Player Matchup

Sobek
Sobek
DougDimmaGoat
Sobek
Level 33
God Stats
2W - 5L
1,706 SR
Queue Stats
3W - 6L
1,729 Elo+
Party 2
Nemesis
Nemesis
Huoman-Warrior
Nemesis
Level 121
God Stats
10W - 11L
1,667 SR
Queue Stats
268W - 216L
1,573 Elo+
Party 3
Anubis
Anubis
Maxito_Rex
Anubis
Level 35
God Stats
2W - 6L
1,209 SR
Queue Stats
149W - 174L
1,544 Elo+
Solo
Rama
Rama
SaltMarinated
Rama
Level 46
God Stats
2W - 1L
1,903 SR
Queue Stats
45W - 17L
1,866 Elo+
Party 2
Zeus
Zeus
human-is-ruler
Zeus
Level 18
God Stats
3W - 3L
1,491 SR
Queue Stats
34W - 29L
1,531 Elo+
Party 3
Team Averages
Level 51
1,595 SR
1,649 Elo+

VS

Team Averages
Level 91
1,541 SR
1,686 Elo+
Ymir
Ymir
All Might5331
Ymir
Level 146
God Stats
1W - 0L
1,588 SR
Queue Stats
15W - 9L
1,682 Elo+
Party 1
Anhur
Anhur
BIGfavorBERTHA
Anhur
Level 20
God Stats
7W - 6L
1,675 SR
Queue Stats
25W - 17L
1,763 Elo+
Party 1
Vamana
Vamana
SirHolyPlate
Vamana
Level 101
God Stats
4W - 4L
1,531 SR
Queue Stats
21W - 19L
1,666 Elo+
Party 1
Bakasura
Bakasura
Yah_Boi_Sandwich
Bakasura
Level 47
God Stats
6W - 5L
1,412 SR
Queue Stats
189W - 186L
1,501 Elo+
Solo
Scylla
Scylla
asphyxiatedkiae
Scylla
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 3L
1,818 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 6 / 1
5,648
434
2,528
10,646
4,047
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
0 / 6 / 1
5,382
414
2,777
7,630
3,370
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Anubis
Maxito_Rex
Anubis
10
0 / 7 / 0
5,743
442
1,970
8,322
3,010
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
3 / 7 / 0
5,760
443
4,232
10,524
1,757
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
0 / 4 / 0
6,552
504
4,886
7,201
2,196
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 2 / 11
7,151
550
5,391
7,290
4,794
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
8 / 1 / 7
8,749
673
9,957
7,403
2,617
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vamana
15
7 / 0 / 0
8,896
684
7,446
11,190
7,440
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
6 / 0 / 7
7,851
604
6,500
7,898
2,632
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

14
6 / 0 / 3
8,366
644
5,797
3,669
981
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
58
3
Kills
30
30
Deaths
3
2
Assists
28
Player
Kills
Deaths
Assists
KDA
W
3
2
11
4.25
W
8
1
7
11.5
L
0
6
1
0.08
L
0
6
1
0.08
L
Anubis
Maxito_Rex
Anubis
0
7
0
0
L
3
7
0
0.43
W
Vamana
7
0
0
7
W
6
0
7
9.5
W
6
0
3
7.5
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,393
Damage
35,091
44,323
Taken
37,450
14,380
Mitigated
18,464
9,057
Healing
11,619
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,391
1,192
0
1,190
7,290
4,794
0
1,028
6,192
20,434
0
W
9,957
6,274
0
2,652
7,403
2,617
630
1,467
5,896
0
51,148
L
2,528
76
0
2,594
10,646
4,047
96
3,369
7,277
12,142
0
L
2,777
1,141
227
996
7,630
3,370
134
1,230
5,915
0
23,551
L
Anubis
Maxito_Rex
Anubis
1,970
161
0
1,239
8,322
3,010
252
3,531
4,398
25,246
0
L
4,232
3,447
0
2,256
10,524
1,757
816
2,659
7,533
0
24,515
W
Vamana
7,446
3,696
0
5,858
11,190
7,440
70
4,459
6,701
0
54,972
W
6,500
4,819
0
1,517
7,898
2,632
132
1,158
6,660
0
43,184
W
5,797
554
0
402
3,669
981
0
812
2,617
47,898
0
L
4,886
372
0
1,745
7,201
2,196
448
0
7,001
39,570
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,085
Gold Earned
41,013
227
Minions Killed
398
0
Camps Cleared
0
1,173,253
Distance Traveled
1,298,183
1
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,151
550
29
2
0
262,267
7
W
Anhur
8,749
673
93
7
0
251,203
1
L
Sobek
5,648
434
18
1
0
271,128
0
L
Nemesis
5,382
414
40
3
0
261,458
0
L
Anubis
5,743
442
52
4
0
224,225
0
L
Rama
5,760
443
40
3
0
217,955
1
W
Vamana
8,896
684
113
9
0
244,344
2
W
Bakasura
7,851
604
83
6
0
308,092
0
W
Scylla
8,366
644
80
6
0
232,277
2
L
Zeus
6,552
504
77
6
0
198,487
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role