Player Matchup

Danzaburou
Danzaburou
I-Trinityx-I
Danzaburou
Level 38
God Stats
33W - 39L
1,424 SR
Queue Stats
150W - 197L
1,302 Elo+
Party 2
Anubis
Anubis
Sahdowmann
Anubis
Level 17
God Stats
6W - 15L
1,249 SR
Queue Stats
23W - 46L
1,248 Elo+
Party 2
Fenrir
Fenrir
XBetty101X
Fenrir
Level 26
God Stats
10W - 1L
1,947 SR
Queue Stats
38W - 29L
1,426 Elo+
Solo
Tsukuyomi
Tsukuyomi
demixleniwiec
Tsukuyomi
Level 17
God Stats
14W - 6L
1,429 SR
Queue Stats
85W - 82L
1,101 Elo+
Party 3
Tiamat
Tiamat
xvxSEBASTIANxvx
Tiamat
Level 25
God Stats
23W - 11L
1,553 SR
Queue Stats
37W - 17L
1,303 Elo+
Party 3
Team Averages
Level 25
1,520 SR
1,276 Elo+

VS

Team Averages
Level 18
1,344 SR
1,272 Elo+
Medusa
Medusa
Electroz78
Medusa
Level 7
God Stats
0W - 1L
1,488 SR
Queue Stats
0W - 4L
1,074 Elo+
Party 1
Cerberus
Cerberus
GolIiatth
Cerberus
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
49W - 65L
1,352 Elo+
Solo
Loki
Loki
LeafyR3x
Loki
Level 18
God Stats
1W - 1L
1,116 SR
Queue Stats
9W - 9L
1,059 Elo+
Party 1
Sol
Sol
NarrowWind88136
Sol
Level 27
God Stats
0W - 4L
1,114 SR
Queue Stats
24W - 27L
1,265 Elo+
Solo
Baron Samedi
Baron Samedi
bgnat
Baron Samedi
Level 13
God Stats
1W - 2L
1,500 SR
Queue Stats
7W - 4L
1,610 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
I-Trinityx-I
Danzaburou
16
5 / 2 / 8
11,323
566
11,723
8,295
3,561
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
Sahdowmann
Anubis
18
9 / 5 / 9
11,542
577
13,015
13,222
6,231
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Fenrir
XBetty101X
Fenrir
17
13 / 4 / 8
11,705
585
14,150
14,827
9,918
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Tsukuyomi
demixleniwiec
Tsukuyomi
16
10 / 6 / 9
10,787
539
13,436
12,033
4,560
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
6 / 4 / 10
10,536
527
11,111
15,104
10,524
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Electroz78
Medusa
15
8 / 8 / 3
10,454
523
10,575
15,796
5,582
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cerberus
GolIiatth
Cerberus
11
1 / 9 / 5
7,378
369
6,141
19,793
18,384
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Loki
15
5 / 9 / 1
9,728
486
8,881
16,901
5,614
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

15
4 / 10 / 3
9,305
465
10,714
17,852
5,399
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Baron Samedi
bgnat
Baron Samedi
14
2 / 10 / 4
9,043
452
4,551
14,043
7,828
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
36
43
Kills
20
21
Deaths
46
44
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Medusa
Electroz78
Medusa
8
8
3
1.19
L
Cerberus
GolIiatth
Cerberus
1
9
5
0.39
W
Danzaburou
I-Trinityx-I
Danzaburou
5
2
8
4.5
L
Loki
5
9
1
0.61
L
4
10
3
0.55
W
Anubis
Sahdowmann
Anubis
9
5
9
2.7
W
Fenrir
XBetty101X
Fenrir
13
4
8
4.25
L
Baron Samedi
bgnat
Baron Samedi
2
10
4
0.4
W
Tsukuyomi
demixleniwiec
Tsukuyomi
10
6
9
2.42
W
6
4
10
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,435
Damage
40,862
63,481
Taken
84,385
34,794
Mitigated
42,807
20,763
Healing
11,233
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
Electroz78
Medusa
10,575
6,707
0
1,546
15,796
5,582
549
5,565
10,231
0
31,998
L
Cerberus
GolIiatth
Cerberus
6,141
771
0
1,856
19,793
18,384
25
4,502
15,291
24,302
0
W
Danzaburou
I-Trinityx-I
Danzaburou
11,723
5,463
0
2,615
8,295
3,561
4,632
3,122
5,173
0
60,343
L
Loki
8,881
3,335
0
1,706
16,901
5,614
485
4,428
12,473
0
44,809
L
10,714
2,887
0
4,740
17,852
5,399
1,127
6,219
11,633
51,774
0
W
Anubis
Sahdowmann
Anubis
13,015
957
0
5,966
13,222
6,231
1,030
2,659
10,563
53,537
0
W
Fenrir
XBetty101X
Fenrir
14,150
4,052
0
3,148
14,827
9,918
1,656
7,117
7,710
6,801
31,042
L
Baron Samedi
bgnat
Baron Samedi
4,551
801
294
1,091
14,043
7,828
447
4,925
9,118
40,241
0
W
Tsukuyomi
demixleniwiec
Tsukuyomi
13,436
3,868
0
2,208
12,033
4,560
2,494
4,258
7,775
0
47,830
W
11,111
2,305
0
6,826
15,104
10,524
1,207
4,250
10,854
64,835
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,893
Gold Earned
45,908
408
Minions Killed
336
0
Camps Cleared
0
1,824,583
Distance Traveled
1,558,537
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
10,454
523
54
3
0
331,271
0
L
Cerberus
7,378
369
51
3
0
304,191
0
W
Danzaburou
11,323
566
101
5
0
313,039
0
L
Loki
9,728
486
73
4
0
317,273
0
L
Sol
9,305
465
97
5
0
320,855
4
W
Anubis
11,542
577
96
5
0
350,194
0
W
Fenrir
11,705
585
58
3
0
403,628
0
L
Baron Samedi
9,043
452
61
3
0
284,947
0
W
Tsukuyomi
10,787
539
57
3
0
374,676
4
W
Tiamat
10,536
527
96
5
0
383,046
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role