Player Matchup

Chaac
Chaac
ControlFrenzy
Chaac
Level 69
God Stats
23W - 18L
1,578 SR
Queue Stats
236W - 167L
1,580 Elo+
Party 1
Thoth
Thoth
Stephanbez804
Thoth
Level 88
God Stats
9W - 4L
1,500 SR
Queue Stats
315W - 257L
1,520 Elo+
Party 1
Hachiman
Hachiman
StolidSparrow
Hachiman
Level 65
God Stats
8W - 7L
1,471 SR
Queue Stats
301W - 244L
1,506 Elo+
Party 1
Team Averages
Level 74
1,516 SR
1,535 Elo+

VS

Team Averages
Level 72
1,489 SR
1,462 Elo+
Izanami
Izanami
Morgs0112
Izanami
Level 29
God Stats
2W - 2L
1,637 SR
Queue Stats
7W - 4L
1,561 Elo+
Solo
Tiamat
Tiamat
Nana_Maciel
Tiamat
Level 126
God Stats
0W - 3L
1,326 SR
Queue Stats
59W - 85L
1,412 Elo+
Party 2
Kumbhakarna
Kumbhakarna
tenaguito
Kumbhakarna
Level 62
God Stats
4W - 9L
1,503 SR
Queue Stats
60W - 93L
1,414 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 0 / 7
9,687
646
13,381
8,772
5,250
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
2 / 1 / 5
9,861
657
9,510
7,721
2,708
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hachiman
StolidSparrow
Hachiman
13
5 / 3 / 2
10,632
709
11,012
8,400
2,897
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Morgs0112
Izanami
13
1 / 5 / 3
9,260
617
7,488
12,638
6,161
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tiamat
11
1 / 2 / 3
8,539
569
7,022
10,938
5,767
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kumbhakarna
tenaguito
Kumbhakarna
13
2 / 2 / 2
8,756
584
2,351
15,176
14,407
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
12
9
Kills
4
4
Deaths
9
14
Assists
8
Player
Kills
Deaths
Assists
KDA
W
2
0
7
5.5
L
Izanami
Morgs0112
Izanami
1
5
3
0.5
L
Tiamat
1
2
3
1.25
W
2
1
5
4.5
W
Hachiman
StolidSparrow
Hachiman
5
3
2
2
L
Kumbhakarna
tenaguito
Kumbhakarna
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,903
Damage
16,861
24,893
Taken
38,752
10,855
Mitigated
26,335
8,163
Healing
11,314
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,381
1,961
828
4,506
8,772
5,250
552
2,780
5,992
0
39,677
L
Izanami
Morgs0112
Izanami
7,488
5,182
0
2,476
12,638
6,161
0
3,956
8,510
0
69,576
L
Tiamat
7,022
1,036
0
2,738
10,938
5,767
0
1,547
9,191
24,815
0
W
9,510
626
0
919
7,721
2,708
1,098
2,732
4,989
37,420
0
W
Hachiman
StolidSparrow
Hachiman
11,012
3,931
0
1,910
8,400
2,897
1,305
4,060
4,340
0
42,405
L
Kumbhakarna
tenaguito
Kumbhakarna
2,351
0
1,929
4,171
15,176
14,407
0
4,038
10,813
9,197
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,180
Gold Earned
26,555
193
Minions Killed
170
0
Camps Cleared
0
771,285
Distance Traveled
785,690
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,687
646
51
3
0
279,208
2
L
Izanami
9,260
617
116
8
0
235,560
2
L
Tiamat
8,539
569
42
3
0
269,175
3
W
Thoth
9,861
657
67
4
0
255,890
3
W
Hachiman
10,632
709
75
5
0
236,187
0
L
Kumbhakarna
8,756
584
12
1
0
280,955
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role