Player Matchup

Ymir
Ymir
ImmerAmLauschen
Ymir
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 16L
1,537 Elo+
Party 2
Heimdallr
Heimdallr
Trake800
Heimdallr
Level 104
God Stats
2W - 0L
1,500 SR
Queue Stats
34W - 31L
1,469 Elo+
Party 2
Tiamat
Tiamat
Zammy527
Tiamat
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 125
1,500 SR
1,502 Elo+

VS

Team Averages
Level 75
1,564 SR
1,551 Elo+
Mercury
Mercury
 
Mercury
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
EdgvrSama
Tiamat
Level 62
God Stats
2W - 4L
1,500 SR
Queue Stats
123W - 90L
1,542 Elo+
Party 1
Apollo
Apollo
Valkhana
Apollo
Level 117
God Stats
9W - 7L
1,691 SR
Queue Stats
389W - 277L
1,611 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 1 / 5
9,357
851
2,682
6,193
5,166
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Heimdallr
Trake800
Heimdallr
12
2 / 4 / 6
8,339
758
6,016
7,823
4,201
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
Zammy527
Tiamat
12
4 / 2 / 3
8,817
802
5,665
5,856
4,150
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
11
4 / 6 / 2
8,395
763
4,397
9,167
2,900
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Tiamat
EdgvrSama
Tiamat
11
2 / 4 / 4
7,612
692
5,833
8,073
5,119
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apollo
Valkhana
Apollo
6
0 / 0 / 0
6,109
555
415
1,625
421
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
12
10
Kills
6
7
Deaths
10
14
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
4
6
2
0.83
L
Tiamat
EdgvrSama
Tiamat
2
4
4
1
W
4
1
5
6.5
W
Heimdallr
Trake800
Heimdallr
2
4
6
1.25
L
Apollo
Valkhana
Apollo
0
0
0
0
W
Tiamat
Zammy527
Tiamat
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,363
Damage
10,645
19,872
Taken
18,865
13,517
Mitigated
8,440
3,834
Healing
2,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
4,397
2,112
0
0
9,167
2,900
0
4,070
4,963
0
21,580
L
Tiamat
EdgvrSama
Tiamat
5,833
893
0
1,530
8,073
5,119
0
3,233
4,592
22,296
0
W
2,682
219
0
1,124
6,193
5,166
358
608
5,487
18,024
0
W
Heimdallr
Trake800
Heimdallr
6,016
2,934
0
500
7,823
4,201
1,268
3,092
4,509
0
31,266
L
Apollo
Valkhana
Apollo
415
222
0
951
1,625
421
0
605
914
0
7,117
W
Tiamat
Zammy527
Tiamat
5,665
707
0
2,210
5,856
4,150
809
1,795
3,935
29,244
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,513
Gold Earned
22,116
131
Minions Killed
89
0
Camps Cleared
0
604,861
Distance Traveled
519,724
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
8,395
763
35
3
0
240,445
2
L
Tiamat
7,612
692
34
3
0
228,850
1
W
Ymir
9,357
851
30
3
0
188,322
0
W
Heimdallr
8,339
758
44
4
0
210,662
3
L
Apollo
6,109
555
20
2
0
50,429
1
W
Tiamat
8,817
802
57
5
0
205,877
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role