Player Matchup

Tiamat
Tiamat
BlindedByMe
Tiamat
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 5L
1,653 Elo+
Solo
Ymir
Ymir
FudjiCocktail
Ymir
Level 8
God Stats
15W - 16L
1,726 SR
Queue Stats
158W - 114L
1,665 Elo+
Solo
Zeus
Zeus
PrinceSvin
Zeus
Level 6
God Stats
3W - 0L
1,775 SR
Queue Stats
14W - 22L
1,454 Elo+
Solo
Heimdallr
Heimdallr
SorBeReUS
Heimdallr
Level 27
God Stats
2W - 2L
1,500 SR
Queue Stats
59W - 57L
1,500 Elo+
Solo
Thanatos
Thanatos
armabloks1
Thanatos
Level 6
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 8L
1,181 Elo+
Solo
Team Averages
Level 15
1,600 SR
1,491 Elo+

VS

Team Averages
Level 30
1,500 SR
1,515 Elo+
Scylla
Scylla
PokemonCollector
Scylla
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 8L
1,493 Elo+
Solo
Zhong Kui
Zhong Kui
crayolaeatinggod
Zhong Kui
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
187W - 163L
1,584 Elo+
Solo
Fenrir
Fenrir
juanidarre
Fenrir
Level 98
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 15L
1,500 Elo+
Party 1
Bellona
Bellona
xXBenjaa_GhostXx
Bellona
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Nemesis
Nemesis
zairperez06
Nemesis
Level 1
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 7L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
18
13 / 1 / 27
11,704
1,300
19,315
10,523
10,273
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

19
11 / 0 / 38
11,750
1,306
16,890
10,857
13,958
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

16
3 / 3 / 27
9,851
1,095
9,121
7,535
3,151
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Heimdallr
SorBeReUS
Heimdallr
18
13 / 2 / 28
11,437
1,271
21,050
12,858
5,607
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Thanatos
armabloks1
Thanatos
18
14 / 2 / 24
11,833
1,315
20,050
13,901
6,067
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Team 1 Tickets

292

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 8 / 3
10,290
1,143
21,106
17,096
5,196
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Zhong Kui
16
1 / 7 / 5
9,900
1,100
16,976
19,082
10,625
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fenrir
juanidarre
Fenrir
14
3 / 9 / 2
9,031
1,003
4,085
17,147
6,305
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
0 / 12 / 6
8,277
920
4,444
18,641
12,838
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Nemesis
zairperez06
Nemesis
14
0 / 18 / 6
8,379
931
4,173
24,810
9,223
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

198
Kill Participation
30
54
Kills
8
8
Deaths
54
144
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Tiamat
13
1
27
26.5
W
11
0
38
30
L
4
8
3
0.69
W
3
3
27
5.5
W
Heimdallr
SorBeReUS
Heimdallr
13
2
28
13.5
W
Thanatos
armabloks1
Thanatos
14
2
24
13
L
Zhong Kui
1
7
5
0.5
L
Fenrir
juanidarre
Fenrir
3
9
2
0.44
L
0
12
6
0.25
L
Nemesis
zairperez06
Nemesis
0
18
6
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,426
Damage
50,784
55,674
Taken
96,776
39,056
Mitigated
44,187
20,870
Healing
11,263
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
19,315
1,670
605
5,436
10,523
10,273
0
6,258
4,220
29,010
0
W
16,890
3,332
0
1,142
10,857
13,958
0
7,861
2,900
25,744
0
L
21,106
861
606
3,027
17,096
5,196
0
8,537
8,509
44,154
0
W
9,121
3,326
0
1,221
7,535
3,151
0
4,810
2,675
19,544
0
W
Heimdallr
SorBeReUS
Heimdallr
21,050
10,430
0
2,545
12,858
5,607
0
8,817
3,991
0
37,216
W
Thanatos
armabloks1
Thanatos
20,050
7,620
0
9,921
13,901
6,067
0
10,574
3,302
0
31,427
L
Zhong Kui
16,976
2,453
72
4,511
19,082
10,625
0
6,518
12,464
51,510
0
L
Fenrir
juanidarre
Fenrir
4,085
1,246
0
534
17,147
6,305
0
8,890
8,207
0
5,991
L
4,444
3,027
0
500
18,641
12,838
0
8,513
9,892
238
5,644
L
Nemesis
zairperez06
Nemesis
4,173
2,308
0
2,013
24,810
9,223
0
12,157
12,377
0
10,531

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,575
Gold Earned
45,877
143
Minions Killed
148
4
Camps Cleared
8
850,097
Distance Traveled
888,157
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
11,704
1,300
28
3
2
204,321
0
W
Ymir
11,750
1,306
27
3
1
186,453
1
L
Scylla
10,290
1,143
57
6
0
174,349
0
W
Zeus
9,851
1,095
20
2
0
94,260
1
W
Heimdallr
11,437
1,271
39
4
1
181,560
0
W
Thanatos
11,833
1,315
29
3
0
183,503
0
L
Zhong Kui
9,900
1,100
79
9
6
188,423
0
L
Fenrir
9,031
1,003
5
1
0
152,146
0
L
Bellona
8,277
920
4
0
1
190,023
0
L
Nemesis
8,379
931
3
0
1
183,216
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role