Player Matchup

Chronos
Chronos
Cashin Out34
Chronos
Level 121
God Stats
3W - 2L
1,826 SR
Queue Stats
100W - 92L
1,601 Elo+
Party 1
Kali
Kali
CovidIsOP
Kali
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 0L
2,014 Elo+
Solo
Jing Wei
Jing Wei
Hirako6350
Jing Wei
Level 107
God Stats
2W - 1L
1,500 SR
Queue Stats
107W - 83L
1,643 Elo+
Party 1
Ganesha
Ganesha
VeauxnBeauxn
Ganesha
Level 144
God Stats
3W - 2L
1,500 SR
Queue Stats
179W - 175L
1,373 Elo+
Solo
Tiamat
Tiamat
k1ngp1rana
Tiamat
Level 107
God Stats
10W - 5L
1,624 SR
Queue Stats
42W - 25L
1,673 Elo+
Solo
Team Averages
Level 101
1,590 SR
1,661 Elo+

VS

Team Averages
Level 82
1,516 SR
1,691 Elo+
Bacchus
Bacchus
Cpt_BlueMustard
Bacchus
Level 126
God Stats
4W - 4L
1,500 SR
Queue Stats
192W - 188L
1,665 Elo+
Solo
Tiamat
Tiamat
FollowYaBL1sS
Tiamat
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 20L
1,606 Elo+
Solo
Amaterasu
Amaterasu
Kotobarusansama
Amaterasu
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 33L
1,728 Elo+
Solo
Rama
Rama
Lococrazy32
Rama
Level 71
God Stats
0W - 1L
1,500 SR
Queue Stats
95W - 69L
1,852 Elo+
Party 2
Horus
Horus
speedyz92
Horus
Level 22
God Stats
6W - 2L
1,578 SR
Queue Stats
14W - 9L
1,603 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Cashin Out34
Chronos
20
10 / 1 / 11
13,343
953
19,851
11,998
7,620
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Kali
18
11 / 4 / 7
12,786
913
15,595
16,095
7,132
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jing Wei
Hirako6350
Jing Wei
18
4 / 0 / 15
11,630
831
14,921
11,826
5,630
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ganesha
VeauxnBeauxn
Ganesha
17
0 / 2 / 21
11,117
794
7,557
18,481
22,716
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tiamat
k1ngp1rana
Tiamat
17
3 / 2 / 10
10,741
767
13,399
9,698
7,060
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 6 / 4
9,305
665
9,853
15,824
18,041
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

16
2 / 5 / 5
9,786
699
9,077
11,618
7,970
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Amaterasu
Kotobarusansama
Amaterasu
14
0 / 8 / 4
8,244
589
9,371
19,299
13,193
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

18
4 / 4 / 4
10,341
739
14,846
18,237
7,789
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Horus
speedyz92
Horus
14
0 / 5 / 8
8,878
634
6,820
17,048
14,935
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
34
28
Kills
9
9
Deaths
28
64
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Chronos
Cashin Out34
Chronos
10
1
11
15.5
W
Kali
11
4
7
3.63
L
3
6
4
0.83
L
2
5
5
0.9
W
Jing Wei
Hirako6350
Jing Wei
4
0
15
11.5
L
Amaterasu
Kotobarusansama
Amaterasu
0
8
4
0.25
L
4
4
4
1.5
W
Ganesha
VeauxnBeauxn
Ganesha
0
2
21
5.25
W
Tiamat
k1ngp1rana
Tiamat
3
2
10
4
L
Horus
speedyz92
Horus
0
5
8
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,323
Damage
49,967
68,098
Taken
82,026
50,158
Mitigated
61,928
23,329
Healing
15,133
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
Cashin Out34
Chronos
19,851
4,992
0
2,443
11,998
7,620
2,630
3,299
8,639
52,254
1,525
W
Kali
15,595
9,610
0
6,884
16,095
7,132
748
4,295
11,608
523
33,645
L
9,853
729
0
733
15,824
18,041
0
6,114
9,564
19,983
0
L
9,077
1,612
0
1,371
11,618
7,970
2
5,321
6,155
38,416
0
W
Jing Wei
Hirako6350
Jing Wei
14,921
13,514
0
5,343
11,826
5,630
1,777
3,576
8,206
0
52,926
L
Amaterasu
Kotobarusansama
Amaterasu
9,371
4,549
0
1,752
19,299
13,193
0
8,318
10,839
0
22,148
L
14,846
10,889
0
7,260
18,237
7,789
52
10,969
7,002
0
56,434
W
Ganesha
VeauxnBeauxn
Ganesha
7,557
612
0
4,426
18,481
22,716
449
4,650
13,627
19,370
0
W
Tiamat
k1ngp1rana
Tiamat
13,399
297
1,027
3,206
9,698
7,060
3
2,935
6,679
34,831
0
L
Horus
speedyz92
Horus
6,820
3,132
1,033
2,984
17,048
14,935
28
9,143
7,587
0
13,225

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,617
Gold Earned
46,554
325
Minions Killed
284
10
Camps Cleared
5
1,415,740
Distance Traveled
1,211,930
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
13,343
953
96
7
3
269,509
1
W
Kali
12,786
913
53
4
2
295,101
0
L
Bacchus
9,305
665
24
2
1
246,050
0
L
Tiamat
9,786
699
79
6
3
233,853
3
W
Jing Wei
11,630
831
107
8
2
295,203
1
L
Amaterasu
8,244
589
41
3
0
225,650
0
L
Rama
10,341
739
123
9
0
242,678
1
W
Ganesha
11,117
794
4
0
0
268,004
8
W
Tiamat
10,741
767
65
5
3
287,923
0
L
Horus
8,878
634
17
1
1
263,699
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role