Player Matchup

Chaac
Chaac
Platinum III
ASMÕDEUS
Chaac
Platinum III
Level 139
God Stats
3W - 4L
1,762 SR
Queue Stats
46W - 34L
1,936 MMR
Party 1
Scylla
Scylla
Diamond V
Baphømet
Scylla
Diamond V
Level 128
God Stats
4W - 5L
1,185 SR
Queue Stats
34W - 28L
2,102 MMR
Party 1
Ganesha
Ganesha
Platinum I
ĀSTARØTH
Ganesha
Platinum I
Level 127
God Stats
6W - 3L
1,500 SR
Queue Stats
72W - 47L
2,006 MMR
Party 1
Team Averages
Platinum I
Platinum I
Average Tier
Level 131
1,483 SR
2,015 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 117
1,703 SR
1,749 MMR
Bacchus
Bacchus
Platinum III
RarelyDelicious
Bacchus
Platinum III
Level 107
God Stats
15W - 15L
1,906 SR
Queue Stats
249W - 185L
1,869 MMR
Party 2
Ne Zha
Ne Zha
Platinum III
TheAnswer01
Ne Zha
Platinum III
Level 115
God Stats
13W - 14L
1,701 SR
Queue Stats
128W - 82L
1,877 MMR
Party 2
Neith
Neith
Platinum V
ostin40
Neith
Platinum V
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
ASMÕDEUS
Chaac
16
5 / 2 / 3
11,890
661
15,770
17,300
16,569
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Scylla
Baphømet
Scylla
16
3 / 0 / 3
11,446
636
10,805
8,104
2,561
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ganesha
ĀSTARØTH
Ganesha
14
0 / 3 / 7
11,967
665
5,004
19,328
20,937
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
PersephoneThothFenrirDanzaburouCthulhu

VS

Bans
AphroditeDiscordiaCupidAnubisGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 3 / 2
10,630
591
5,905
13,994
9,230
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ne Zha
14
0 / 3 / 4
11,738
652
20,367
14,303
8,208
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Neith
ostin40
Neith
15
3 / 2 / 2
11,147
619
9,734
12,310
4,484
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
13
8
Kills
5
5
Deaths
8
13
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Chaac
ASMÕDEUS
Chaac
5
2
3
3.25
W
Scylla
Baphømet
Scylla
3
0
3
4.5
L
2
3
2
1
L
Ne Zha
0
3
4
0.67
L
Neith
ostin40
Neith
3
2
2
2
W
Ganesha
ĀSTARØTH
Ganesha
0
3
7
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,579
Damage
36,006
44,732
Taken
40,607
40,067
Mitigated
21,922
12,878
Healing
14,983
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
ASMÕDEUS
Chaac
15,770
3,675
462
8,533
17,300
16,569
1,140
2,899
14,401
0
56,541
W
Scylla
Baphømet
Scylla
10,805
549
0
1,570
8,104
2,561
1,645
645
7,459
64,640
0
L
5,905
789
0
3,020
13,994
9,230
0
5,519
8,339
27,237
0
L
Ne Zha
20,367
4,930
0
6,153
14,303
8,208
0
4,678
9,400
0
82,128
L
Neith
ostin40
Neith
9,734
4,266
0
5,810
12,310
4,484
548
5,282
6,848
0
69,998
W
Ganesha
ĀSTARØTH
Ganesha
5,004
208
0
2,313
19,328
20,937
185
2,519
16,809
30,858
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,303
Gold Earned
33,515
219
Minions Killed
256
0
Camps Cleared
0
1,099,045
Distance Traveled
1,028,797
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
11,890
661
87
5
0
368,368
1
W
Scylla
11,446
636
132
7
0
366,726
3
L
Bacchus
10,630
591
39
2
0
355,481
1
L
Ne Zha
11,738
652
71
4
0
357,324
2
L
Neith
11,147
619
146
8
0
315,992
3
W
Ganesha
11,967
665
0
0
0
363,951
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role