Player Matchup

Jing Wei
Jing Wei
Diamond III
Cueball22
Jing Wei
Diamond III
Level 141
God Stats
64W - 63L
1,881 SR
Queue Stats
573W - 582L
2,261 MMR
Solo
Guan Yu
Guan Yu
Platinum II
JHollman
Guan Yu
Platinum II
Level 146
God Stats
2W - 2L
1,305 SR
Queue Stats
261W - 243L
1,975 MMR
Party 2
Yemoja
Yemoja
Diamond IV
LIMAL
Yemoja
Diamond IV
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Aphrodite
Aphrodite
Diamond V
Traviecer
Aphrodite
Diamond V
Level 158
God Stats
3W - 4L
1,459 SR
Queue Stats
506W - 493L
2,166 MMR
Solo
Fenrir
Fenrir
Platinum II
Ímperius
Fenrir
Platinum II
Level 107
God Stats
3W - 4L
1,377 SR
Queue Stats
134W - 130L
1,894 MMR
Party 2
Team Averages
Diamond V
Diamond V
Average Tier
Level 141
1,504 SR
1,959 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 122
1,552 SR
2,063 MMR
Discordia
Discordia
Platinum I
Johnmr23
Discordia
Platinum I
Level 146
God Stats
19W - 10L
1,579 SR
Queue Stats
824W - 785L
1,906 MMR
Solo
Sol
Sol
Platinum I
KuZuLu
Sol
Platinum I
Level 99
God Stats
3W - 3L
1,681 SR
Queue Stats
105W - 94L
1,978 MMR
Solo
Artio
Artio
Platinum III
Saguesss
Artio
Platinum III
Level 63
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 9L
2,136 MMR
Party 1
Camazotz
Camazotz
Diamond II
StailgameYT
Camazotz
Diamond II
Level 144
God Stats
10W - 7L
1,500 SR
Queue Stats
607W - 573L
2,388 MMR
Solo
Kali
Kali
Platinum V
Vampish
Kali
Platinum V
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
70W - 48L
1,907 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Cueball22
Jing Wei
17
1 / 3 / 3
11,133
557
9,653
18,580
7,190
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Guan Yu
JHollman
Guan Yu
16
0 / 4 / 1
8,721
436
4,553
18,588
19,410
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Yemoja
LIMAL
Yemoja
13
1 / 3 / 5
8,628
431
4,658
16,113
12,411
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Talisman

Talisman

+75
Health
+15
Magical Protection

Aphrodite
Traviecer
Aphrodite
16
4 / 4 / 4
10,068
503
12,997
16,734
10,781
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
Ímperius
Fenrir
15
2 / 5 / 6
9,262
463
4,990
17,111
9,218
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bans
DanzaburouSetTsukuyomiPersephoneJanus

VS

Bans
ScyllaNemesisCu ChulainnGaneshaMerlin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Johnmr23
Discordia
18
3 / 1 / 7
10,660
533
16,852
5,797
2,160
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Sol
KuZuLu
Sol
19
3 / 0 / 5
11,834
592
12,292
8,558
2,964
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Artio
Saguesss
Artio
16
2 / 3 / 6
10,238
512
7,318
16,143
12,537
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Camazotz
StailgameYT
Camazotz
20
8 / 1 / 8
12,257
613
19,961
25,966
19,227
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Kali
Vampish
Kali
17
2 / 3 / 6
10,492
525
8,127
19,343
7,800
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
50
8
Kills
18
19
Deaths
8
19
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
Cueball22
Jing Wei
1
3
3
0.83
L
Guan Yu
JHollman
Guan Yu
0
4
1
0.13
W
Discordia
Johnmr23
Discordia
3
1
7
6.5
W
Sol
KuZuLu
Sol
3
0
5
5.5
L
Yemoja
LIMAL
Yemoja
1
3
5
1.17
W
Artio
Saguesss
Artio
2
3
6
1.67
W
Camazotz
StailgameYT
Camazotz
8
1
8
12
L
Aphrodite
Traviecer
Aphrodite
4
4
4
1.5
W
Kali
Vampish
Kali
2
3
6
1.67
L
Fenrir
Ímperius
Fenrir
2
5
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,851
Damage
64,550
87,126
Taken
75,807
59,010
Mitigated
44,688
42,600
Healing
47,828
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
Cueball22
Jing Wei
9,653
9,248
0
7,600
18,580
7,190
1,168
9,307
9,235
0
94,073
L
Guan Yu
JHollman
Guan Yu
4,553
350
1,040
6,887
18,588
19,410
37
5,518
12,864
0
49,943
W
Discordia
Johnmr23
Discordia
16,852
313
0
374
5,797
2,160
0
2,587
3,030
80,115
0
W
Sol
KuZuLu
Sol
12,292
3,845
0
6,433
8,558
2,964
3,368
292
8,241
86,711
0
L
Yemoja
LIMAL
Yemoja
4,658
1,392
4,440
2,902
16,113
12,411
0
6,672
9,167
22,079
0
W
Artio
Saguesss
Artio
7,318
604
2,221
8,206
16,143
12,537
0
4,137
11,832
42,780
0
W
Camazotz
StailgameYT
Camazotz
19,961
6,700
0
20,547
25,966
19,227
153
4,283
21,324
0
85,995
L
Aphrodite
Traviecer
Aphrodite
12,997
1,174
6,271
8,704
16,734
10,781
0
8,870
7,414
71,518
0
W
Kali
Vampish
Kali
8,127
4,550
0
10,047
19,343
7,800
63
5,696
13,375
0
78,721
L
Fenrir
Ímperius
Fenrir
4,990
2,119
0
4,756
17,111
9,218
0
4,987
11,984
0
62,276

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,812
Gold Earned
55,481
569
Minions Killed
645
0
Camps Cleared
0
1,919,974
Distance Traveled
1,954,071
22
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
11,133
557
173
9
0
356,527
5
L
Guan Yu
8,721
436
100
5
0
420,774
4
W
Discordia
10,660
533
150
8
0
384,845
7
W
Sol
11,834
592
162
8
0
351,356
1
L
Yemoja
8,628
431
15
1
0
347,978
5
W
Artio
10,238
512
37
2
0
362,884
5
W
Camazotz
12,257
613
150
8
0
431,966
7
L
Aphrodite
10,068
503
174
9
0
402,757
5
W
Kali
10,492
525
146
7
0
423,020
9
L
Fenrir
9,262
463
107
5
0
391,938
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role