Player Matchup

Sun Wukong
Sun Wukong
FocusMeHarder
Sun Wukong
Level 27
God Stats
8W - 12L
1,111 SR
Queue Stats
679W - 825L
1,335 Elo+
Party 1
The Morrigan
The Morrigan
Intersperse
The Morrigan
Level 23
God Stats
53W - 65L
1,112 SR
Queue Stats
482W - 589L
1,312 Elo+
Party 1
Pele
Pele
LustJusVibin
Pele
Level 29
God Stats
12W - 7L
1,526 SR
Queue Stats
19W - 25L
1,307 Elo+
Party 3
Cupid
Cupid
Zeno5875
Cupid
Level 29
God Stats
10W - 11L
1,288 SR
Queue Stats
84W - 119L
1,171 Elo+
Solo
Ares
Ares
coldhuncho
Ares
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,635 Elo+
Party 3
Team Averages
Level 22
1,308 SR
1,352 Elo+

VS

Team Averages
Level 19
1,455 SR
1,393 Elo+
Nike
Nike
Calishogun
Nike
Level 18
God Stats
2W - 1L
1,828 SR
Queue Stats
79W - 141L
1,311 Elo+
Party 2
Sol
Sol
Calishogun1752
Sol
Level 12
God Stats
4W - 4L
1,235 SR
Queue Stats
17W - 22L
1,401 Elo+
Party 2
Ne Zha
Ne Zha
Dslicky
Ne Zha
Level 11
God Stats
0W - 5L
1,255 SR
Queue Stats
493W - 540L
1,419 Elo+
Solo
Neith
Neith
GataMaliciosa
Neith
Level 25
God Stats
17W - 23L
1,453 SR
Queue Stats
69W - 74L
1,376 Elo+
Solo
Vamana
Vamana
Hashenstein
Vamana
Level 28
God Stats
3W - 2L
1,505 SR
Queue Stats
80W - 100L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
FocusMeHarder
Sun Wukong
13
1 / 4 / 3
8,549
475
8,715
13,468
8,563
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Morrigan
Intersperse
The Morrigan
15
4 / 2 / 1
9,031
502
7,437
8,640
4,849
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
6 / 3 / 3
9,689
538
10,999
13,652
4,888
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cupid
Zeno5875
Cupid
15
5 / 3 / 0
9,355
520
8,333
13,352
5,357
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
1 / 5 / 5
8,373
465
7,160
12,724
9,300
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 2
6,469
359
5,681
11,833
5,709
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
2 / 3 / 0
7,455
414
6,421
12,377
3,547
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ne Zha
Dslicky
Ne Zha
14
8 / 3 / 3
8,860
492
8,792
12,463
4,133
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
2 / 4 / 3
8,208
456
8,118
11,574
3,650
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Vamana
13
5 / 2 / 2
8,265
459
9,868
15,652
9,275
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
27
17
Kills
17
17
Deaths
17
12
Assists
10
Player
Kills
Deaths
Assists
KDA
L
0
5
2
0.2
L
2
3
0
0.67
L
Ne Zha
Dslicky
Ne Zha
8
3
3
3.17
W
Sun Wukong
FocusMeHarder
Sun Wukong
1
4
3
0.63
L
2
4
3
0.88
L
Vamana
5
2
2
3
W
The Morrigan
Intersperse
The Morrigan
4
2
1
2.25
W
6
3
3
2.5
W
Cupid
Zeno5875
Cupid
5
3
0
1.67
W
1
5
5
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,644
Damage
38,880
61,836
Taken
63,899
32,957
Mitigated
26,314
18,006
Healing
18,256
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,681
2,080
0
285
11,833
5,709
427
2,108
9,675
0
26,858
L
6,421
3,260
0
4,799
12,377
3,547
915
4,593
7,759
33,410
0
L
Ne Zha
Dslicky
Ne Zha
8,792
3,327
0
2,965
12,463
4,133
108
3,175
9,263
0
34,808
W
Sun Wukong
FocusMeHarder
Sun Wukong
8,715
2,137
161
4,349
13,468
8,563
0
223
12,595
0
42,924
L
8,118
4,266
0
4,545
11,574
3,650
84
3,083
8,491
0
44,256
L
Vamana
9,868
5,413
0
5,662
15,652
9,275
172
920
14,107
0
37,043
W
The Morrigan
Intersperse
The Morrigan
7,437
2,397
0
1,070
8,640
4,849
1,290
1,628
6,766
44,412
2,295
W
10,999
3,213
258
4,037
13,652
4,888
694
1,724
11,728
0
66,846
W
Cupid
Zeno5875
Cupid
8,333
4,387
637
6,291
13,352
5,357
2,134
316
13,011
0
63,639
W
7,160
993
0
1,203
12,724
9,300
330
2,530
10,169
18,786
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,997
Gold Earned
39,257
409
Minions Killed
293
0
Camps Cleared
0
1,657,020
Distance Traveled
1,612,449
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
6,469
359
43
2
0
345,070
1
L
Sol
7,455
414
58
3
0
301,329
0
L
Ne Zha
8,860
492
52
3
0
326,644
0
W
Sun Wukong
8,549
475
78
4
0
355,476
1
L
Neith
8,208
456
77
4
0
290,442
0
L
Vamana
8,265
459
63
4
0
348,964
0
W
The Morrigan
9,031
502
79
4
0
331,188
0
W
Pele
9,689
538
118
7
0
351,685
0
W
Cupid
9,355
520
113
6
0
322,804
1
W
Ares
8,373
465
21
1
0
295,867
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role