Player Matchup

Sol
Sol
CLOUDGam3rYT
Sol
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
SubparTio
Danzaburou
Level 89
God Stats
12W - 9L
1,449 SR
Queue Stats
121W - 104L
1,521 Elo+
Solo
Chaac
Chaac
Yungshotto
Chaac
Level 80
God Stats
2W - 0L
1,337 SR
Queue Stats
5W - 3L
1,500 Elo+
Solo
Sobek
Sobek
dudist_preist
Sobek
Level 160
God Stats
1W - 0L
1,605 SR
Queue Stats
5W - 5L
1,484 Elo+
Solo
Cernunnos
Cernunnos
roman__raphael
Cernunnos
Level 149
God Stats
17W - 20L
1,152 SR
Queue Stats
261W - 258L
1,411 Elo+
Solo
Team Averages
Level 121
1,409 SR
1,483 Elo+

VS

Team Averages
Level 108
1,593 SR
1,505 Elo+
Tiamat
Tiamat
AcoG x PhoeniX
Tiamat
Level 131
God Stats
4W - 4L
1,818 SR
Queue Stats
105W - 138L
1,497 Elo+
Party 1
Sol
Sol
AutisticBirdGirl
Sol
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 19L
1,526 Elo+
Solo
Cthulhu
Cthulhu
PuRe x Terror11
Cthulhu
Level 68
God Stats
23W - 19L
1,594 SR
Queue Stats
87W - 100L
1,480 Elo+
Party 1
Mercury
Mercury
Sànchezt
Mercury
Level 124
God Stats
16W - 25L
1,555 SR
Queue Stats
29W - 42L
1,506 Elo+
Solo
Heimdallr
Heimdallr
ii DyNaMiCz x
Heimdallr
Level 128
God Stats
0W - 2L
1,500 SR
Queue Stats
106W - 138L
1,515 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
2 / 3 / 13
12,774
751
15,100
16,298
6,511
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
SubparTio
Danzaburou
20
8 / 2 / 8
14,147
832
15,126
14,591
6,474
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Mace

Mace

+10
Physical Power

Chaac
19
7 / 1 / 10
13,184
776
8,036
14,244
10,934
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mace

Mace

+10
Physical Power

19
4 / 4 / 12
13,203
777
10,255
22,061
25,905
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Cernunnos
roman__raphael
Cernunnos
19
2 / 4 / 12
12,225
719
11,658
15,200
6,241
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 6 / 3
10,393
611
11,148
14,602
9,731
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

19
2 / 5 / 8
11,775
693
14,566
12,397
5,498
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

18
2 / 4 / 5
10,753
633
11,673
16,494
19,115
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Mercury
Sànchezt
Mercury
19
5 / 3 / 5
12,746
750
11,285
11,065
5,443
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Heimdallr
ii DyNaMiCz x
Heimdallr
18
4 / 5 / 4
11,784
693
8,581
14,370
7,511
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
39
23
Kills
14
14
Deaths
23
55
Assists
25
Player
Kills
Deaths
Assists
KDA
L
1
6
3
0.42
L
2
5
8
1.2
W
2
3
13
2.83
L
2
4
5
1.13
W
Danzaburou
SubparTio
Danzaburou
8
2
8
6
L
Mercury
Sànchezt
Mercury
5
3
5
2.5
W
Chaac
7
1
10
12
W
4
4
12
2.5
L
Heimdallr
ii DyNaMiCz x
Heimdallr
4
5
4
1.2
W
Cernunnos
roman__raphael
Cernunnos
2
4
12
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,175
Damage
57,253
82,394
Taken
68,928
56,065
Mitigated
47,298
32,937
Healing
5,235
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,148
1,164
0
1,397
14,602
9,731
0
5,692
8,811
36,683
0
L
14,566
1,192
0
1,937
12,397
5,498
1
3,528
8,789
41,871
0
W
15,100
2,571
132
6,808
16,298
6,511
1,524
5,607
10,607
56,673
0
L
11,673
0
491
610
16,494
19,115
1
6,000
10,422
42,289
0
W
Danzaburou
SubparTio
Danzaburou
15,126
9,500
0
5,054
14,591
6,474
2,179
8,155
6,352
0
67,569
L
Mercury
Sànchezt
Mercury
11,285
4,160
0
800
11,065
5,443
0
4,042
6,987
0
27,452
W
Chaac
8,036
645
0
6,838
14,244
10,934
1,097
8,725
5,403
0
22,340
W
10,255
153
0
8,592
22,061
25,905
166
7,054
14,825
25,957
0
L
Heimdallr
ii DyNaMiCz x
Heimdallr
8,581
2,666
0
0
14,370
7,511
0
6,174
8,066
0
36,805
W
Cernunnos
roman__raphael
Cernunnos
11,658
6,577
0
5,513
15,200
6,241
1,982
8,172
6,927
0
59,423

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,533
Gold Earned
57,451
399
Minions Killed
323
10
Camps Cleared
7
1,558,172
Distance Traveled
1,625,606
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
10,393
611
58
3
2
305,334
0
L
Sol
11,775
693
82
5
2
306,268
5
W
Sol
12,774
751
96
6
4
334,616
5
L
Cthulhu
10,753
633
76
4
0
347,347
0
W
Danzaburou
14,147
832
117
7
1
287,557
0
L
Mercury
12,746
750
40
2
2
363,144
0
W
Chaac
13,184
776
39
2
0
344,794
0
W
Sobek
13,203
777
35
2
0
326,960
3
L
Heimdallr
11,784
693
67
4
1
303,513
0
W
Cernunnos
12,225
719
112
7
5
264,245
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role