Player Matchup

Set
Set
Wind Godzilla
Set
Level 100
God Stats
5W - 1L
1,945 SR
Queue Stats
14W - 9L
1,633 Elo+
Party 1
Tiamat
Tiamat
Wind Hydra
Tiamat
Level 143
God Stats
8W - 10L
1,577 SR
Queue Stats
97W - 81L
1,611 Elo+
Party 1
Neith
Neith
Wind Pheonix
Neith
Level 129
God Stats
2W - 1L
1,724 SR
Queue Stats
69W - 54L
1,561 Elo+
Party 1
Team Averages
Level 124
1,749 SR
1,602 Elo+

VS

Team Averages
Level 112
1,524 SR
1,529 Elo+
Danzaburou
Danzaburou
MidnightRaven53
Danzaburou
Level 109
God Stats
4W - 5L
1,385 SR
Queue Stats
298W - 314L
1,282 Elo+
Solo
King Arthur
King Arthur
Tiger5016
King Arthur
Level 82
God Stats
6W - 8L
1,641 SR
Queue Stats
68W - 90L
1,576 Elo+
Solo
Tiamat
Tiamat
horohoro009
Tiamat
Level 146
God Stats
5W - 11L
1,546 SR
Queue Stats
134W - 158L
1,729 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 0 / 9
7,414
741
5,175
5,181
2,396
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tiamat
Wind Hydra
Tiamat
12
9 / 0 / 3
8,354
835
8,351
3,654
3,311
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 1 / 11
7,329
733
6,910
6,195
1,746
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
MidnightRaven53
Danzaburou
9
1 / 3 / 0
6,316
632
3,182
8,102
2,496
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

King Arthur
Tiger5016
King Arthur
8
0 / 4 / 0
5,884
588
3,387
9,077
5,142
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tiamat
9
0 / 5 / 0
5,984
598
4,242
6,153
3,661
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
1
12
Kills
1
1
Deaths
12
23
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
MidnightRaven53
Danzaburou
1
3
0
0.33
L
King Arthur
Tiger5016
King Arthur
0
4
0
0
W
2
0
9
6.5
W
Tiamat
Wind Hydra
Tiamat
9
0
3
10.5
W
1
1
11
6.5
L
Tiamat
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,436
Damage
10,811
15,030
Taken
23,332
7,453
Mitigated
11,299
6,588
Healing
4,225
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
MidnightRaven53
Danzaburou
3,182
651
0
1,404
8,102
2,496
0
2,154
5,529
0
21,264
L
King Arthur
Tiger5016
King Arthur
3,387
666
633
617
9,077
5,142
0
3,692
4,907
0
15,139
W
5,175
1,463
0
2,205
5,181
2,396
0
1,633
3,282
0
22,493
W
Tiamat
Wind Hydra
Tiamat
8,351
1,138
0
1,722
3,654
3,311
300
650
2,845
23,347
0
W
6,910
2,441
0
2,661
6,195
1,746
883
1,477
4,386
0
32,714
L
Tiamat
4,242
201
703
868
6,153
3,661
0
1,712
4,034
17,364
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,097
Gold Earned
18,184
147
Minions Killed
117
0
Camps Cleared
0
535,974
Distance Traveled
506,679
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
6,316
632
57
6
0
181,308
3
L
King Arthur
5,884
588
20
2
0
167,979
4
W
Set
7,414
741
42
4
0
200,272
0
W
Tiamat
8,354
835
39
4
0
170,017
3
W
Neith
7,329
733
66
7
0
165,685
1
L
Tiamat
5,984
598
40
4
0
157,392
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role