Player Matchup

Jormungandr
Jormungandr
BALLA BRANDT
Jormungandr
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
331W - 277L
1,603 Elo+
Solo
Tiamat
Tiamat
DwarfKing123455
Tiamat
Level 29
God Stats
5W - 9L
1,262 SR
Queue Stats
12W - 18L
1,283 Elo+
Solo
Medusa
Medusa
MYRONTHEDOG
Medusa
Level 28
God Stats
3W - 1L
1,671 SR
Queue Stats
21W - 25L
1,302 Elo+
Solo
Hou Yi
Hou Yi
No Remorse2830
Hou Yi
Level 28
God Stats
0W - 4L
1,266 SR
Queue Stats
23W - 23L
1,415 Elo+
Solo
Anubis
Anubis
meizum68
Anubis
Level 15
God Stats
24W - 28L
1,258 SR
Queue Stats
193W - 222L
1,293 Elo+
Solo
Team Averages
Level 26
1,391 SR
1,379 Elo+

VS

Team Averages
Level 21
1,511 SR
1,303 Elo+
Arachne
Arachne
DoctorCrumpet
Arachne
Level 26
God Stats
30W - 16L
1,706 SR
Queue Stats
224W - 296L
1,377 Elo+
Solo
Olorun
Olorun
JeRmZ sAy HiGh
Olorun
Level 24
God Stats
84W - 80L
1,382 SR
Queue Stats
832W - 884L
1,274 Elo+
Solo
Medusa
Medusa
Mario_Neto15
Medusa
Level 22
God Stats
12W - 7L
1,468 SR
Queue Stats
23W - 19L
1,357 Elo+
Solo
Hera
Hera
cool_preface3
Hera
Level 27
God Stats
7W - 4L
1,500 SR
Queue Stats
145W - 209L
1,174 Elo+
Solo
Mulan
Mulan
yojimbo-kun
Mulan
Level 6
God Stats
2W - 2L
1,500 SR
Queue Stats
21W - 25L
1,334 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
BALLA BRANDT
Jormungandr
19
5 / 9 / 9
13,087
436
15,407
28,275
17,426
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

18
5 / 7 / 9
12,277
409
13,161
21,590
11,939
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Medusa
20
13 / 9 / 7
15,505
517
34,110
29,518
15,409
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

8
1 / 2 / 1
8,947
298
802
3,591
1,096
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Anubis
meizum68
Anubis
20
10 / 12 / 2
15,074
502
15,180
23,146
10,881
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
20
20 / 1 / 5
19,441
648
31,695
28,481
13,636
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

20
2 / 6 / 8
15,335
511
10,539
22,255
10,658
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Medusa
20
12 / 6 / 3
16,635
555
23,540
30,314
12,379
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

16
1 / 15 / 1
12,064
402
4,128
18,036
5,331
20
4 / 7 / 9
14,640
488
14,368
18,561
14,278
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
65
34
Kills
39
39
Deaths
35
28
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
BALLA BRANDT
Jormungandr
5
9
9
1.06
W
Arachne
20
1
5
22.5
L
5
7
9
1.36
W
2
6
8
1
L
Medusa
13
9
7
1.83
W
Medusa
12
6
3
2.25
L
1
2
1
0.75
W
1
15
1
0.1
L
Anubis
meizum68
Anubis
10
12
2
0.92
W
4
7
9
1.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,660
Damage
84,270
106,120
Taken
117,647
56,751
Mitigated
56,282
25,035
Healing
38,348
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
BALLA BRANDT
Jormungandr
15,407
4,846
0
2,434
28,275
17,426
791
4,291
23,834
75,384
0
W
Arachne
31,695
27,723
0
12,269
28,481
13,636
1,486
8,190
20,099
0
133,720
L
13,161
374
0
5,381
21,590
11,939
313
2,313
19,153
49,782
0
W
10,539
3,747
214
7,240
22,255
10,658
4,407
7,766
14,207
99,283
0
L
Medusa
34,110
16,643
0
11,441
29,518
15,409
2,427
5,173
24,195
0
132,773
W
Medusa
23,540
12,566
0
15,973
30,314
12,379
2,903
12,292
17,788
0
132,895
L
802
223
0
1,057
3,591
1,096
445
939
2,652
0
14,898
W
4,128
1,238
0
112
18,036
5,331
2,525
8,716
9,166
43,849
0
L
Anubis
meizum68
Anubis
15,180
2,459
0
4,722
23,146
10,881
321
1,951
21,120
90,814
0
W
14,368
1,087
0
2,540
18,561
14,278
2,545
7,914
10,467
0
76,187

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,890
Gold Earned
78,115
525
Minions Killed
703
0
Camps Cleared
0
1,836,589
Distance Traveled
2,723,504
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
13,087
436
104
3
0
402,029
0
W
Arachne
19,441
648
176
6
0
724,828
0
L
Tiamat
12,277
409
65
2
0
476,821
0
W
Olorun
15,335
511
163
5
0
541,055
2
L
Medusa
15,505
517
177
6
0
450,754
0
W
Medusa
16,635
555
174
6
0
566,377
4
L
Hou Yi
8,947
298
30
1
0
115,161
0
W
Hera
12,064
402
65
2
0
379,001
3
L
Anubis
15,074
502
149
5
0
391,824
1
W
Mulan
14,640
488
125
4
0
512,243
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role