Player Matchup

Discordia
Discordia
Bronze III
 
Discordia
Bronze III
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Gold II
GamerRSpro
Ymir
Gold II
Level 138
God Stats
45W - 45L
1,600 SR
Queue Stats
156W - 158L
1,503 MMR
Solo
Cupid
Cupid
Gold III
Reflect_Abra
Cupid
Gold III
Level 147
God Stats
39W - 25L
1,826 SR
Queue Stats
522W - 520L
1,499 MMR
Solo
Fenrir
Fenrir
Gold III
shakuurJR7
Fenrir
Gold III
Level 155
God Stats
14W - 9L
1,703 SR
Queue Stats
287W - 288L
1,509 MMR
Solo
Bellona
Bellona
Bronze III
shoveldabz3
Bellona
Bronze III
Level 63
God Stats
1W - 0L
1,464 SR
Queue Stats
70W - 61L
1,500 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 130
1,618 SR
1,502 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 125
1,454 SR
1,502 MMR
Bacchus
Bacchus
Gold IV
Diitjeuh
Bacchus
Gold IV
Level 151
God Stats
29W - 22L
1,614 SR
Queue Stats
164W - 160L
1,522 MMR
Solo
Apollo
Apollo
Gold IV
FRY-38
Apollo
Gold IV
Level 146
God Stats
10W - 6L
1,564 SR
Queue Stats
275W - 265L
1,328 MMR
Party 1
Chronos
Chronos
Gold I
MaaGiiiK_BaasTos
Chronos
Gold I
Level 155
God Stats
2W - 11L
1,091 SR
Queue Stats
501W - 492L
1,634 MMR
Party 1
Guan Yu
Guan Yu
Gold IV
ProGamer once
Guan Yu
Gold IV
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 62L
1,510 MMR
Solo
Ratatoskr
Ratatoskr
Bronze III
XlilMarshall
Ratatoskr
Bronze III
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,514 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
18
4 / 4 / 10
11,831
538
11,948
11,584
4,036
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

17
4 / 3 / 21
11,508
523
13,038
20,589
19,932
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

20
11 / 2 / 8
13,952
634
25,874
22,902
9,721
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Fenrir
shakuurJR7
Fenrir
19
9 / 4 / 10
12,720
578
13,338
17,332
7,566
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bellona
shoveldabz3
Bellona
20
7 / 2 / 9
13,937
634
18,042
14,307
13,744
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bans
SetScyllaJanusCthulhuNu Wa

VS

Bans
DanzaburouIzanamiNemesisRaCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Diitjeuh
Bacchus
15
4 / 8 / 6
9,958
453
14,992
20,307
21,715
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Apollo
FRY-38
Apollo
17
1 / 9 / 5
10,582
481
10,817
24,933
9,305
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

14
3 / 7 / 5
9,715
442
8,514
16,888
8,152
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Guan Yu
16
4 / 7 / 2
10,519
478
8,621
22,652
23,222
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ratatoskr
XlilMarshall
Ratatoskr
15
3 / 4 / 3
9,984
454
8,831
20,465
16,658
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
36
35
Kills
15
15
Deaths
35
58
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
4
4
10
2.25
L
Bacchus
Diitjeuh
Bacchus
4
8
6
0.88
L
Apollo
FRY-38
Apollo
1
9
5
0.39
W
4
3
21
4.83
L
3
7
5
0.79
L
Guan Yu
4
7
2
0.71
W
11
2
8
7.5
L
Ratatoskr
XlilMarshall
Ratatoskr
3
4
3
1.13
W
Fenrir
shakuurJR7
Fenrir
9
4
10
3.5
W
Bellona
shoveldabz3
Bellona
7
2
9
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,240
Damage
51,775
86,714
Taken
105,245
54,999
Mitigated
79,052
36,859
Healing
22,670
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
11,948
896
0
2,856
11,584
4,036
1,086
3,927
7,512
77,765
0
L
Bacchus
Diitjeuh
Bacchus
14,992
1,081
846
1,883
20,307
21,715
0
6,036
14,271
33,829
0
L
Apollo
FRY-38
Apollo
10,817
7,373
0
8,606
24,933
9,305
0
3,501
21,432
0
69,360
W
13,038
1,179
795
4,262
20,589
19,932
128
9,484
10,436
34,919
0
L
8,514
1,648
0
3,018
16,888
8,152
228
7,743
9,145
56,439
2,363
L
Guan Yu
8,621
1,202
1,212
5,520
22,652
23,222
599
2,223
20,429
0
48,556
W
25,874
15,860
589
16,504
22,902
9,721
6,015
2,280
20,477
0
127,631
L
Ratatoskr
XlilMarshall
Ratatoskr
8,831
1,555
0
1,585
20,465
16,658
0
5,547
14,918
0
60,197
W
Fenrir
shakuurJR7
Fenrir
13,338
3,529
0
6,571
17,332
7,566
4,910
5,167
11,970
0
67,432
W
Bellona
shoveldabz3
Bellona
18,042
7,402
0
5,282
14,307
13,744
1,730
1,688
12,473
64
98,023

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,948
Gold Earned
50,758
594
Minions Killed
449
0
Camps Cleared
0
2,113,515
Distance Traveled
1,934,292
24
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
11,831
538
127
6
0
404,861
6
L
Bacchus
9,958
453
48
2
0
349,612
3
L
Apollo
10,582
481
114
5
0
355,546
4
W
Ymir
11,508
523
44
2
0
414,470
7
L
Chronos
9,715
442
102
5
0
351,392
6
L
Guan Yu
10,519
478
90
4
0
413,800
1
W
Cupid
13,952
634
156
7
0
369,640
2
L
Ratatoskr
9,984
454
95
4
0
463,942
5
W
Fenrir
12,720
578
89
4
0
463,951
2
W
Bellona
13,937
634
178
8
0
460,593
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role