Player Matchup

Bakasura
Bakasura
Gold V
JusticeAgent
Bakasura
Gold V
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Scylla
Scylla
Gold IV
Lukewaves
Scylla
Gold IV
Level 42
God Stats
6W - 4L
1,912 SR
Queue Stats
92W - 84L
1,505 MMR
Party 2
Athena
Athena
Gold V
ManLikeFrank
Athena
Gold V
Level 43
God Stats
4W - 2L
1,269 SR
Queue Stats
48W - 49L
1,412 MMR
Party 2
Apollo
Apollo
Silver III
Shakenderrr
Apollo
Silver III
Level 106
God Stats
3W - 1L
1,536 SR
Queue Stats
15W - 13L
1,442 MMR
Solo
Fenrir
Fenrir
Bronze III
xISammie
Fenrir
Bronze III
Level 53
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,506 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 66
1,543 SR
1,473 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 106
1,581 SR
1,464 MMR
Nemesis
Nemesis
Bronze III
Firiwu
Nemesis
Bronze III
Level 104
God Stats
0W - 1L
1,518 SR
Queue Stats
3W - 9L
1,450 MMR
Solo
Ares
Ares
Silver I
GoblinBabie
Ares
Silver I
Level 66
God Stats
1W - 1L
1,885 SR
Queue Stats
17W - 21L
1,449 MMR
Solo
Ra
Ra
Gold III
SandMink1478800
Ra
Gold III
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Gold III
TheMalawiEsp
Danzaburou
Gold III
Level 142
God Stats
1W - 1L
1,500 SR
Queue Stats
33W - 34L
1,424 MMR
Solo
Tyr
Tyr
Gold IV
Uchiha01
Tyr
Gold IV
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
JusticeAgent
Bakasura
15
6 / 1 / 5
8,835
589
9,324
14,276
8,138
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Scylla
Lukewaves
Scylla
16
3 / 0 / 3
8,808
587
5,139
5,605
2,342
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Athena
11
0 / 1 / 9
7,074
472
5,193
8,739
4,072
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Apollo
12
1 / 2 / 4
7,177
478
5,573
12,131
4,246
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fenrir
xISammie
Fenrir
15
8 / 0 / 3
8,929
595
12,392
13,612
9,237
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
Ah PuchSetKhepriNu WaGanesha

VS

Bans
PersephoneRamaThe MorriganAnhurMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Firiwu
Nemesis
11
0 / 3 / 1
6,707
447
6,390
10,352
3,875
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

9
0 / 5 / 1
6,540
436
7,160
14,339
10,532
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

15
1 / 2 / 0
8,576
572
4,998
7,568
2,993
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
TheMalawiEsp
Danzaburou
15
3 / 2 / 0
8,352
557
5,760
10,082
3,825
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

12
0 / 6 / 0
7,400
493
5,863
14,124
7,654
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
6
18
Kills
4
4
Deaths
18
24
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Firiwu
Nemesis
0
3
1
0.17
L
0
5
1
0.1
W
Bakasura
JusticeAgent
Bakasura
6
1
5
8.5
W
Scylla
Lukewaves
Scylla
3
0
3
4.5
W
Athena
0
1
9
4.5
L
1
2
0
0.5
W
Apollo
1
2
4
1.5
L
Danzaburou
TheMalawiEsp
Danzaburou
3
2
0
1.5
L
0
6
0
0
W
Fenrir
xISammie
Fenrir
8
0
3
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,621
Damage
30,171
54,363
Taken
56,465
28,035
Mitigated
28,879
22,456
Healing
19,807
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Firiwu
Nemesis
6,390
2,846
0
2,838
10,352
3,875
0
1,330
8,290
0
37,939
L
7,160
512
0
2,093
14,339
10,532
0
3,711
9,474
18,867
0
W
Bakasura
JusticeAgent
Bakasura
9,324
5,153
0
8,225
14,276
8,138
0
2,198
11,980
449
40,768
W
Scylla
Lukewaves
Scylla
5,139
861
0
973
5,605
2,342
489
2,116
3,475
74,266
0
W
Athena
5,193
2,025
0
2,272
8,739
4,072
149
1,531
7,142
18,933
0
L
4,998
577
2,044
3,276
7,568
2,993
0
1,994
4,863
67,973
0
W
Apollo
5,573
3,785
0
4,710
12,131
4,246
1,407
2,034
10,091
0
42,274
L
Danzaburou
TheMalawiEsp
Danzaburou
5,760
1,686
0
5,543
10,082
3,825
513
2,669
7,330
0
60,192
L
5,863
736
0
4,013
14,124
7,654
652
494
12,295
0
45,277
W
Fenrir
xISammie
Fenrir
12,392
3,973
0
6,276
13,612
9,237
707
3,957
9,517
0
53,232

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,823
Gold Earned
37,575
456
Minions Killed
438
0
Camps Cleared
0
1,570,929
Distance Traveled
1,477,108
14
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
6,707
447
71
5
0
320,756
5
L
Ares
6,540
436
14
1
0
247,100
3
W
Bakasura
8,835
589
112
7
0
337,663
2
W
Scylla
8,808
587
152
10
0
301,421
9
W
Athena
7,074
472
24
2
0
332,517
3
L
Ra
8,576
572
148
10
0
306,342
4
W
Apollo
7,177
478
80
5
0
286,332
0
L
Danzaburou
8,352
557
112
7
0
279,273
7
L
Tyr
7,400
493
93
6
0
323,637
5
W
Fenrir
8,929
595
88
6
0
312,996
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role