Player Matchup

Ymir
Ymir
BudzikV2
Ymir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,149 Elo+
Party 2
Agni
Agni
MasterXD17
Agni
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,076 Elo+
Party 2
The Morrigan
The Morrigan
PogCemp
The Morrigan
Level 13
God Stats
11W - 7L
1,500 SR
Queue Stats
154W - 175L
1,218 Elo+
Party 3
Scylla
Scylla
Shumaa
Scylla
Level 10
God Stats
5W - 10L
1,267 SR
Queue Stats
115W - 116L
1,226 Elo+
Party 3
Hun Batz
Hun Batz
d11men123
Hun Batz
Level 26
God Stats
0W - 3L
1,112 SR
Queue Stats
4W - 6L
1,172 Elo+
Solo
Team Averages
Level 11
1,376 SR
1,168 Elo+

VS

Team Averages
Level 20
1,579 SR
1,266 Elo+
Cthulhu
Cthulhu
A2005-ADRIA
Cthulhu
Level 25
God Stats
15W - 8L
1,867 SR
Queue Stats
63W - 63L
1,459 Elo+
Party 4
Tiamat
Tiamat
Kobelstonepl
Tiamat
Level 16
God Stats
4W - 2L
1,448 SR
Queue Stats
198W - 174L
1,139 Elo+
Party 1
Bakasura
Bakasura
Maruto88
Bakasura
Level 25
God Stats
4W - 1L
1,717 SR
Queue Stats
72W - 73L
1,360 Elo+
Party 4
Medusa
Medusa
Propet40
Medusa
Level 15
God Stats
12W - 3L
1,365 SR
Queue Stats
116W - 85L
1,139 Elo+
Party 1
Bellona
Bellona
Ziggy009
Bellona
Level 18
God Stats
3W - 2L
1,500 SR
Queue Stats
21W - 20L
1,232 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
9
0 / 5 / 1
5,984
427
2,787
9,495
4,677
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
1 / 6 / 0
5,428
388
3,347
5,215
1,400
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

The Morrigan
PogCemp
The Morrigan
12
1 / 3 / 3
6,770
484
4,502
7,573
2,387
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Scylla
Shumaa
Scylla
11
2 / 6 / 3
6,203
443
8,318
9,605
2,917
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hun Batz
d11men123
Hun Batz
12
6 / 4 / 1
7,244
517
4,250
8,921
3,062
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
A2005-ADRIA
Cthulhu
12
3 / 3 / 7
7,884
563
4,478
8,121
3,757
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Tiamat
13
3 / 2 / 2
7,858
561
6,685
5,316
2,583
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bakasura
Maruto88
Bakasura
11
3 / 4 / 4
6,921
494
4,342
9,799
3,098
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Medusa
Propet40
Medusa
12
8 / 1 / 2
7,686
549
6,126
6,900
2,069
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bellona
Ziggy009
Bellona
14
7 / 0 / 2
8,175
584
6,089
7,904
7,760
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
41
10
Kills
24
24
Deaths
10
8
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
A2005-ADRIA
Cthulhu
3
3
7
2.17
L
Ymir
0
5
1
0.1
W
Tiamat
3
2
2
2
W
Bakasura
Maruto88
Bakasura
3
4
4
1.25
L
1
6
0
0.17
L
The Morrigan
PogCemp
The Morrigan
1
3
3
0.83
W
Medusa
Propet40
Medusa
8
1
2
9
L
Scylla
Shumaa
Scylla
2
6
3
0.58
W
Bellona
Ziggy009
Bellona
7
0
2
8
L
Hun Batz
d11men123
Hun Batz
6
4
1
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,204
Damage
27,720
40,809
Taken
38,040
14,443
Mitigated
19,267
4,621
Healing
13,201
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
A2005-ADRIA
Cthulhu
4,478
153
296
1,047
8,121
3,757
132
4,862
2,872
21,810
0
L
Ymir
2,787
951
0
378
9,495
4,677
269
824
8,493
21,088
0
W
Tiamat
6,685
621
0
2,166
5,316
2,583
1,631
1,635
3,467
43,290
0
W
Bakasura
Maruto88
Bakasura
4,342
3,404
294
3,118
9,799
3,098
0
3,675
5,976
0
28,735
L
3,347
272
0
375
5,215
1,400
435
563
4,541
20,060
0
L
The Morrigan
PogCemp
The Morrigan
4,502
1,720
0
1,612
7,573
2,387
486
3,684
3,598
39,226
0
W
Medusa
Propet40
Medusa
6,126
3,157
0
2,082
6,900
2,069
1,007
3,801
2,883
0
32,815
L
Scylla
Shumaa
Scylla
8,318
860
0
2,106
9,605
2,917
90
3,368
6,179
26,782
0
W
Bellona
Ziggy009
Bellona
6,089
2,027
0
4,198
7,904
7,760
860
4,333
3,571
0
35,664
L
Hun Batz
d11men123
Hun Batz
4,250
1,434
0
150
8,921
3,062
23
2,114
6,629
0
28,763

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,629
Gold Earned
38,524
244
Minions Killed
327
0
Camps Cleared
0
1,059,421
Distance Traveled
1,256,025
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,884
563
45
3
0
275,818
2
L
Ymir
5,984
427
48
3
0
228,900
1
W
Tiamat
7,858
561
88
6
0
241,492
5
W
Bakasura
6,921
494
67
5
0
272,359
1
L
Agni
5,428
388
30
2
0
171,782
0
L
The Morrigan
6,770
484
77
6
0
203,496
3
W
Medusa
7,686
549
51
4
0
246,450
0
L
Scylla
6,203
443
40
3
0
199,585
0
W
Bellona
8,175
584
76
5
0
219,906
0
L
Hun Batz
7,244
517
49
4
0
255,658
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role