Player Matchup

Merlin
Merlin
Gold V
 
Merlin
Gold V
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Hou Yi
Hou Yi
Gold IV
InclementWinter
Hou Yi
Gold IV
Level 149
God Stats
4W - 0L
1,777 SR
Queue Stats
173W - 182L
1,402 MMR
Solo
Sobek
Sobek
Gold II
ProphecyJW
Sobek
Gold II
Level 156
God Stats
8W - 7L
1,642 SR
Queue Stats
404W - 399L
1,400 MMR
Solo
Vamana
Vamana
Gold IV
imissoften
Vamana
Gold IV
Level 126
God Stats
25W - 11L
1,888 SR
Queue Stats
548W - 531L
1,382 MMR
Solo
Achilles
Achilles
Bronze III
lllHslll
Achilles
Bronze III
Level 106
God Stats
3W - 0L
1,385 SR
Queue Stats
63W - 69L
1,273 MMR
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 138
1,638 SR
1,391 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 123
1,580 SR
1,387 MMR
Erlang Shen
Erlang Shen
Silver V
NoMercyxRambo
Erlang Shen
Silver V
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 30L
1,327 MMR
Party 1
Arachne
Arachne
Silver III
PaCa Shadow
Arachne
Silver III
Level 109
God Stats
3W - 3L
1,782 SR
Queue Stats
39W - 50L
1,419 MMR
Party 1
Hades
Hades
Silver IV
ShutPompano772
Hades
Silver IV
Level 117
God Stats
6W - 7L
1,512 SR
Queue Stats
16W - 17L
1,404 MMR
Solo
Sylvanus
Sylvanus
Bronze III
bashterdNUMBER27
Sylvanus
Bronze III
Level 145
God Stats
2W - 6L
1,574 SR
Queue Stats
63W - 80L
1,404 MMR
Solo
Medusa
Medusa
Gold V
ramoz-two
Medusa
Gold V
Level 116
God Stats
16W - 16L
1,531 SR
Queue Stats
162W - 174L
1,382 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
16
3 / 1 / 6
10,251
540
7,799
8,325
3,589
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
2 / 1 / 7
10,389
547
8,909
9,739
3,870
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sobek
15
6 / 3 / 9
10,395
547
9,562
14,308
13,045
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Vamana
imissoften
Vamana
20
11 / 0 / 3
12,615
664
15,572
14,154
12,966
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Achilles
lllHslll
Achilles
17
4 / 2 / 7
10,400
547
6,594
12,123
5,503
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bans
TsukuyomiCthulhuDanzaburouCu ChulainnAphrodite

VS

Bans
Nu WaJanusSkadiFenrirOsiris
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
NoMercyxRambo
Erlang Shen
13
0 / 7 / 1
7,873
414
6,033
16,104
12,452
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Arachne
PaCa Shadow
Arachne
13
0 / 5 / 2
7,901
416
3,564
15,630
5,537
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

13
1 / 4 / 0
8,171
430
7,167
13,677
5,272
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
1 / 6 / 2
7,947
418
6,766
18,013
9,232
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Medusa
ramoz-two
Medusa
15
4 / 4 / 1
8,960
472
9,044
10,156
3,662
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
12
26
Kills
6
7
Deaths
26
32
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
3
1
6
6
W
2
1
7
5.5
L
Erlang Shen
NoMercyxRambo
Erlang Shen
0
7
1
0.07
L
Arachne
PaCa Shadow
Arachne
0
5
2
0.2
W
Sobek
6
3
9
3.5
L
1
4
0
0.25
L
1
6
2
0.33
W
Vamana
imissoften
Vamana
11
0
3
12.5
W
Achilles
lllHslll
Achilles
4
2
7
3.75
L
Medusa
ramoz-two
Medusa
4
4
1
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,436
Damage
32,574
58,649
Taken
73,580
38,973
Mitigated
36,155
21,357
Healing
24,287
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
7,799
81
88
3,181
8,325
3,589
922
2,792
5,508
60,004
0
W
8,909
4,169
0
2,781
9,739
3,870
2,511
2,373
7,366
0
78,211
L
Erlang Shen
NoMercyxRambo
Erlang Shen
6,033
2,132
0
3,364
16,104
12,452
196
1,072
14,986
0
48,874
L
Arachne
PaCa Shadow
Arachne
3,564
2,246
0
6,910
15,630
5,537
0
3,528
11,994
0
46,000
W
Sobek
9,562
1,088
0
4,592
14,308
13,045
161
4,303
9,955
27,153
0
L
7,167
101
161
5,334
13,677
5,272
0
7,025
6,263
50,783
0
L
6,766
1,072
800
7,479
18,013
9,232
1,142
2,091
15,884
46,767
0
W
Vamana
imissoften
Vamana
15,572
9,093
0
5,650
14,154
12,966
1,738
2,573
11,119
0
84,879
W
Achilles
lllHslll
Achilles
6,594
2,099
0
5,065
12,123
5,503
64
1,892
10,231
0
75,689
L
Medusa
ramoz-two
Medusa
9,044
3,981
0
239
10,156
3,662
0
2,998
7,092
0
55,258

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,050
Gold Earned
40,852
569
Minions Killed
445
0
Camps Cleared
0
1,801,814
Distance Traveled
1,601,550
21
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,251
540
104
5
0
313,568
7
W
Hou Yi
10,389
547
141
7
0
338,916
5
L
Erlang Shen
7,873
414
89
5
0
306,944
1
L
Arachne
7,901
416
84
4
0
396,531
4
W
Sobek
10,395
547
34
2
0
396,264
5
L
Hades
8,171
430
110
6
0
317,444
2
L
Sylvanus
7,947
418
71
4
0
253,548
2
W
Vamana
12,615
664
170
9
0
364,462
0
W
Achilles
10,400
547
120
6
0
388,604
4
L
Medusa
8,960
472
91
5
0
327,083
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role