Elo+

VS

Team Averages
Level 88
1,409 SR
1,431 Elo+
Chaac
Chaac
Subsidedsymptom
Chaac
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,399 Elo+
Party 2
Nemesis
Nemesis
Vandalisms
Nemesis
Level 77
God Stats
1W - 2L
1,423 SR
Queue Stats
16W - 26L
1,403 Elo+
Solo
Danzaburou
Danzaburou
benwd9
Danzaburou
Level 78
God Stats
3W - 4L
1,359 SR
Queue Stats
5W - 10L
1,457 Elo+
Party 2
Tiamat
Tiamat
xXTattedQueenXx
Tiamat
Level 157
God Stats
1W - 2L
1,354 SR
Queue Stats
22W - 29L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
16
4 / 2 / 9
10,338
862
6,059
10,887
8,140
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ah Puch
Nurdusa
Ah Puch
17
6 / 0 / 9
11,039
920
11,221
7,933
4,225
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

17
9 / 0 / 6
10,921
910
8,518
11,136
9,917
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

16
1 / 1 / 12
10,111
843
11,259
8,670
3,441
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 4 / 0
9,094
758
6,560
12,594
11,646
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Nemesis
Vandalisms
Nemesis
12
1 / 6 / 1
7,935
661
4,229
11,512
4,364
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Danzaburou
benwd9
Danzaburou
13
0 / 7 / 1
8,180
682
4,458
10,956
4,606
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
0 / 3 / 2
8,634
720
5,394
8,561
5,193
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
7
20
Kills
3
3
Deaths
20
36
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
4
2
9
4.25
W
Ah Puch
Nurdusa
Ah Puch
6
0
9
10.5
W
9
0
6
12
L
2
4
0
0.5
L
Nemesis
Vandalisms
Nemesis
1
6
1
0.25
L
Danzaburou
benwd9
Danzaburou
0
7
1
0.07
W
1
1
12
7
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,057
Damage
20,641
38,626
Taken
43,623
25,723
Mitigated
25,809
13,700
Healing
8,096
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
6,059
1,081
0
2,841
10,887
8,140
681
1,951
8,576
12
30,570
W
Ah Puch
Nurdusa
Ah Puch
11,221
1,026
0
4,022
7,933
4,225
1,227
238
7,643
48,434
0
W
8,518
1,464
475
1,684
11,136
9,917
273
1,008
9,878
26,453
0
L
6,560
818
0
2,234
12,594
11,646
0
6,080
6,514
0
31,569
L
Nemesis
Vandalisms
Nemesis
4,229
991
445
2,733
11,512
4,364
0
4,411
7,101
0
12,288
L
Danzaburou
benwd9
Danzaburou
4,458
1,446
0
706
10,956
4,606
0
6,006
4,950
0
24,531
W
11,259
4,039
0
4,678
8,670
3,441
1,613
2,346
5,962
0
53,016
L
5,394
478
205
1,773
8,561
5,193
216
3,706
4,855
34,667
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,409
Gold Earned
33,843
268
Minions Killed
192
13
Camps Cleared
10
1,014,020
Distance Traveled
786,212
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
10,338
862
57
5
4
271,374
3
W
Ah Puch
11,039
920
78
7
3
238,874
4
W
Ymir
10,921
910
38
3
5
276,812
1
L
Chaac
9,094
758
58
5
3
234,828
2
L
Nemesis
7,935
661
16
1
1
209,714
2
L
Danzaburou
8,180
682
42
4
4
155,226
3
W
Neith
10,111
843
95
8
1
226,960
1
L
Tiamat
8,634
720
76
6
2
186,444
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role