Player Matchup

Set
Set
Tamaashi
Set
Level 16
God Stats
1W - 1L
1,688 SR
Queue Stats
6W - 5L
1,482 Elo+
Party 1
Merlin
Merlin
TheMadHatterZed
Merlin
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,440 Elo+
Party 1
Ares
Ares
xHeroPlays
Ares
Level 17
God Stats
2W - 1L
1,826 SR
Queue Stats
6W - 6L
1,440 Elo+
Party 1
Team Averages
Level 17
1,671 SR
1,454 Elo+

VS

Team Averages
Level 50
1,600 SR
1,611 Elo+
Danzaburou
Danzaburou
Alfaaax
Danzaburou
Level 28
God Stats
4W - 0L
1,500 SR
Queue Stats
23W - 12L
1,587 Elo+
Solo
Osiris
Osiris
JDaWay
Osiris
Level 79
God Stats
2W - 2L
1,500 SR
Queue Stats
465W - 434L
1,621 Elo+
Party 2
Discordia
Discordia
thegrannycoconut
Discordia
Level 44
God Stats
10W - 2L
1,801 SR
Queue Stats
375W - 329L
1,624 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 7 / 1
6,849
685
6,007
9,445
3,743
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

9
1 / 9 / 3
6,713
671
6,128
8,875
2,750
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
4 / 7 / 1
8,191
819
5,338
11,091
9,435
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Alfaaax
Danzaburou
14
16 / 1 / 6
10,403
1,040
13,876
8,356
3,959
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Osiris
JDaWay
Osiris
12
5 / 1 / 11
8,328
833
4,440
7,741
3,984
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Discordia
10
2 / 5 / 11
7,617
762
6,034
5,793
1,623
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
51
7
Kills
23
23
Deaths
7
5
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Alfaaax
Danzaburou
16
1
6
19
W
Osiris
JDaWay
Osiris
5
1
11
10.5
L
2
7
1
0.36
L
1
9
3
0.28
W
Discordia
2
5
11
1.5
L
4
7
1
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,473
Damage
24,350
29,411
Taken
21,890
15,928
Mitigated
9,566
1,568
Healing
6,118
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Alfaaax
Danzaburou
13,876
7,986
0
3,074
8,356
3,959
2,769
5,280
3,076
0
37,842
W
Osiris
JDaWay
Osiris
4,440
1,128
0
2,534
7,741
3,984
0
4,339
3,402
0
21,527
L
6,007
1,792
0
1,063
9,445
3,743
0
2,363
6,848
0
20,126
L
6,128
639
0
505
8,875
2,750
0
1,157
7,552
18,850
0
W
Discordia
6,034
387
0
510
5,793
1,623
93
1,917
3,876
22,822
0
L
5,338
555
0
0
11,091
9,435
0
1,767
8,944
17,670
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,753
Gold Earned
26,348
80
Minions Killed
116
0
Camps Cleared
0
478,386
Distance Traveled
567,002
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,403
1,040
67
7
0
181,123
4
W
Osiris
8,328
833
19
2
0
216,368
0
L
Set
6,849
685
23
2
0
156,640
1
L
Merlin
6,713
671
33
3
0
149,993
1
W
Discordia
7,617
762
30
3
0
169,511
1
L
Ares
8,191
819
24
2
0
171,753
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role