Player Matchup

Cthulhu
Cthulhu
BP_Alegno
Cthulhu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Odin
Odin
Dhorack
Odin
Level 7
God Stats
6W - 4L
1,655 SR
Queue Stats
15W - 13L
1,500 Elo+
Solo
Olorun
Olorun
drag5151
Olorun
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Neith
Neith
gnorts_mrA
Neith
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Solo
Cerberus
Cerberus
mrglix
Cerberus
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 3
1,531 SR
1,500 Elo+

VS

Team Averages
Level 18
1,484 SR
1,297 Elo+
Ra
Ra
A-_-Waxer3
Ra
Level 5
God Stats
3W - 3L
1,530 SR
Queue Stats
102W - 78L
1,396 Elo+
Solo
Nemesis
Nemesis
Celine_Port35
Nemesis
Level 22
God Stats
3W - 3L
1,439 SR
Queue Stats
277W - 302L
1,333 Elo+
Party 1
Tiamat
Tiamat
Ridley014
Tiamat
Level 18
God Stats
5W - 11L
1,470 SR
Queue Stats
459W - 477L
1,256 Elo+
Party 1
Arachne
Arachne
ScytheMaster22
Arachne
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 77L
1,104 Elo+
Solo
Athena
Athena
SleepingDragoon-
Athena
Level 18
God Stats
27W - 30L
1,480 SR
Queue Stats
133W - 125L
1,396 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BP_Alegno
Cthulhu
4
0 / 7 / 1
4,178
380
2,151
7,038
2,721
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Odin
Dhorack
Odin
9
1 / 3 / 2
5,482
498
3,192
7,266
2,407
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Olorun
drag5151
Olorun
7
0 / 7 / 1
4,616
420
2,632
8,867
2,474
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Neith
10
6 / 2 / 0
6,294
572
5,548
4,824
1,374
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cerberus
mrglix
Cerberus
5
0 / 8 / 1
4,299
391
1,263
8,489
4,165
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
9 / 1 / 1
6,966
633
8,982
5,260
1,885
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Nemesis
7
1 / 1 / 3
5,172
470
1,737
4,582
1,180
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tiamat
Ridley014
Tiamat
12
9 / 1 / 1
7,027
639
7,073
5,038
2,283
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

9
2 / 4 / 2
5,562
506
1,599
5,954
1,809
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

8
6 / 1 / 6
6,282
571
2,747
5,931
3,692
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
40
7
Kills
27
27
Deaths
8
5
Assists
13
Player
Kills
Deaths
Assists
KDA
W
9
1
1
9.5
L
Cthulhu
BP_Alegno
Cthulhu
0
7
1
0.07
W
Nemesis
1
1
3
2.5
L
Odin
Dhorack
Odin
1
3
2
0.67
W
Tiamat
Ridley014
Tiamat
9
1
1
9.5
W
2
4
2
0.75
W
6
1
6
9
L
Olorun
drag5151
Olorun
0
7
1
0.07
L
Neith
6
2
0
3
L
Cerberus
mrglix
Cerberus
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,786
Damage
22,138
36,484
Taken
26,765
13,141
Mitigated
10,849
7,248
Healing
5,693
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,982
825
450
1,646
5,260
1,885
931
1,814
3,396
38,842
0
L
Cthulhu
BP_Alegno
Cthulhu
2,151
779
0
387
7,038
2,721
69
4,618
2,275
6,665
0
W
Nemesis
1,737
889
0
0
4,582
1,180
0
474
4,108
0
16,678
L
Odin
Dhorack
Odin
3,192
1,148
0
1,640
7,266
2,407
301
1,948
5,172
0
19,026
W
Tiamat
Ridley014
Tiamat
7,073
1,236
0
3,011
5,038
2,283
2,236
1,451
3,542
33,259
0
W
1,599
1,416
0
249
5,954
1,809
503
255
5,699
0
16,969
W
2,747
1,068
0
337
5,931
3,692
192
1,907
3,974
7,761
0
L
Olorun
drag5151
Olorun
2,632
874
248
1,890
8,867
2,474
0
4,704
3,891
13,812
0
L
Neith
5,548
1,978
0
2,114
4,824
1,374
2,107
2,214
2,550
0
31,450
L
Cerberus
mrglix
Cerberus
1,263
445
0
969
8,489
4,165
0
4,661
3,794
11,011
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,869
Gold Earned
31,009
172
Minions Killed
214
0
Camps Cleared
0
881,006
Distance Traveled
981,703
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
6,966
633
73
7
0
189,065
0
L
Cthulhu
4,178
380
3
0
0
166,570
0
W
Nemesis
5,172
470
35
3
0
201,946
0
L
Odin
5,482
498
39
4
0
182,045
0
W
Tiamat
7,027
639
61
6
0
186,115
3
W
Arachne
5,562
506
34
3
0
190,379
0
W
Athena
6,282
571
11
1
0
214,198
1
L
Olorun
4,616
420
31
3
0
181,784
1
L
Neith
6,294
572
60
5
0
159,487
0
L
Cerberus
4,299
391
39
4
0
191,120
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role