Player Matchup

Tiamat
Tiamat
Axhilis
Tiamat
Level 105
God Stats
29W - 19L
1,777 SR
Queue Stats
697W - 676L
1,594 Elo+
Party 2
Ravana
Ravana
Cpt_Brainshake
Ravana
Level 152
God Stats
0W - 1L
1,296 SR
Queue Stats
33W - 33L
1,540 Elo+
Solo
Sol
Sol
Red96Cyborg
Sol
Level 104
God Stats
8W - 10L
1,499 SR
Queue Stats
606W - 627L
1,530 Elo+
Solo
Arachne
Arachne
SanHolo1988
Arachne
Level 104
God Stats
33W - 18L
1,604 SR
Queue Stats
353W - 333L
1,566 Elo+
Party 2
Scylla
Scylla
ZweiWesen
Scylla
Level 99
God Stats
13W - 19L
1,685 SR
Queue Stats
348W - 337L
1,530 Elo+
Party 2
Team Averages
Level 113
1,572 SR
1,552 Elo+

VS

Team Averages
Level 111
1,591 SR
1,492 Elo+
Tiamat
Tiamat
 
Tiamat
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
Chricke
Ares
Level 66
God Stats
1W - 1L
1,500 SR
Queue Stats
51W - 51L
1,569 Elo+
Party 1
Izanami
Izanami
FrivulousSpirit
Izanami
Level 148
God Stats
7W - 0L
1,831 SR
Queue Stats
63W - 42L
1,593 Elo+
Party 1
Tyr
Tyr
Nmr1_SLaaPPy
Tyr
Level 108
God Stats
6W - 4L
1,292 SR
Queue Stats
16W - 17L
1,209 Elo+
Solo
Loki
Loki
xI Big Al lx
Loki
Level 127
God Stats
4W - 0L
1,833 SR
Queue Stats
50W - 34L
1,590 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Axhilis
Tiamat
11
1 / 5 / 1
7,055
441
3,366
9,538
7,419
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

14
0 / 4 / 0
8,287
518
4,106
7,078
4,715
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

14
2 / 3 / 3
8,227
514
10,083
11,630
3,994
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Arachne
SanHolo1988
Arachne
13
3 / 2 / 2
8,598
537
4,157
12,146
4,083
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Scylla
ZweiWesen
Scylla
11
2 / 5 / 2
7,166
448
5,760
8,437
2,123
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
16
1 / 2 / 3
9,108
569
3,088
7,237
4,992
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ares
Chricke
Ares
13
6 / 3 / 6
8,996
562
13,631
13,344
8,442
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

16
5 / 2 / 6
10,024
627
7,917
10,582
3,841
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
4 / 1 / 3
9,246
578
6,776
11,205
8,408
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

13
3 / 1 / 4
8,161
510
2,906
8,136
2,721
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
41
8
Kills
19
19
Deaths
9
8
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
1
2
3
1.25
L
Tiamat
Axhilis
Tiamat
1
5
1
0.3
W
Ares
Chricke
Ares
6
3
6
3
L
0
4
0
0
W
5
2
6
4
W
4
1
3
5.5
L
2
3
3
1.17
L
Arachne
SanHolo1988
Arachne
3
2
2
2
L
Scylla
ZweiWesen
Scylla
2
5
2
0.6
W
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,472
Damage
34,318
48,829
Taken
50,504
22,334
Mitigated
28,404
16,432
Healing
18,258
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
3,088
417
0
3,514
7,237
4,992
1,098
2,461
4,595
62,079
0
L
Tiamat
Axhilis
Tiamat
3,366
431
0
1,867
9,538
7,419
0
3,837
5,685
31,530
0
W
Ares
Chricke
Ares
13,631
1,115
0
3,813
13,344
8,442
0
7,711
5,376
29,679
0
L
4,106
879
0
2,660
7,078
4,715
0
1,036
6,028
0
57,279
W
7,917
5,918
0
5,377
10,582
3,841
2,338
4,467
6,075
0
81,803
W
6,776
405
0
4,220
11,205
8,408
592
1,126
9,986
0
54,207
L
10,083
1,368
0
3,850
11,630
3,994
270
5,263
6,247
49,852
0
L
Arachne
SanHolo1988
Arachne
4,157
2,898
0
5,084
12,146
4,083
0
3,461
8,653
0
43,472
L
Scylla
ZweiWesen
Scylla
5,760
155
408
2,563
8,437
2,123
0
2,922
5,497
28,626
0
W
2,906
672
0
1,334
8,136
2,721
0
2,732
5,263
0
49,106

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,333
Gold Earned
45,535
423
Minions Killed
523
0
Camps Cleared
0
1,514,225
Distance Traveled
1,595,485
17
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
9,108
569
135
8
0
322,423
0
L
Tiamat
7,055
441
54
3
0
299,169
2
W
Ares
8,996
562
26
2
0
312,410
1
L
Ravana
8,287
518
119
7
0
300,292
3
W
Izanami
10,024
627
157
10
0
305,818
3
W
Tyr
9,246
578
110
7
0
314,910
0
L
Sol
8,227
514
110
7
0
292,166
6
L
Arachne
8,598
537
85
5
0
303,344
2
L
Scylla
7,166
448
55
3
0
319,254
4
W
Loki
8,161
510
95
6
0
339,924
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role