Player Matchup

Yemoja
Yemoja
Bronze III
HARDESgames
Yemoja
Bronze III
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Medusa
Medusa
Bronze III
KEVNATOSS
Medusa
Bronze III
Level 106
God Stats
2W - 2L
1,325 SR
Queue Stats
36W - 46L
1,495 MMR
Party 1
Erlang Shen
Erlang Shen
Bronze III
MasterWrys
Erlang Shen
Bronze III
Level 65
God Stats
0W - 2L
1,500 SR
Queue Stats
30W - 40L
1,500 MMR
Solo
Bellona
Bellona
Gold IV
NovaHedron
Bellona
Gold IV
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Gold III
YLYL
Janus
Gold III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 92
1,465 SR
1,499 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 101
1,688 SR
1,497 MMR
Guan Yu
Guan Yu
Gold IV
Driul
Guan Yu
Gold IV
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 14L
1,495 MMR
Solo
Nu Wa
Nu Wa
Gold IV
Lukewaves
Nu Wa
Gold IV
Level 42
God Stats
2W - 2L
1,851 SR
Queue Stats
92W - 84L
1,551 MMR
Party 2
Nemesis
Nemesis
Gold V
ManLikeFrank
Nemesis
Gold V
Level 43
God Stats
2W - 2L
1,397 SR
Queue Stats
48W - 49L
1,458 MMR
Party 2
Cupid
Cupid
Gold IV
SkellyGB
Cupid
Gold IV
Level 125
God Stats
16W - 5L
1,895 SR
Queue Stats
105W - 119L
1,488 MMR
Solo
Geb
Geb
Gold II
WardOrTroll
Geb
Gold II
Level 148
God Stats
4W - 2L
1,796 SR
Queue Stats
58W - 58L
1,493 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
10
0 / 5 / 1
7,169
398
3,589
12,795
7,722
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
KEVNATOSS
Medusa
14
1 / 1 / 0
8,872
493
2,681
8,243
2,250
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Erlang Shen
MasterWrys
Erlang Shen
16
2 / 3 / 0
9,192
511
5,495
15,854
6,669
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bellona
NovaHedron
Bellona
17
0 / 0 / 1
10,166
565
9,789
15,337
9,296
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Janus
YLYL
Janus
15
1 / 2 / 2
9,388
522
9,180
8,072
2,273
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bans
SetScyllaThe MorriganDanzaburouTsukuyomi

VS

Bans
Cu ChulainnMercuryCthulhuApolloRama
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Driul
Guan Yu
16
1 / 0 / 1
9,550
531
7,815
13,601
16,887
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Nu Wa
Lukewaves
Nu Wa
17
1 / 2 / 7
9,834
546
11,601
7,876
3,007
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Nemesis
ManLikeFrank
Nemesis
15
0 / 1 / 3
8,593
477
3,800
10,475
4,976
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cupid
SkellyGB
Cupid
17
7 / 1 / 1
10,546
586
10,930
10,840
5,525
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
2 / 0 / 6
9,277
515
4,524
12,452
10,063
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
29
4
Kills
11
11
Deaths
4
4
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
Driul
Guan Yu
1
0
1
1.5
L
Yemoja
0
5
1
0.1
L
Medusa
KEVNATOSS
Medusa
1
1
0
1
W
Nu Wa
Lukewaves
Nu Wa
1
2
7
2.25
W
Nemesis
ManLikeFrank
Nemesis
0
1
3
1.5
L
Erlang Shen
MasterWrys
Erlang Shen
2
3
0
0.67
L
Bellona
NovaHedron
Bellona
0
0
1
0.5
W
Cupid
SkellyGB
Cupid
7
1
1
7.5
W
2
0
6
5
L
Janus
YLYL
Janus
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,734
Damage
38,670
60,301
Taken
55,244
28,210
Mitigated
40,458
25,777
Healing
18,646
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
Driul
Guan Yu
7,815
977
468
6,079
13,601
16,887
0
554
12,985
0
63,128
L
Yemoja
3,589
490
224
3,213
12,795
7,722
0
3,673
8,925
23,243
0
L
Medusa
KEVNATOSS
Medusa
2,681
1,447
0
3,482
8,243
2,250
0
1,558
6,541
0
41,518
W
Nu Wa
Lukewaves
Nu Wa
11,601
1,611
0
1,869
7,876
3,007
1,013
2,741
4,945
90,300
0
W
Nemesis
ManLikeFrank
Nemesis
3,800
727
0
841
10,475
4,976
0
2,958
7,381
0
67,869
L
Erlang Shen
MasterWrys
Erlang Shen
5,495
2,694
0
7,117
15,854
6,669
0
4,712
10,858
0
69,786
L
Bellona
NovaHedron
Bellona
9,789
5,025
0
10,206
15,337
9,296
448
2,366
11,926
0
77,626
W
Cupid
SkellyGB
Cupid
10,930
6,560
846
5,992
10,840
5,525
534
2,914
7,888
0
80,528
W
4,524
1,428
0
2,551
12,452
10,063
102
3,068
9,276
25,763
0
L
Janus
YLYL
Janus
9,180
661
0
1,535
8,072
2,273
642
2,885
4,952
77,340
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,787
Gold Earned
47,800
606
Minions Killed
589
0
Camps Cleared
0
1,812,765
Distance Traveled
1,778,330
24
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
9,550
531
133
7
0
369,244
5
L
Yemoja
7,169
398
33
2
0
343,502
7
L
Medusa
8,872
493
94
5
0
307,906
2
W
Nu Wa
9,834
546
180
10
0
337,209
7
W
Nemesis
8,593
477
111
6
0
414,537
4
L
Erlang Shen
9,192
511
141
8
0
400,752
4
L
Bellona
10,166
565
177
10
0
374,953
4
W
Cupid
10,546
586
143
8
0
292,821
5
W
Geb
9,277
515
22
1
0
364,519
5
L
Janus
9,388
522
161
9
0
385,652
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role