Player Matchup

Heimdallr
Heimdallr
Alfysaurio
Heimdallr
Level 146
God Stats
12W - 9L
1,474 SR
Queue Stats
787W - 840L
1,550 Elo+
Solo
Jormungandr
Jormungandr
Skwirrl
Jormungandr
Level 128
God Stats
1W - 1L
1,288 SR
Queue Stats
66W - 56L
1,641 Elo+
Party 1
Sylvanus
Sylvanus
SpeedyWyvern
Sylvanus
Level 144
God Stats
5W - 0L
1,498 SR
Queue Stats
106W - 66L
1,751 Elo+
Party 1
Zhong Kui
Zhong Kui
TokamiNagashi
Zhong Kui
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
xharpo
Sol
Level 98
God Stats
3W - 0L
1,500 SR
Queue Stats
85W - 69L
1,633 Elo+
Solo
Team Averages
Level 127
1,452 SR
1,615 Elo+

VS

Team Averages
Level 146
1,477 SR
1,532 Elo+
Cabrakan
Cabrakan
AwakenMyLove
Cabrakan
Level 118
God Stats
2W - 3L
1,760 SR
Queue Stats
277W - 261L
1,636 Elo+
Solo
Hercules
Hercules
Bruno_Lanza
Hercules
Level 142
God Stats
0W - 2L
1,361 SR
Queue Stats
78W - 73L
1,571 Elo+
Solo
Bakasura
Bakasura
Jakel23l
Bakasura
Level 160
God Stats
0W - 3L
1,267 SR
Queue Stats
276W - 285L
1,566 Elo+
Solo
He Bo
He Bo
KYMTAEYEON
He Bo
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
VictoriaAutMorz
Sylvanus
Level 148
God Stats
0W - 2L
1,500 SR
Queue Stats
62W - 88L
1,389 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Alfysaurio
Heimdallr
18
7 / 4 / 16
11,740
783
20,025
18,386
9,162
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jormungandr
Skwirrl
Jormungandr
20
7 / 3 / 17
12,464
831
12,132
19,546
18,165
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sylvanus
SpeedyWyvern
Sylvanus
16
1 / 7 / 16
10,085
672
9,748
22,675
20,214
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Zhong Kui
TokamiNagashi
Zhong Kui
19
9 / 7 / 16
12,064
804
21,076
18,884
13,823
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Sol
xharpo
Sol
20
8 / 4 / 14
12,455
830
20,499
19,618
9,072
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
AwakenMyLove
Cabrakan
20
8 / 6 / 13
11,896
793
16,286
19,947
24,656
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hercules
Bruno_Lanza
Hercules
20
4 / 5 / 16
10,876
725
13,048
25,956
29,360
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bakasura
Jakel23l
Bakasura
15
6 / 9 / 7
10,689
713
12,546
19,010
11,996
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

He Bo
17
6 / 7 / 11
10,779
719
21,007
17,565
7,830
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sylvanus
16
1 / 5 / 17
9,845
656
13,561
21,178
28,034
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

111
Kill Participation
89
32
Kills
25
25
Deaths
32
79
Assists
64
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
Alfysaurio
Heimdallr
7
4
16
3.75
L
Cabrakan
AwakenMyLove
Cabrakan
8
6
13
2.42
L
Hercules
Bruno_Lanza
Hercules
4
5
16
2.4
L
Bakasura
Jakel23l
Bakasura
6
9
7
1.06
L
He Bo
6
7
11
1.64
W
Jormungandr
Skwirrl
Jormungandr
7
3
17
5.17
W
Sylvanus
SpeedyWyvern
Sylvanus
1
7
16
1.29
W
Zhong Kui
TokamiNagashi
Zhong Kui
9
7
16
2.43
L
Sylvanus
1
5
17
1.9
W
Sol
xharpo
Sol
8
4
14
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,480
Damage
76,448
99,109
Taken
103,656
70,436
Mitigated
101,876
46,366
Healing
43,553
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
Alfysaurio
Heimdallr
20,025
8,324
97
4,642
18,386
9,162
2,063
8,556
8,521
0
40,232
L
Cabrakan
AwakenMyLove
Cabrakan
16,286
1,453
703
2,400
19,947
24,656
0
11,719
8,228
24,479
0
L
Hercules
Bruno_Lanza
Hercules
13,048
2,640
2,736
10,935
25,956
29,360
414
12,316
13,640
0
24,663
L
Bakasura
Jakel23l
Bakasura
12,546
8,003
454
3,014
19,010
11,996
764
11,314
7,696
0
16,747
L
He Bo
21,007
1,205
1,333
3,222
17,565
7,830
218
13,680
3,883
42,231
0
W
Jormungandr
Skwirrl
Jormungandr
12,132
2,764
2,802
3,276
19,546
18,165
502
10,649
7,397
36,618
0
W
Sylvanus
SpeedyWyvern
Sylvanus
9,748
2,108
11,816
6,423
22,675
20,214
246
12,831
8,506
13,898
0
W
Zhong Kui
TokamiNagashi
Zhong Kui
21,076
1,413
3,606
3,118
18,884
13,823
666
8,560
8,976
33,074
0
L
Sylvanus
13,561
1,709
10,794
7,962
21,178
28,034
0
14,426
6,752
22,735
0
W
Sol
xharpo
Sol
20,499
9,206
948
9,638
19,618
9,072
2,929
8,133
10,865
47,545
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,808
Gold Earned
54,085
180
Minions Killed
138
0
Camps Cleared
0
1,154,488
Distance Traveled
1,313,546
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
11,740
783
45
3
0
220,667
0
L
Cabrakan
11,896
793
22
1
0
287,310
1
L
Hercules
10,876
725
16
1
0
302,108
2
L
Bakasura
10,689
713
41
3
0
244,033
0
L
He Bo
10,779
719
44
3
0
272,483
0
W
Jormungandr
12,464
831
48
3
0
237,721
0
W
Sylvanus
10,085
672
8
1
0
232,665
1
W
Zhong Kui
12,064
804
29
2
0
227,877
0
L
Sylvanus
9,845
656
15
1
0
207,612
1
W
Sol
12,455
830
50
3
0
235,558
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role