Player Matchup

Rama
Rama
DingDoongster
Rama
Level 16
God Stats
5W - 2L
1,605 SR
Queue Stats
25W - 13L
1,565 Elo+
Party 1
Fenrir
Fenrir
ElChucho10000
Fenrir
Level 99
God Stats
17W - 9L
1,689 SR
Queue Stats
80W - 102L
1,531 Elo+
Party 3
Tiamat
Tiamat
jtcmonster1
Tiamat
Level 160
God Stats
18W - 18L
1,474 SR
Queue Stats
304W - 248L
1,506 Elo+
Party 1
Kukulkan
Kukulkan
nachoEgn
Kukulkan
Level 78
God Stats
1W - 0L
1,808 SR
Queue Stats
380W - 396L
1,451 Elo+
Party 3
Yemoja
Yemoja
ssmith3069
Yemoja
Level 35
God Stats
5W - 6L
1,520 SR
Queue Stats
28W - 24L
1,621 Elo+
Solo
Team Averages
Level 78
1,619 SR
1,535 Elo+

VS

Team Averages
Level 50
1,516 SR
1,447 Elo+
Odin
Odin
Architeks
Odin
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,171 Elo+
Party 2
Da Ji
Da Ji
AznDvn
Da Ji
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Terra
Terra
BaddyBeon
Terra
Level 41
God Stats
1W - 1L
1,613 SR
Queue Stats
42W - 23L
1,508 Elo+
Party 2
Tiamat
Tiamat
Vault319
Tiamat
Level 121
God Stats
5W - 6L
1,469 SR
Queue Stats
101W - 114L
1,464 Elo+
Solo
Artemis
Artemis
toomuchgeorge
Artemis
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 17L
1,590 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 1 / 2
9,779
543
10,386
12,675
4,803
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
6 / 1 / 7
9,993
555
8,179
11,739
5,514
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Tiamat
14
0 / 3 / 7
8,488
472
9,423
9,958
7,191
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Kukulkan
nachoEgn
Kukulkan
17
3 / 1 / 2
10,229
568
5,683
5,267
2,208
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Yemoja
ssmith3069
Yemoja
14
1 / 1 / 7
8,638
480
4,200
7,534
5,944
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
14
0 / 4 / 0
8,202
456
1,219
9,406
4,953
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Da Ji
AznDvn
Da Ji
14
3 / 2 / 2
8,563
476
8,807
12,644
8,091
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Terra
BaddyBeon
Terra
12
1 / 1 / 3
8,019
446
7,136
11,106
10,736
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Tiamat
Vault319
Tiamat
15
3 / 4 / 1
9,047
503
4,006
11,458
6,527
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artemis
11
0 / 5 / 1
6,498
361
5,503
11,634
3,711
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
14
16
Kills
7
7
Deaths
16
25
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Odin
0
4
0
0
L
Da Ji
AznDvn
Da Ji
3
2
2
2
L
Terra
BaddyBeon
Terra
1
1
3
2.5
W
6
1
2
7
W
6
1
7
9.5
L
Tiamat
Vault319
Tiamat
3
4
1
0.88
W
Tiamat
0
3
7
1.17
W
Kukulkan
nachoEgn
Kukulkan
3
1
2
4
W
Yemoja
ssmith3069
Yemoja
1
1
7
4.5
L
Artemis
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,871
Damage
26,671
47,173
Taken
56,248
25,660
Mitigated
34,018
18,762
Healing
12,286
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
1,219
206
0
675
9,406
4,953
206
4,389
4,957
0
38,320
L
Da Ji
AznDvn
Da Ji
8,807
2,242
0
4,041
12,644
8,091
0
3,496
9,012
0
54,424
L
Terra
BaddyBeon
Terra
7,136
1,530
502
1,954
11,106
10,736
0
3,240
7,727
31,975
0
W
10,386
8,539
0
6,886
12,675
4,803
340
3,787
8,832
0
70,612
W
8,179
1,030
0
4,139
11,739
5,514
0
1,193
10,526
0
64,095
L
Tiamat
Vault319
Tiamat
4,006
828
0
2,979
11,458
6,527
561
4,029
7,234
46,425
0
W
Tiamat
9,423
1,768
0
2,059
9,958
7,191
266
2,728
7,133
52,002
0
W
Kukulkan
nachoEgn
Kukulkan
5,683
219
0
474
5,267
2,208
615
184
4,864
71,980
0
W
Yemoja
ssmith3069
Yemoja
4,200
917
2,429
2,775
7,534
5,944
146
2,955
4,501
30,604
0
L
Artemis
5,503
2,298
0
2,135
11,634
3,711
0
3,510
8,012
0
29,113

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,127
Gold Earned
40,329
531
Minions Killed
399
0
Camps Cleared
0
1,667,400
Distance Traveled
1,710,512
21
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
8,202
456
95
5
0
339,619
3
L
Da Ji
8,563
476
96
5
0
397,057
5
L
Terra
8,019
446
44
2
0
361,554
10
W
Rama
9,779
543
130
7
0
290,914
6
W
Fenrir
9,993
555
106
6
0
395,110
2
L
Tiamat
9,047
503
120
7
0
302,322
0
W
Tiamat
8,488
472
101
6
0
326,665
4
W
Kukulkan
10,229
568
153
9
0
320,065
6
W
Yemoja
8,638
480
41
2
0
334,646
3
L
Artemis
6,498
361
44
2
0
309,960
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role