Player Matchup

Hera
Hera
Chamaline
Hera
Level 61
God Stats
7W - 10L
1,364 SR
Queue Stats
54W - 64L
1,367 Elo+
Party 1
Danzaburou
Danzaburou
HuKuuro
Danzaburou
Level 56
God Stats
12W - 13L
1,423 SR
Queue Stats
54W - 64L
1,367 Elo+
Party 1
Tiamat
Tiamat
Nomenest666
Tiamat
Level 57
God Stats
5W - 0L
1,700 SR
Queue Stats
103W - 114L
1,426 Elo+
Solo
Terra
Terra
Rainer97
Terra
Level 128
God Stats
3W - 0L
1,500 SR
Queue Stats
126W - 123L
1,447 Elo+
Solo
Chaac
Chaac
fleibat
Chaac
Level 96
God Stats
8W - 7L
1,566 SR
Queue Stats
153W - 171L
1,424 Elo+
Solo
Team Averages
Level 80
1,511 SR
1,406 Elo+

VS

Team Averages
Level 110
1,500 SR
1,459 Elo+
Cu Chulainn
Cu Chulainn
Eumenidas
Cu Chulainn
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
John12age
Pele
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
Lugrus
Rama
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
artanenc
Ganesha
Level 153
God Stats
1W - 1L
1,500 SR
Queue Stats
148W - 115L
1,375 Elo+
Solo
Tiamat
Tiamat
nicola0005
Tiamat
Level 69
God Stats
8W - 9L
1,500 SR
Queue Stats
33W - 40L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
13
2 / 0 / 1
7,203
600
5,077
4,472
1,307
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
HuKuuro
Danzaburou
11
2 / 2 / 4
7,078
590
5,682
6,708
1,708
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Tiamat
9
1 / 1 / 0
5,676
473
1,855
4,745
2,789
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Terra
Rainer97
Terra
10
4 / 1 / 3
6,500
542
4,965
5,652
2,818
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
fleibat
Chaac
12
0 / 0 / 1
6,806
567
3,827
7,055
3,322
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Eumenidas
Cu Chulainn
10
1 / 1 / 0
5,718
477
2,825
7,108
4,771
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Pele
11
3 / 2 / 1
6,463
539
5,686
8,308
2,631
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Rama
Lugrus
Rama
4
0 / 2 / 0
4,249
354
912
3,198
654
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ganesha
artanenc
Ganesha
9
0 / 2 / 3
5,801
483
1,897
7,729
3,669
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tiamat
nicola0005
Tiamat
11
0 / 2 / 1
6,200
517
2,021
7,013
3,673
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
9
9
Kills
4
4
Deaths
9
9
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Hera
2
0
1
2.5
L
Cu Chulainn
Eumenidas
Cu Chulainn
1
1
0
1
W
Danzaburou
HuKuuro
Danzaburou
2
2
4
2
L
Pele
3
2
1
1.75
L
Rama
Lugrus
Rama
0
2
0
0
W
Tiamat
1
1
0
1
W
Terra
Rainer97
Terra
4
1
3
5.5
L
Ganesha
artanenc
Ganesha
0
2
3
0.75
W
Chaac
fleibat
Chaac
0
0
1
0.5
L
Tiamat
nicola0005
Tiamat
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,406
Damage
13,341
28,632
Taken
33,356
11,944
Mitigated
15,398
12,867
Healing
10,676
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
5,077
1,242
0
990
4,472
1,307
413
1,244
3,144
44,262
0
L
Cu Chulainn
Eumenidas
Cu Chulainn
2,825
1,069
0
1,222
7,108
4,771
0
1,021
6,087
0
20,857
W
Danzaburou
HuKuuro
Danzaburou
5,682
2,649
0
2,084
6,708
1,708
517
1,740
4,928
0
39,591
L
Pele
5,686
1,601
0
4,016
8,308
2,631
0
2,292
5,925
0
35,073
L
Rama
Lugrus
Rama
912
852
0
1,450
3,198
654
0
1,186
1,912
0
7,844
W
Tiamat
1,855
368
0
2,724
4,745
2,789
6
65
4,680
22,307
0
W
Terra
Rainer97
Terra
4,965
1,374
528
1,258
5,652
2,818
569
703
4,907
19,643
0
L
Ganesha
artanenc
Ganesha
1,897
300
0
1,892
7,729
3,669
0
2,150
5,288
18,890
0
W
Chaac
fleibat
Chaac
3,827
590
0
5,283
7,055
3,322
118
0
7,055
0
35,689
L
Tiamat
nicola0005
Tiamat
2,021
500
0
2,096
7,013
3,673
0
4,511
2,247
35,462
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,263
Gold Earned
28,431
340
Minions Killed
259
0
Camps Cleared
0
1,111,101
Distance Traveled
945,551
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
7,203
600
113
9
0
225,016
4
L
Cu Chulainn
5,718
477
38
3
0
200,800
2
W
Danzaburou
7,078
590
63
5
0
191,264
3
L
Pele
6,463
539
81
7
0
248,373
2
L
Rama
4,249
354
21
2
0
65,474
0
W
Tiamat
5,676
473
49
4
0
230,710
1
W
Terra
6,500
542
39
3
0
252,240
3
L
Ganesha
5,801
483
26
2
0
190,717
5
W
Chaac
6,806
567
76
6
0
211,871
3
L
Tiamat
6,200
517
93
8
0
240,187
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role