Player Matchup

Merlin
Merlin
AREGON10
Merlin
Level 95
God Stats
1W - 6L
1,500 SR
Queue Stats
411W - 371L
1,495 Elo+
Party 1
Artemis
Artemis
CrazedGrizzly
Artemis
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 23L
1,487 Elo+
Party 1
Cerberus
Cerberus
Joakillers
Cerberus
Level 28
God Stats
3W - 3L
1,500 SR
Queue Stats
78W - 85L
1,490 Elo+
Party 3
Artio
Artio
NewtonEuler
Artio
Level 31
God Stats
1W - 1L
1,771 SR
Queue Stats
7W - 6L
1,435 Elo+
Solo
Loki
Loki
ZeusKillers
Loki
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Team Averages
Level 46
1,554 SR
1,481 Elo+

VS

Team Averages
Level 57
1,574 SR
1,656 Elo+
Tiamat
Tiamat
AgitoHanta
Tiamat
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
98W - 104L
1,388 Elo+
Party 4
Danzaburou
Danzaburou
Cheongug
Danzaburou
Level 31
God Stats
5W - 1L
1,690 SR
Queue Stats
7W - 2L
1,874 Elo+
Party 2
Sobek
Sobek
CooperKnight
Sobek
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 2L
1,874 Elo+
Party 2
Nemesis
Nemesis
M1etz
Nemesis
Level 30
God Stats
35W - 29L
1,482 SR
Queue Stats
128W - 150L
1,406 Elo+
Party 4
Awilix
Awilix
cap-vety
Awilix
Level 58
God Stats
1W - 0L
1,700 SR
Queue Stats
2W - 1L
1,739 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
AREGON10
Merlin
17
6 / 6 / 3
11,235
488
18,240
18,202
7,217
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
15
3 / 12 / 5
9,275
403
10,142
20,621
7,060
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cerberus
Joakillers
Cerberus
18
3 / 7 / 1
11,152
485
13,060
25,889
33,414
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
1 / 6 / 5
8,993
391
3,674
21,970
21,696
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

14
2 / 4 / 5
9,469
412
4,698
13,067
4,159
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
AgitoHanta
Tiamat
18
3 / 3 / 8
12,135
528
10,149
15,783
9,886
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Danzaburou
Cheongug
Danzaburou
19
17 / 1 / 6
14,529
632
28,888
20,094
8,479
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
4 / 5 / 17
12,339
536
10,154
22,075
24,550
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Nemesis
M1etz
Nemesis
20
10 / 3 / 7
14,323
623
15,360
18,561
8,665
Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Awilix
cap-vety
Awilix
18
1 / 3 / 9
12,176
529
10,377
13,397
4,304
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
82
15
Kills
35
35
Deaths
15
19
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Merlin
AREGON10
Merlin
6
6
3
1.25
W
Tiamat
AgitoHanta
Tiamat
3
3
8
2.33
W
Danzaburou
Cheongug
Danzaburou
17
1
6
20
W
4
5
17
2.5
L
Artemis
3
12
5
0.46
L
Cerberus
Joakillers
Cerberus
3
7
1
0.5
W
Nemesis
M1etz
Nemesis
10
3
7
4.5
L
1
6
5
0.58
L
2
4
5
1.13
W
Awilix
cap-vety
Awilix
1
3
9
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,814
Damage
74,928
99,749
Taken
89,910
73,546
Mitigated
55,884
21,092
Healing
33,844
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
AREGON10
Merlin
18,240
1,210
0
2,547
18,202
7,217
59
6,936
11,266
72,925
0
W
Tiamat
AgitoHanta
Tiamat
10,149
980
0
6,369
15,783
9,886
1,673
5,742
9,783
72,452
0
W
Danzaburou
Cheongug
Danzaburou
28,888
20,781
0
12,857
20,094
8,479
8,459
8,296
11,378
0
95,686
W
10,154
580
0
5,194
22,075
24,550
519
5,876
15,860
39,133
0
L
Artemis
10,142
3,886
0
3,757
20,621
7,060
814
4,799
15,822
0
55,011
L
Cerberus
Joakillers
Cerberus
13,060
949
0
7,899
25,889
33,414
1,013
556
25,333
70,424
0
W
Nemesis
M1etz
Nemesis
15,360
8,311
0
7,007
18,561
8,665
474
5,470
12,813
0
107,830
L
3,674
816
84
3,618
21,970
21,696
0
6,258
15,712
22,812
0
L
4,698
971
0
3,187
13,067
4,159
0
1,754
11,313
0
54,225
W
Awilix
cap-vety
Awilix
10,377
5,241
0
2,417
13,397
4,304
6,427
7,885
5,102
0
52,277

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,124
Gold Earned
65,502
507
Minions Killed
578
0
Camps Cleared
0
1,752,952
Distance Traveled
2,101,725
8
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
11,235
488
140
6
0
352,098
1
W
Tiamat
12,135
528
124
5
0
386,095
4
W
Danzaburou
14,529
632
130
6
0
402,330
1
W
Sobek
12,339
536
48
2
0
413,109
8
L
Artemis
9,275
403
78
3
0
324,134
2
L
Cerberus
11,152
485
173
8
0
317,161
2
W
Nemesis
14,323
623
166
7
0
505,153
3
L
Artio
8,993
391
25
1
0
400,845
0
L
Loki
9,469
412
91
4
0
358,714
3
W
Awilix
12,176
529
110
5
0
395,038
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role