Player Matchup

Tiamat
Tiamat
ALASADIANO
Tiamat
Level 106
God Stats
10W - 12L
1,623 SR
Queue Stats
80W - 75L
1,485 Elo+
Party 1
Tyr
Tyr
lufy1996
Tyr
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ullr
Ullr
serrul92
Ullr
Level 92
God Stats
2W - 2L
1,500 SR
Queue Stats
139W - 148L
1,468 Elo+
Party 1
Team Averages
Level 108
1,541 SR
1,484 Elo+

VS

Team Averages
Level 79
1,457 SR
1,442 Elo+
Thoth
Thoth
Abbaaddon2515
Thoth
Level 59
God Stats
11W - 7L
1,583 SR
Queue Stats
111W - 96L
1,598 Elo+
Party 2
Bacchus
Bacchus
E9l6uxA
Bacchus
Level 67
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 7L
1,139 Elo+
Solo
Da Ji
Da Ji
adrienguesh
Da Ji
Level 112
God Stats
14W - 20L
1,288 SR
Queue Stats
184W - 209L
1,590 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
ALASADIANO
Tiamat
17
9 / 2 / 11
12,675
792
16,543
9,682
5,789
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
7 / 2 / 7
11,700
731
10,641
13,928
5,994
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ullr
15
4 / 2 / 10
11,332
708
9,012
8,596
2,976
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 5 / 2
10,874
680
11,064
11,162
3,678
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
E9l6uxA
Bacchus
12
0 / 7 / 2
8,837
552
4,644
17,604
20,037
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
3 / 8 / 2
10,495
656
4,290
14,952
6,096
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
12
20
Kills
6
6
Deaths
20
28
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Tiamat
ALASADIANO
Tiamat
9
2
11
7.25
L
3
5
2
0.8
L
Bacchus
E9l6uxA
Bacchus
0
7
2
0.14
L
3
8
2
0.5
W
7
2
7
5.25
W
Ullr
4
2
10
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,196
Damage
19,998
32,206
Taken
43,718
14,759
Mitigated
29,811
6,909
Healing
4,678
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
ALASADIANO
Tiamat
16,543
827
81
3,557
9,682
5,789
380
4,478
4,886
50,479
0
L
11,064
192
0
1,489
11,162
3,678
237
4,120
6,787
64,002
0
L
Bacchus
E9l6uxA
Bacchus
4,644
471
0
2,609
17,604
20,037
64
7,538
9,592
13,023
0
L
4,290
253
0
580
14,952
6,096
0
3,899
10,744
0
16,381
W
10,641
4,574
0
2,989
13,928
5,994
1,311
6,392
7,184
0
57,407
W
Ullr
9,012
2,547
0
282
8,596
2,976
1,046
4,023
4,323
0
45,033

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,707
Gold Earned
30,206
190
Minions Killed
155
0
Camps Cleared
0
917,487
Distance Traveled
808,445
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
12,675
792
58
4
0
300,131
1
L
Thoth
10,874
680
101
6
0
279,031
2
L
Bacchus
8,837
552
16
1
0
298,788
0
L
Da Ji
10,495
656
38
2
0
230,626
4
W
Tyr
11,700
731
62
4
0
334,576
0
W
Ullr
11,332
708
70
4
0
282,780
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role