Player Matchup

Danzaburou
Danzaburou
Crawlid
Danzaburou
Level 81
God Stats
9W - 7L
1,673 SR
Queue Stats
358W - 235L
1,543 Elo+
Party 1
Tiamat
Tiamat
Gordelicia7
Tiamat
Level 118
God Stats
28W - 12L
1,659 SR
Queue Stats
192W - 139L
1,550 Elo+
Party 1
Serqet
Serqet
LeoRCamara
Serqet
Level 156
God Stats
6W - 2L
1,500 SR
Queue Stats
255W - 242L
1,515 Elo+
Party 1
Artio
Artio
ManuHyuuga
Artio
Level 24
God Stats
11W - 1L
1,935 SR
Queue Stats
150W - 93L
1,611 Elo+
Party 1
Poseidon
Poseidon
PaulinhoReiDelaz
Poseidon
Level 83
God Stats
10W - 1L
1,500 SR
Queue Stats
720W - 449L
1,556 Elo+
Party 1
Team Averages
Level 92
1,653 SR
1,555 Elo+

VS

Team Averages
Level 80
1,436 SR
1,492 Elo+
Tiamat
Tiamat
DivineHunterBR
Tiamat
Level 103
God Stats
6W - 6L
1,275 SR
Queue Stats
193W - 182L
1,527 Elo+
Party 2
Chronos
Chronos
VictoriousSoul
Chronos
Level 37
God Stats
3W - 2L
1,500 SR
Queue Stats
167W - 170L
1,564 Elo+
Party 2
Hercules
Hercules
aliensexist777
Hercules
Level 124
God Stats
2W - 9L
1,406 SR
Queue Stats
542W - 578L
1,462 Elo+
Solo
Artio
Artio
calebegomes
Artio
Level 101
God Stats
0W - 4L
1,500 SR
Queue Stats
531W - 516L
1,462 Elo+
Solo
Set
Set
kingartorios2809
Set
Level 37
God Stats
2W - 8L
1,500 SR
Queue Stats
258W - 331L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Crawlid
Danzaburou
12
4 / 2 / 0
7,387
616
7,306
8,973
2,790
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Tiamat
12
7 / 1 / 4
7,561
630
8,452
6,489
4,598
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Serqet
LeoRCamara
Serqet
12
4 / 1 / 6
7,258
605
5,856
7,984
2,652
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Artio
10
0 / 0 / 4
5,977
498
2,820
5,575
2,908
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

13
4 / 2 / 0
7,454
621
11,277
8,386
2,551
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 2
6,540
545
5,420
7,501
4,798
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
1 / 4 / 0
6,027
502
5,757
9,892
2,484
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hercules
8
1 / 2 / 1
5,492
458
2,128
8,664
3,661
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
1 / 4 / 1
5,630
469
5,722
14,759
6,090
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

10
2 / 5 / 1
6,148
512
2,907
9,500
3,491
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
11
19
Kills
6
6
Deaths
19
14
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Crawlid
Danzaburou
4
2
0
2
L
1
4
2
0.5
W
Tiamat
7
1
4
9
W
Serqet
LeoRCamara
Serqet
4
1
6
7
W
Artio
0
0
4
2
W
4
2
0
2
L
1
4
0
0.25
L
Hercules
1
2
1
0.75
L
1
4
1
0.38
L
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,711
Damage
21,934
37,407
Taken
50,316
15,499
Mitigated
20,524
15,862
Healing
15,651
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Crawlid
Danzaburou
7,306
3,048
0
4,483
8,973
2,790
594
4,199
4,744
0
44,981
L
5,420
726
0
1,633
7,501
4,798
0
3,870
3,426
37,359
0
W
Tiamat
8,452
1,379
0
1,862
6,489
4,598
0
3,466
2,838
37,090
0
W
Serqet
LeoRCamara
Serqet
5,856
766
0
2,348
7,984
2,652
0
2,353
5,615
0
31,428
W
Artio
2,820
284
302
2,226
5,575
2,908
676
2,495
2,998
16,571
0
W
11,277
2,750
0
4,641
8,386
2,551
200
4,073
4,313
46,646
0
L
5,757
1,993
0
3,722
9,892
2,484
0
1,213
8,430
36,988
0
L
Hercules
2,128
506
0
2,080
8,664
3,661
0
2,396
5,556
0
13,499
L
5,722
458
0
6,158
14,759
6,090
0
10,432
4,109
27,841
0
L
2,907
1,576
0
2,058
9,500
3,491
0
4,005
5,281
0
28,703

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,637
Gold Earned
29,837
351
Minions Killed
309
0
Camps Cleared
0
1,243,718
Distance Traveled
1,146,918
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
7,387
616
79
7
0
229,562
1
L
Tiamat
6,540
545
99
8
0
217,075
0
W
Tiamat
7,561
630
82
7
0
243,296
1
W
Serqet
7,258
605
61
5
0
287,463
0
W
Artio
5,977
498
43
4
0
271,737
3
W
Poseidon
7,454
621
86
7
0
211,660
3
L
Chronos
6,027
502
72
6
0
225,917
1
L
Hercules
5,492
458
25
2
0
251,251
5
L
Artio
5,630
469
44
4
0
205,435
2
L
Set
6,148
512
69
6
0
247,240
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role