Player Matchup

Achilles
Achilles
CriticalPhilo
Achilles
Level 26
God Stats
1W - 2L
1,715 SR
Queue Stats
31W - 32L
1,500 Elo+
Party 1
Tiamat
Tiamat
DyonathGamer
Tiamat
Level 24
God Stats
1W - 1L
1,666 SR
Queue Stats
50W - 67L
1,470 Elo+
Solo
Heimdallr
Heimdallr
IM_GFS
Heimdallr
Level 28
God Stats
4W - 3L
1,684 SR
Queue Stats
14W - 10L
1,602 Elo+
Solo
Apollo
Apollo
JoanaJoestar
Apollo
Level 15
God Stats
9W - 12L
1,622 SR
Queue Stats
29W - 30L
1,537 Elo+
Party 1
Cerberus
Cerberus
KittyMax
Cerberus
Level 17
God Stats
4W - 3L
1,500 SR
Queue Stats
128W - 137L
1,251 Elo+
Solo
Team Averages
Level 22
1,637 SR
1,472 Elo+

VS

Team Averages
Level 45
1,493 SR
1,493 Elo+
Heimdallr
Heimdallr
Ochima
Heimdallr
Level 26
God Stats
6W - 4L
1,421 SR
Queue Stats
18W - 18L
1,473 Elo+
Solo
Bellona
Bellona
XERACUDEGORDO
Bellona
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 29L
1,500 Elo+
Party 3
Ravana
Ravana
doctortangalanga
Ravana
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tiamat
Tiamat
temp-965264
Tiamat
Level 155
God Stats
6W - 8L
1,414 SR
Queue Stats
600W - 621L
1,482 Elo+
Party 3
Ganesha
Ganesha
westra_terrestre
Ganesha
Level 29
God Stats
27W - 23L
1,630 SR
Queue Stats
206W - 233L
1,509 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
CriticalPhilo
Achilles
9
0 / 4 / 0
5,383
449
2,789
8,292
4,281
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tiamat
9
0 / 4 / 0
5,274
440
2,346
7,265
3,820
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Heimdallr
IM_GFS
Heimdallr
7
0 / 7 / 1
4,647
387
2,814
8,514
2,346
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Apollo
8
1 / 4 / 1
5,115
426
3,267
8,442
2,046
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
KittyMax
Cerberus
9
1 / 3 / 1
5,538
462
2,724
9,604
3,912
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Ochima
Heimdallr
9
4 / 1 / 5
6,066
506
7,599
5,731
1,756
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Bellona
13
4 / 0 / 2
7,407
617
7,296
7,146
6,136
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
9 / 1 / 2
7,727
644
6,674
5,254
1,950
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tiamat
13
5 / 0 / 2
7,666
639
6,216
4,564
2,863
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
0 / 1 / 9
6,340
528
3,782
5,288
2,282
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
42
2
Kills
22
22
Deaths
3
3
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Achilles
CriticalPhilo
Achilles
0
4
0
0
L
Tiamat
0
4
0
0
L
Heimdallr
IM_GFS
Heimdallr
0
7
1
0.07
L
Apollo
1
4
1
0.38
L
Cerberus
KittyMax
Cerberus
1
3
1
0.5
W
Heimdallr
Ochima
Heimdallr
4
1
5
6.5
W
Bellona
4
0
2
5
W
9
1
2
10
W
Tiamat
5
0
2
6
W
0
1
9
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,940
Damage
31,567
42,117
Taken
27,983
16,405
Mitigated
14,987
10,810
Healing
11,889
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
CriticalPhilo
Achilles
2,789
585
0
1,676
8,292
4,281
400
0
8,292
0
19,119
L
Tiamat
2,346
270
0
2,524
7,265
3,820
0
428
6,785
26,947
0
L
Heimdallr
IM_GFS
Heimdallr
2,814
1,598
0
1,102
8,514
2,346
0
4,812
3,410
0
15,359
L
Apollo
3,267
1,551
0
3,040
8,442
2,046
0
2,387
6,055
0
21,883
L
Cerberus
KittyMax
Cerberus
2,724
347
0
2,468
9,604
3,912
0
1,937
7,577
17,372
0
W
Heimdallr
Ochima
Heimdallr
7,599
4,344
0
2,577
5,731
1,756
728
2,272
3,459
0
25,585
W
Bellona
7,296
2,014
0
1,956
7,146
6,136
503
1,231
5,563
0
37,647
W
6,674
2,353
0
3,048
5,254
1,950
0
836
4,393
0
39,858
W
Tiamat
6,216
334
0
1,984
4,564
2,863
141
52
4,512
37,068
0
W
3,782
506
73
2,251
5,288
2,282
0
679
4,609
21,738
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,957
Gold Earned
35,206
208
Minions Killed
317
0
Camps Cleared
0
1,075,741
Distance Traveled
1,158,852
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
5,383
449
37
3
0
230,363
0
L
Tiamat
5,274
440
60
5
0
200,679
1
L
Heimdallr
4,647
387
22
2
0
197,353
0
L
Apollo
5,115
426
42
4
0
210,673
2
L
Cerberus
5,538
462
47
4
0
236,673
4
W
Heimdallr
6,066
506
51
4
0
195,552
0
W
Bellona
7,407
617
79
7
0
213,607
0
W
Ravana
7,727
644
75
6
0
297,559
4
W
Tiamat
7,666
639
93
8
0
221,274
1
W
Ganesha
6,340
528
19
2
0
230,860
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role