Player Matchup

Olorun
Olorun
Aidenzer
Olorun
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,500 Elo+
Solo
Medusa
Medusa
Kazaratth
Medusa
Level 17
God Stats
8W - 6L
1,710 SR
Queue Stats
72W - 51L
1,568 Elo+
Solo
Cabrakan
Cabrakan
amanitore
Cabrakan
Level 12
God Stats
55W - 39L
1,639 SR
Queue Stats
77W - 58L
1,609 Elo+
Solo
Horus
Horus
qqSam
Horus
Level 7
God Stats
4W - 0L
1,500 SR
Queue Stats
15W - 8L
1,478 Elo+
Solo
Anubis
Anubis
пять10пятог00
Anubis
Level 12
God Stats
19W - 15L
1,648 SR
Queue Stats
25W - 24L
1,522 Elo+
Solo
Team Averages
Level 11
1,599 SR
1,535 Elo+

VS

Team Averages
Level 14
1,581 SR
1,563 Elo+
Neith
Neith
Corusci
Neith
Level 8
God Stats
1W - 2L
1,745 SR
Queue Stats
1W - 3L
1,428 Elo+
Party 1
Vulcan
Vulcan
Eleuth1
Vulcan
Level 7
God Stats
8W - 9L
1,459 SR
Queue Stats
17W - 20L
1,503 Elo+
Solo
Sobek
Sobek
ILifter
Sobek
Level 16
God Stats
1W - 5L
1,485 SR
Queue Stats
32W - 23L
1,428 Elo+
Party 1
Jormungandr
Jormungandr
Nanoq
Jormungandr
Level 8
God Stats
0W - 3L
1,405 SR
Queue Stats
3W - 4L
1,670 Elo+
Solo
Set
Set
brandnewsoggy
Set
Level 29
God Stats
4W - 4L
1,811 SR
Queue Stats
40W - 30L
1,787 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Aidenzer
Olorun
14
2 / 6 / 7
9,168
458
8,312
14,390
6,749
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Medusa
Kazaratth
Medusa
18
16 / 2 / 9
12,041
602
23,276
13,904
5,438
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cabrakan
amanitore
Cabrakan
20
10 / 2 / 4
12,602
630
15,937
16,911
12,414
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Horus
qqSam
Horus
14
3 / 3 / 18
10,737
537
4,676
19,974
22,151
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

16
7 / 5 / 8
10,633
532
10,761
13,667
7,442
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Corusci
Neith
12
2 / 9 / 3
7,904
395
5,122
14,586
3,884
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Mace

Mace

+10
Physical Power

Vulcan
Eleuth1
Vulcan
15
4 / 7 / 3
10,379
519
11,353
12,639
4,189
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sobek
ILifter
Sobek
12
0 / 5 / 6
8,094
405
5,695
16,160
12,277
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Jormungandr
Nanoq
Jormungandr
15
3 / 6 / 2
9,843
492
8,866
15,322
13,173
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
7 / 11 / 3
10,196
510
11,548
20,798
7,906
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
33
38
Kills
16
18
Deaths
38
46
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Olorun
Aidenzer
Olorun
2
6
7
0.92
L
Neith
Corusci
Neith
2
9
3
0.39
L
Vulcan
Eleuth1
Vulcan
4
7
3
0.79
L
Sobek
ILifter
Sobek
0
5
6
0.6
W
Medusa
Kazaratth
Medusa
16
2
9
10.25
L
Jormungandr
Nanoq
Jormungandr
3
6
2
0.67
W
Cabrakan
amanitore
Cabrakan
10
2
4
6
L
7
11
3
0.77
W
Horus
qqSam
Horus
3
3
18
4
W
7
5
8
2.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,962
Damage
42,584
78,846
Taken
79,505
54,194
Mitigated
41,429
32,642
Healing
10,961
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
Aidenzer
Olorun
8,312
5,292
335
2,870
14,390
6,749
2,156
6,375
7,773
44,198
5,468
L
Neith
Corusci
Neith
5,122
2,322
0
1,592
14,586
3,884
0
4,597
9,989
0
31,104
L
Vulcan
Eleuth1
Vulcan
11,353
2,921
0
1,380
12,639
4,189
0
6,585
6,054
51,794
0
L
Sobek
ILifter
Sobek
5,695
908
329
2,737
16,160
12,277
0
3,426
12,734
31,583
0
W
Medusa
Kazaratth
Medusa
23,276
12,227
0
4,962
13,904
5,438
2,280
5,752
8,102
0
91,573
L
Jormungandr
Nanoq
Jormungandr
8,866
2,326
0
689
15,322
13,173
419
9,707
5,615
61,816
0
W
Cabrakan
amanitore
Cabrakan
15,937
2,458
0
8,593
16,911
12,414
934
6,380
10,435
89,987
0
L
11,548
6,612
0
4,234
20,798
7,906
0
10,159
10,639
0
66,279
W
Horus
qqSam
Horus
4,676
2,546
2,660
7,355
19,974
22,151
1,051
6,379
13,570
0
22,534
W
10,761
1,038
0
5,867
13,667
7,442
1,089
6,733
6,934
64,537
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,181
Gold Earned
46,416
470
Minions Killed
399
0
Camps Cleared
0
1,746,007
Distance Traveled
1,680,469
16
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
9,168
458
58
3
0
343,327
5
L
Neith
7,904
395
64
3
0
320,735
2
L
Vulcan
10,379
519
84
4
0
382,838
12
L
Sobek
8,094
405
34
2
0
343,339
0
W
Medusa
12,041
602
112
6
0
362,809
8
L
Jormungandr
9,843
492
115
6
0
320,756
0
W
Cabrakan
12,602
630
161
8
0
362,894
1
L
Set
10,196
510
102
5
0
312,801
1
W
Horus
10,737
537
37
2
0
379,147
2
W
Anubis
10,633
532
102
5
0
297,830
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role