Player Matchup

Khepri
Khepri
BOTB1
Khepri
Level 134
God Stats
6W - 8L
1,773 SR
Queue Stats
372W - 351L
1,508 Elo+
Party 1
Arachne
Arachne
Fazzacoot
Arachne
Level 120
God Stats
3W - 3L
1,469 SR
Queue Stats
423W - 393L
1,489 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Fuziiyah
Cu Chulainn
Level 127
God Stats
0W - 1L
1,220 SR
Queue Stats
5W - 9L
1,480 Elo+
Solo
Medusa
Medusa
Lemilliön
Medusa
Level 112
God Stats
7W - 7L
1,291 SR
Queue Stats
344W - 319L
1,475 Elo+
Party 1
Tiamat
Tiamat
broscho
Tiamat
Level 69
God Stats
3W - 4L
1,452 SR
Queue Stats
47W - 39L
1,524 Elo+
Solo
Team Averages
Level 112
1,441 SR
1,495 Elo+

VS

Team Averages
Level 102
1,560 SR
1,516 Elo+
Agni
Agni
B33CH1998
Agni
Level 88
God Stats
18W - 17L
1,265 SR
Queue Stats
54W - 48L
1,562 Elo+
Solo
Ratatoskr
Ratatoskr
DiviousD
Ratatoskr
Level 77
God Stats
14W - 13L
1,948 SR
Queue Stats
80W - 60L
1,517 Elo+
Solo
Ra
Ra
Omeroth
Ra
Level 138
God Stats
12W - 7L
1,488 SR
Queue Stats
261W - 272L
1,531 Elo+
Solo
Ymir
Ymir
WearingHail
Ymir
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Xbalanque
Xbalanque
deltakill
Xbalanque
Level 106
God Stats
31W - 20L
1,600 SR
Queue Stats
219W - 197L
1,468 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
BOTB1
Khepri
14
2 / 5 / 4
9,435
472
8,199
17,389
14,257
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Arachne
Fazzacoot
Arachne
17
3 / 2 / 0
10,118
506
7,420
14,556
9,355
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cu Chulainn
Fuziiyah
Cu Chulainn
16
2 / 5 / 0
9,969
498
11,488
16,014
13,604
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Medusa
Lemilliön
Medusa
14
1 / 3 / 4
8,573
429
10,166
12,505
5,103
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Mace

Mace

+10
Physical Power

Tiamat
broscho
Tiamat
16
5 / 9 / 1
10,475
524
11,393
14,882
8,122
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
17
4 / 5 / 5
10,543
527
10,767
12,119
4,348
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ratatoskr
DiviousD
Ratatoskr
19
11 / 1 / 7
11,882
594
11,327
13,100
6,753
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

20
4 / 2 / 2
11,939
597
7,358
15,294
15,819
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

15
0 / 3 / 7
8,304
415
9,169
14,520
12,746
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Xbalanque
deltakill
Xbalanque
17
5 / 2 / 5
10,434
522
15,486
14,211
5,278
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
50
13
Kills
24
24
Deaths
13
9
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Agni
4
5
5
1.3
L
Khepri
BOTB1
Khepri
2
5
4
0.8
W
Ratatoskr
DiviousD
Ratatoskr
11
1
7
14.5
L
Arachne
Fazzacoot
Arachne
3
2
0
1.5
L
Cu Chulainn
Fuziiyah
Cu Chulainn
2
5
0
0.4
L
Medusa
Lemilliön
Medusa
1
3
4
1
W
4
2
2
2.5
W
0
3
7
1.17
L
Tiamat
broscho
Tiamat
5
9
1
0.61
W
Xbalanque
deltakill
Xbalanque
5
2
5
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,666
Damage
54,107
75,346
Taken
69,244
50,441
Mitigated
44,944
14,768
Healing
28,804
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
10,767
986
0
2,550
12,119
4,348
337
5,824
5,889
61,491
0
L
Khepri
BOTB1
Khepri
8,199
704
240
3,852
17,389
14,257
0
6,802
10,553
37,911
0
W
Ratatoskr
DiviousD
Ratatoskr
11,327
2,429
0
5,193
13,100
6,753
0
3,340
9,522
0
78,922
L
Arachne
Fazzacoot
Arachne
7,420
4,378
0
4,595
14,556
9,355
25
2,607
11,778
0
81,564
L
Cu Chulainn
Fuziiyah
Cu Chulainn
11,488
1,934
0
2,010
16,014
13,604
55
6,330
9,684
0
74,151
L
Medusa
Lemilliön
Medusa
10,166
3,310
0
1,569
12,505
5,103
0
3,787
8,658
0
58,360
W
7,358
1,179
924
9,951
15,294
15,819
410
600
13,972
91,423
0
W
9,169
1,609
1,414
2,539
14,520
12,746
418
5,432
8,980
30,548
0
L
Tiamat
broscho
Tiamat
11,393
856
0
2,502
14,882
8,122
589
7,063
7,379
48,714
0
W
Xbalanque
deltakill
Xbalanque
15,486
9,094
0
6,233
14,211
5,278
3,038
3,500
10,639
0
86,654

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,570
Gold Earned
53,102
508
Minions Killed
642
0
Camps Cleared
0
1,798,318
Distance Traveled
1,903,240
27
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
10,543
527
145
7
0
362,127
1
L
Khepri
9,435
472
44
2
0
343,645
8
W
Ratatoskr
11,882
594
121
6
0
440,074
4
L
Arachne
10,118
506
133
7
0
435,511
6
L
Cu Chulainn
9,969
498
135
7
0
334,818
5
L
Medusa
8,573
429
111
6
0
343,775
6
W
Ra
11,939
597
178
9
0
396,984
4
W
Ymir
8,304
415
48
2
0
355,409
5
L
Tiamat
10,475
524
85
4
0
340,569
2
W
Xbalanque
10,434
522
150
8
0
348,646
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role