Player Matchup

Anhur
Anhur
Gold III
KingDusan
Anhur
Gold III
Level 100
God Stats
1W - 1L
1,416 SR
Queue Stats
40W - 38L
1,670 MMR
Party 2
Janus
Janus
Platinum V
Lawlyet
Janus
Platinum V
Level 147
God Stats
7W - 9L
1,585 SR
Queue Stats
226W - 210L
1,697 MMR
Solo
Scylla
Scylla
Gold V
Makkom
Scylla
Gold V
Level 141
God Stats
2W - 1L
1,500 SR
Queue Stats
52W - 37L
1,671 MMR
Solo
Ymir
Ymir
Platinum V
dancepro
Ymir
Platinum V
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Fenrir
Fenrir
Gold V
frangs96
Fenrir
Gold V
Level 73
God Stats
2W - 2L
1,500 SR
Queue Stats
94W - 86L
1,674 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 106
1,500 SR
1,642 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 114
1,567 SR
1,642 MMR
Hou Yi
Hou Yi
Silver I
ELIOR78904
Hou Yi
Silver I
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 26L
1,666 MMR
Solo
Chaac
Chaac
Gold IV
Ilbtchslapll
Chaac
Gold IV
Level 129
God Stats
17W - 5L
1,775 SR
Queue Stats
73W - 59L
1,652 MMR
Party 1
Tsukuyomi
Tsukuyomi
Gold I
Potаto
Tsukuyomi
Gold I
Level 69
God Stats
2W - 1L
1,500 SR
Queue Stats
41W - 30L
1,724 MMR
Party 1
Ganesha
Ganesha
Gold I
Tixyn
Ganesha
Gold I
Level 157
God Stats
3W - 3L
1,562 SR
Queue Stats
103W - 100L
1,670 MMR
Solo
Nu Wa
Nu Wa
Gold I
alfiezeroone
Nu Wa
Gold I
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
KingDusan
Anhur
18
11 / 4 / 2
12,517
596
14,294
15,224
5,495
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Janus
Lawlyet
Janus
20
2 / 2 / 3
13,342
635
4,813
10,482
3,993
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Scylla
Makkom
Scylla
19
5 / 3 / 5
11,909
567
14,926
13,403
5,194
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ymir
15
2 / 6 / 9
10,528
501
5,202
21,536
19,337
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
frangs96
Fenrir
18
6 / 5 / 7
11,561
551
11,805
17,298
12,160
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Bans
SetApolloThe MorriganNemesis

VS

Bans
DanzaburouPersephoneCu ChulainnCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
ELIOR78904
Hou Yi
15
0 / 9 / 4
8,763
417
5,319
15,183
4,252
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

18
2 / 2 / 3
11,160
531
7,852
12,332
10,260
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tsukuyomi
Potаto
Tsukuyomi
19
13 / 6 / 2
12,094
576
20,652
14,794
6,623
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ganesha
Tixyn
Ganesha
15
3 / 4 / 8
9,657
460
6,323
17,125
10,022
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
1 / 6 / 2
9,313
443
8,391
11,358
3,265
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
38
26
Kills
19
20
Deaths
27
26
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
ELIOR78904
Hou Yi
0
9
4
0.22
W
2
2
3
1.75
L
Anhur
KingDusan
Anhur
11
4
2
3
L
Janus
Lawlyet
Janus
2
2
3
1.75
L
Scylla
Makkom
Scylla
5
3
5
2.5
W
Tsukuyomi
Potаto
Tsukuyomi
13
6
2
2.33
W
Ganesha
Tixyn
Ganesha
3
4
8
1.75
W
1
6
2
0.33
L
Ymir
2
6
9
1.08
L
Fenrir
frangs96
Fenrir
6
5
7
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,040
Damage
48,537
77,943
Taken
70,792
46,179
Mitigated
34,422
22,091
Healing
13,586
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
ELIOR78904
Hou Yi
5,319
2,729
0
3,694
15,183
4,252
550
3,610
11,525
0
62,996
W
7,852
913
0
3,958
12,332
10,260
0
4,244
7,872
0
85,639
L
Anhur
KingDusan
Anhur
14,294
7,738
0
5,695
15,224
5,495
942
2,384
12,745
0
76,166
L
Janus
Lawlyet
Janus
4,813
370
0
1,986
10,482
3,993
1,348
903
9,484
101,984
0
L
Scylla
Makkom
Scylla
14,926
2,278
0
3,542
13,403
5,194
330
1,497
11,753
101,249
0
W
Tsukuyomi
Potаto
Tsukuyomi
20,652
7,918
0
2,834
14,794
6,623
0
4,060
10,602
0
74,280
W
Ganesha
Tixyn
Ganesha
6,323
669
0
2,319
17,125
10,022
160
7,721
9,224
27,253
0
W
8,391
969
0
781
11,358
3,265
0
4,526
6,628
50,122
0
L
Ymir
5,202
1,300
0
4,926
21,536
19,337
0
4,688
16,661
40,879
0
L
Fenrir
frangs96
Fenrir
11,805
3,174
0
5,942
17,298
12,160
0
4,468
12,586
0
69,144

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,857
Gold Earned
50,987
650
Minions Killed
545
0
Camps Cleared
0
1,899,997
Distance Traveled
2,027,655
21
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
8,763
417
120
6
0
331,640
4
W
Chaac
11,160
531
189
9
0
452,464
5
L
Anhur
12,517
596
135
6
0
336,512
7
L
Janus
13,342
635
224
11
0
410,668
0
L
Scylla
11,909
567
165
8
0
390,835
6
W
Tsukuyomi
12,094
576
109
5
0
445,523
0
W
Ganesha
9,657
460
17
1
0
414,715
8
W
Nu Wa
9,313
443
110
5
0
383,313
7
L
Ymir
10,528
501
34
2
0
333,515
3
L
Fenrir
11,561
551
92
4
0
428,467
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role