Player Matchup

Tiamat
Tiamat
IronicLizard27
Tiamat
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,248 Elo+
Solo
Cupid
Cupid
King Shidder
Cupid
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 8L
1,411 Elo+
Solo
Fenrir
Fenrir
Mage-EPS
Fenrir
Level 9
God Stats
4W - 6L
1,240 SR
Queue Stats
81W - 75L
1,588 Elo+
Solo
Thanatos
Thanatos
OofMoof
Thanatos
Level 18
God Stats
2W - 1L
1,500 SR
Queue Stats
41W - 37L
1,592 Elo+
Solo
Set
Set
Red-Death-Hawk
Set
Level 4
God Stats
2W - 0L
1,767 SR
Queue Stats
44W - 55L
1,493 Elo+
Solo
Team Averages
Level 8
1,501 SR
1,467 Elo+

VS

Team Averages
Level 18
1,506 SR
1,525 Elo+
Cupid
Cupid
CB Linguica
Cupid
Level 15
God Stats
6W - 5L
1,774 SR
Queue Stats
106W - 117L
1,492 Elo+
Solo
Cabrakan
Cabrakan
MastaMind8884
Cabrakan
Level 25
God Stats
1W - 2L
1,311 SR
Queue Stats
124W - 125L
1,597 Elo+
Solo
Tiamat
Tiamat
Wild_Ones1970
Tiamat
Level 12
God Stats
0W - 2L
1,500 SR
Queue Stats
28W - 31L
1,527 Elo+
Solo
King Arthur
King Arthur
temp-921734
King Arthur
Level 22
God Stats
23W - 31L
1,455 SR
Queue Stats
97W - 105L
1,498 Elo+
Solo
Izanami
Izanami
yaxum9899
Izanami
Level 18
God Stats
3W - 4L
1,491 SR
Queue Stats
11W - 15L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 1 / 4
6,938
694
6,334
6,681
4,304
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
3 / 0 / 2
6,260
626
2,208
3,303
1,242
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
Mage-EPS
Fenrir
7
2 / 1 / 1
4,905
491
1,615
4,482
1,484
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Thanatos
OofMoof
Thanatos
11
9 / 0 / 3
6,979
698
6,924
7,431
2,368
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

7
0 / 3 / 0
4,589
459
356
3,856
781
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 3 / 0
6,185
619
2,979
6,237
1,586
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Cabrakan
MastaMind8884
Cabrakan
7
1 / 3 / 0
4,907
491
3,598
8,216
3,688
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

5
1 / 5 / 0
4,234
423
2,196
4,464
1,462
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

King Arthur
temp-921734
King Arthur
7
0 / 5 / 0
4,289
429
2,158
5,925
2,028
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
yaxum9899
Izanami
5
0 / 3 / 1
4,037
404
807
2,554
678
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
6
19
Kills
5
5
Deaths
19
10
Assists
1
Player
Kills
Deaths
Assists
KDA
L
3
3
0
1
W
5
1
4
7
W
3
0
2
4
W
Fenrir
Mage-EPS
Fenrir
2
1
1
2.5
L
Cabrakan
MastaMind8884
Cabrakan
1
3
0
0.33
W
Thanatos
OofMoof
Thanatos
9
0
3
10.5
W
0
3
0
0
L
1
5
0
0.2
L
King Arthur
temp-921734
King Arthur
0
5
0
0
L
Izanami
yaxum9899
Izanami
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,437
Damage
11,738
25,753
Taken
27,396
10,179
Mitigated
9,442
13,039
Healing
5,367
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,979
1,466
0
1,343
6,237
1,586
0
809
5,394
0
29,955
W
6,334
1,301
0
2,200
6,681
4,304
414
2,846
3,578
40,317
0
W
2,208
907
0
1,401
3,303
1,242
980
331
2,972
0
27,003
W
Fenrir
Mage-EPS
Fenrir
1,615
562
0
1,523
4,482
1,484
825
1,349
3,093
0
11,858
L
Cabrakan
MastaMind8884
Cabrakan
3,598
682
0
2,744
8,216
3,688
0
2,038
6,078
24,160
0
W
Thanatos
OofMoof
Thanatos
6,924
2,139
0
7,915
7,431
2,368
0
1,023
6,306
0
27,440
W
356
152
0
0
3,856
781
0
0
3,856
0
11,819
L
2,196
220
0
773
4,464
1,462
0
2,010
2,286
8,517
0
L
King Arthur
temp-921734
King Arthur
2,158
665
0
230
5,925
2,028
0
0
5,925
154
11,914
L
Izanami
yaxum9899
Izanami
807
581
0
277
2,554
678
84
1,113
1,379
0
8,621

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,671
Gold Earned
23,652
242
Minions Killed
175
0
Camps Cleared
0
910,214
Distance Traveled
691,743
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
6,185
619
65
7
0
157,340
0
W
Tiamat
6,938
694
89
9
0
185,026
0
W
Cupid
6,260
626
59
6
0
175,869
2
W
Fenrir
4,905
491
30
3
0
188,030
0
L
Cabrakan
4,907
491
53
5
0
151,153
2
W
Thanatos
6,979
698
49
5
0
219,021
0
W
Set
4,589
459
15
2
0
142,268
0
L
Tiamat
4,234
423
15
2
0
105,334
0
L
King Arthur
4,289
429
27
3
0
178,071
0
L
Izanami
4,037
404
15
2
0
99,845
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role