Player Matchup

Sylvanus
Sylvanus
ChevoGuap
Sylvanus
Level 117
God Stats
2W - 1L
1,635 SR
Queue Stats
230W - 226L
1,547 Elo+
Party 1
Hera
Hera
CottonCandy1
Hera
Level 56
God Stats
4W - 18L
1,430 SR
Queue Stats
32W - 58L
1,350 Elo+
Party 1
Fenrir
Fenrir
Joshualeonhart
Fenrir
Level 68
God Stats
1W - 2L
1,280 SR
Queue Stats
42W - 81L
1,355 Elo+
Party 1
Chronos
Chronos
ashbro1503
Chronos
Level 70
God Stats
4W - 3L
1,339 SR
Queue Stats
687W - 693L
1,509 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
viperv
Ah Muzen Cab
Level 24
God Stats
15W - 7L
1,721 SR
Queue Stats
148W - 64L
1,693 Elo+
Party 1
Team Averages
Level 67
1,481 SR
1,491 Elo+

VS

Team Averages
Level 84
1,467 SR
1,477 Elo+
King Arthur
King Arthur
Camj2000
King Arthur
Level 69
God Stats
1W - 5L
1,169 SR
Queue Stats
259W - 262L
1,420 Elo+
Solo
Tiamat
Tiamat
Exterminate
Tiamat
Level 88
God Stats
9W - 10L
1,211 SR
Queue Stats
115W - 100L
1,482 Elo+
Solo
Hachiman
Hachiman
Haywoodjahbrome
Hachiman
Level 79
God Stats
7W - 9L
1,190 SR
Queue Stats
163W - 151L
1,463 Elo+
Solo
Pele
Pele
Jokiles
Pele
Level 98
God Stats
2W - 1L
1,827 SR
Queue Stats
94W - 82L
1,463 Elo+
Solo
Athena
Athena
jmbaugh09
Athena
Level 87
God Stats
25W - 17L
1,938 SR
Queue Stats
169W - 150L
1,559 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
ChevoGuap
Sylvanus
18
3 / 4 / 7
13,634
505
15,531
30,648
37,328
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
1 / 6 / 8
12,558
465
16,014
13,239
4,789
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

20
2 / 6 / 2
13,758
510
5,154
20,024
10,435
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chronos
ashbro1503
Chronos
17
0 / 3 / 5
11,530
427
10,039
14,011
6,081
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ah Muzen Cab
viperv
Ah Muzen Cab
20
7 / 3 / 3
16,055
595
37,961
39,320
36,100
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Camj2000
King Arthur
18
2 / 4 / 6
11,506
426
11,617
23,221
16,490
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tiamat
20
6 / 5 / 5
13,330
494
19,237
17,974
12,810
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hachiman
20
6 / 3 / 5
13,401
496
28,283
24,502
12,192
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Pele
Jokiles
Pele
20
6 / 2 / 3
12,976
481
14,693
29,239
12,548
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Athena
jmbaugh09
Athena
16
2 / 1 / 8
11,158
413
8,650
29,134
29,327
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
49
13
Kills
22
22
Deaths
15
25
Assists
27
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Camj2000
King Arthur
2
4
6
1.25
W
Sylvanus
ChevoGuap
Sylvanus
3
4
7
1.63
W
1
6
8
0.83
L
Tiamat
6
5
5
1.7
L
Hachiman
6
3
5
2.83
L
Pele
Jokiles
Pele
6
2
3
3.75
W
2
6
2
0.5
W
Chronos
ashbro1503
Chronos
0
3
5
0.83
L
Athena
jmbaugh09
Athena
2
1
8
6
W
Ah Muzen Cab
viperv
Ah Muzen Cab
7
3
3
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,699
Damage
82,480
117,242
Taken
124,070
94,733
Mitigated
83,367
64,158
Healing
37,576
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Camj2000
King Arthur
11,617
1,015
0
3,040
23,221
16,490
140
7,108
16,113
0
62,473
W
Sylvanus
ChevoGuap
Sylvanus
15,531
3,586
8,826
17,568
30,648
37,328
1,342
7,466
22,944
54,834
0
W
16,014
4,709
0
1,690
13,239
4,789
990
4,151
8,688
57,999
0
L
Tiamat
19,237
1,949
0
7,121
17,974
12,810
686
8,088
9,886
94,776
0
L
Hachiman
28,283
18,029
0
10,783
24,502
12,192
517
10,585
13,917
0
124,652
L
Pele
Jokiles
Pele
14,693
1,565
0
13,027
29,239
12,548
0
7,716
21,523
0
114,760
W
5,154
808
0
7,767
20,024
10,435
1,889
4,644
15,154
0
100,249
W
Chronos
ashbro1503
Chronos
10,039
3,837
0
4,800
14,011
6,081
3,325
2,866
11,045
68,615
0
L
Athena
jmbaugh09
Athena
8,650
1,978
0
3,605
29,134
29,327
203
14,752
14,382
39,465
0
W
Ah Muzen Cab
viperv
Ah Muzen Cab
37,961
15,175
1,805
21,702
39,320
36,100
6,558
7,660
31,322
0
167,071

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,535
Gold Earned
62,371
588
Minions Killed
695
0
Camps Cleared
0
2,326,651
Distance Traveled
2,593,405
31
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
11,506
426
108
4
0
490,857
4
W
Sylvanus
13,634
505
73
3
0
405,279
8
W
Hera
12,558
465
84
3
0
514,360
14
L
Tiamat
13,330
494
181
7
0
507,849
4
L
Hachiman
13,401
496
180
7
0
437,644
1
L
Pele
12,976
481
160
6
0
595,512
6
W
Fenrir
13,758
510
143
5
0
520,413
8
W
Chronos
11,530
427
91
3
0
416,683
0
L
Athena
11,158
413
66
2
0
561,543
7
W
Ah Muzen Cab
16,055
595
197
7
0
469,916
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role