Player Matchup

Artemis
Artemis
DaveTool
Artemis
Level 7
God Stats
1W - 2L
1,429 SR
Queue Stats
5W - 5L
1,699 Elo+
Solo
Anhur
Anhur
Rando02389
Anhur
Level 23
God Stats
2W - 2L
1,642 SR
Queue Stats
63W - 26L
1,827 Elo+
Solo
Discordia
Discordia
byCerdeX
Discordia
Level 29
God Stats
5W - 4L
1,731 SR
Queue Stats
82W - 68L
1,578 Elo+
Solo
Ymir
Ymir
hrini2
Ymir
Level 21
God Stats
1W - 1L
1,468 SR
Queue Stats
7W - 5L
1,668 Elo+
Party 1
Nemesis
Nemesis
xNaxer
Nemesis
Level 11
God Stats
3W - 3L
1,491 SR
Queue Stats
6W - 5L
1,668 Elo+
Party 1
Team Averages
Level 18
1,552 SR
1,688 Elo+

VS

Team Averages
Level 23
1,714 SR
1,627 Elo+
Achilles
Achilles
CODE01223
Achilles
Level 29
God Stats
10W - 5L
1,748 SR
Queue Stats
150W - 112L
1,642 Elo+
Solo
Nu Wa
Nu Wa
Keenaash
Nu Wa
Level 13
God Stats
4W - 3L
1,639 SR
Queue Stats
140W - 142L
1,692 Elo+
Solo
Neith
Neith
Merozeb
Neith
Level 17
God Stats
10W - 5L
1,844 SR
Queue Stats
39W - 34L
1,743 Elo+
Solo
Arachne
Arachne
StinkyMoistToes
Arachne
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Zepherys0
Ymir
Level 28
God Stats
4W - 0L
1,841 SR
Queue Stats
55W - 46L
1,556 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
DaveTool
Artemis
11
4 / 10 / 1
7,880
394
9,168
15,184
4,965
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anhur
13
0 / 3 / 0
8,619
431
6,031
14,513
5,178
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Discordia
byCerdeX
Discordia
17
1 / 3 / 2
9,912
496
10,195
10,602
4,038
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ymir
hrini2
Ymir
16
6 / 7 / 3
11,020
551
13,043
23,486
15,894
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
xNaxer
Nemesis
13
1 / 8 / 2
8,413
421
4,058
17,286
6,105
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
CODE01223
Achilles
18
4 / 0 / 4
11,483
574
9,294
12,563
10,269
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nu Wa
Keenaash
Nu Wa
16
4 / 3 / 9
11,210
561
12,899
10,085
3,769
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Neith
Merozeb
Neith
19
7 / 2 / 8
12,558
628
15,524
14,900
6,523
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
5 / 2 / 5
12,355
618
9,973
14,901
7,861
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ymir
16
10 / 5 / 7
11,195
560
11,247
16,076
13,485
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
63
12
Kills
30
31
Deaths
12
8
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Achilles
CODE01223
Achilles
4
0
4
6
L
Artemis
DaveTool
Artemis
4
10
1
0.45
W
Nu Wa
Keenaash
Nu Wa
4
3
9
2.83
W
Neith
Merozeb
Neith
7
2
8
5.5
L
Anhur
0
3
0
0
W
5
2
5
3.75
W
Ymir
10
5
7
2.7
L
Discordia
byCerdeX
Discordia
1
3
2
0.67
L
Ymir
hrini2
Ymir
6
7
3
1.07
L
Nemesis
xNaxer
Nemesis
1
8
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,495
Damage
58,937
81,071
Taken
68,525
36,180
Mitigated
41,907
17,726
Healing
22,670
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
CODE01223
Achilles
9,294
2,604
0
6,866
12,563
10,269
4,029
1,244
11,274
0
59,533
L
Artemis
DaveTool
Artemis
9,168
6,169
0
1,068
15,184
4,965
0
8,586
6,573
0
26,808
W
Nu Wa
Keenaash
Nu Wa
12,899
2,113
0
470
10,085
3,769
2,734
5,400
4,357
59,430
0
W
Neith
Merozeb
Neith
15,524
8,810
0
8,729
14,900
6,523
2,462
6,079
8,703
0
112,651
L
Anhur
6,031
4,113
0
7,392
14,513
5,178
516
1,466
12,697
0
51,492
W
9,973
6,281
0
5,323
14,901
7,861
0
3,995
10,810
0
114,365
W
Ymir
11,247
3,150
372
910
16,076
13,485
307
5,729
10,143
41,075
0
L
Discordia
byCerdeX
Discordia
10,195
264
0
1,753
10,602
4,038
0
2,426
8,126
76,457
0
L
Ymir
hrini2
Ymir
13,043
3,087
0
3,091
23,486
15,894
0
8,217
15,244
39,820
0
L
Nemesis
xNaxer
Nemesis
4,058
1,931
0
4,422
17,286
6,105
0
3,451
13,785
0
48,866

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,844
Gold Earned
58,801
428
Minions Killed
596
0
Camps Cleared
0
1,455,652
Distance Traveled
1,821,706
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
11,483
574
121
6
0
375,030
3
L
Artemis
7,880
394
38
2
0
269,519
0
W
Nu Wa
11,210
561
120
6
0
316,647
4
W
Neith
12,558
628
143
7
0
322,538
1
L
Anhur
8,619
431
103
5
0
230,467
2
W
Arachne
12,355
618
162
8
0
457,656
0
W
Ymir
11,195
560
50
3
0
349,835
2
L
Discordia
9,912
496
140
7
0
333,283
4
L
Ymir
11,020
551
67
3
0
280,625
0
L
Nemesis
8,413
421
80
4
0
341,758
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role