Player Matchup

Ra
Ra
ALZzZeRo
Ra
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hun Batz
Hun Batz
NivekanurB
Hun Batz
Level 41
God Stats
1W - 8L
1,361 SR
Queue Stats
70W - 92L
1,455 Elo+
Solo
Nike
Nike
RecycledJ
Nike
Level 49
God Stats
1W - 3L
1,283 SR
Queue Stats
72W - 66L
1,552 Elo+
Solo
Apollo
Apollo
Tobygamez
Apollo
Level 69
God Stats
8W - 18L
1,724 SR
Queue Stats
68W - 81L
1,513 Elo+
Party 2
Ares
Ares
luftwaffles8660
Ares
Level 29
God Stats
6W - 2L
1,500 SR
Queue Stats
193W - 193L
1,591 Elo+
Party 2
Team Averages
Level 59
1,474 SR
1,522 Elo+

VS

Team Averages
Level 81
1,538 SR
1,592 Elo+
Cthulhu
Cthulhu
Avengingholy
Cthulhu
Level 122
God Stats
3W - 1L
1,552 SR
Queue Stats
81W - 72L
1,631 Elo+
Party 1
Danzaburou
Danzaburou
Ayleonus
Danzaburou
Level 48
God Stats
28W - 21L
1,519 SR
Queue Stats
1,353W - 1,318L
1,503 Elo+
Solo
He Bo
He Bo
Backyusa
He Bo
Level 67
God Stats
2W - 1L
1,500 SR
Queue Stats
37W - 27L
1,637 Elo+
Party 1
Tiamat
Tiamat
Kashimot0
Tiamat
Level 123
God Stats
10W - 11L
1,619 SR
Queue Stats
95W - 93L
1,617 Elo+
Party 1
Ymir
Ymir
kuczk
Ymir
Level 47
God Stats
2W - 2L
1,500 SR
Queue Stats
5W - 5L
1,570 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 3 / 0
5,147
515
1,920
5,184
1,857
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hun Batz
NivekanurB
Hun Batz
9
1 / 0 / 2
5,462
546
1,810
4,802
1,502
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Nike
8
0 / 1 / 0
4,892
489
1,642
6,836
2,493
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Apollo
Tobygamez
Apollo
7
0 / 4 / 1
4,409
441
2,465
6,143
1,834
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

7
1 / 6 / 0
4,586
459
1,663
6,556
3,405
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Avengingholy
Cthulhu
12
1 / 0 / 0
6,360
636
4,687
6,220
3,903
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Danzaburou
Ayleonus
Danzaburou
10
6 / 2 / 5
6,666
667
6,113
5,670
1,849
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

He Bo
Backyusa
He Bo
11
3 / 0 / 2
6,435
644
2,410
4,249
997
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tiamat
Kashimot0
Tiamat
11
1 / 0 / 3
6,059
606
4,023
2,420
856
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ymir
kuczk
Ymir
9
3 / 1 / 6
5,864
586
2,229
5,297
2,094
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
30
3
Kills
14
14
Deaths
3
3
Assists
16
Player
Kills
Deaths
Assists
KDA
L
1
3
0
0.33
W
Cthulhu
Avengingholy
Cthulhu
1
0
0
1
W
Danzaburou
Ayleonus
Danzaburou
6
2
5
4.25
W
He Bo
Backyusa
He Bo
3
0
2
4
W
Tiamat
Kashimot0
Tiamat
1
0
3
2.5
L
Hun Batz
NivekanurB
Hun Batz
1
0
2
2
L
Nike
0
1
0
0
L
Apollo
Tobygamez
Apollo
0
4
1
0.13
W
Ymir
kuczk
Ymir
3
1
6
6
L
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,500
Damage
19,462
29,521
Taken
23,856
11,091
Mitigated
9,699
7,235
Healing
12,798
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,920
105
349
1,585
5,184
1,857
0
2,950
1,992
26,039
0
W
Cthulhu
Avengingholy
Cthulhu
4,687
1,169
0
4,285
6,220
3,903
0
0
6,220
39,906
0
W
Danzaburou
Ayleonus
Danzaburou
6,113
3,268
0
1,880
5,670
1,849
405
852
4,818
0
26,291
W
He Bo
Backyusa
He Bo
2,410
80
0
3,427
4,249
997
0
445
3,804
39,195
0
W
Tiamat
Kashimot0
Tiamat
4,023
855
0
1,558
2,420
856
822
640
1,780
29,875
0
L
Hun Batz
NivekanurB
Hun Batz
1,810
588
0
2,057
4,802
1,502
0
912
3,836
0
27,653
L
Nike
1,642
654
0
2,125
6,836
2,493
0
4,839
1,997
0
22,538
L
Apollo
Tobygamez
Apollo
2,465
1,117
0
840
6,143
1,834
240
2,268
3,817
0
17,993
W
Ymir
kuczk
Ymir
2,229
463
0
1,648
5,297
2,094
249
1,646
3,651
12,836
0
L
1,663
102
0
279
6,556
3,405
0
1,998
4,530
9,166
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,496
Gold Earned
31,384
238
Minions Killed
298
0
Camps Cleared
0
913,610
Distance Traveled
924,104
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
5,147
515
65
7
0
174,076
1
W
Cthulhu
6,360
636
86
9
0
189,160
2
W
Danzaburou
6,666
667
48
5
0
157,434
4
W
He Bo
6,435
644
83
8
0
205,984
2
W
Tiamat
6,059
606
65
7
0
198,086
4
L
Hun Batz
5,462
546
74
7
0
227,748
4
L
Nike
4,892
489
59
6
0
154,142
2
L
Apollo
4,409
441
28
3
0
161,010
4
W
Ymir
5,864
586
16
2
0
173,440
1
L
Ares
4,586
459
12
1
0
196,634
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role