Player Matchup

Hun Batz
Hun Batz
Catgut
Hun Batz
Level 24
God Stats
8W - 8L
1,608 SR
Queue Stats
115W - 132L
1,555 Elo+
Solo
Ymir
Ymir
DanzaBurrito
Ymir
Level 29
God Stats
2W - 1L
1,437 SR
Queue Stats
35W - 32L
1,632 Elo+
Solo
Olorun
Olorun
DeadBeats
Olorun
Level 16
God Stats
9W - 11L
1,600 SR
Queue Stats
219W - 224L
1,521 Elo+
Solo
Anubis
Anubis
Wxrden
Anubis
Level 5
God Stats
6W - 8L
1,614 SR
Queue Stats
14W - 13L
1,618 Elo+
Solo
King Arthur
King Arthur
cirexsoft
King Arthur
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 8L
1,434 Elo+
Solo
Team Averages
Level 16
1,552 SR
1,552 Elo+

VS

Team Averages
Level 14
1,476 SR
1,577 Elo+
Izanami
Izanami
H丶第六感
Izanami
Level 6
God Stats
1W - 0L
1,731 SR
Queue Stats
5W - 4L
1,517 Elo+
Solo
Merlin
Merlin
Madapakka
Merlin
Level 7
God Stats
3W - 4L
1,362 SR
Queue Stats
24W - 26L
1,499 Elo+
Solo
Medusa
Medusa
OAKLEY1715714
Medusa
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 33L
1,729 Elo+
Solo
Chaac
Chaac
PlebPlaysNibba
Chaac
Level 26
God Stats
1W - 2L
1,500 SR
Queue Stats
85W - 62L
1,572 Elo+
Solo
Cerberus
Cerberus
iLLuSIONz21
Cerberus
Level 23
God Stats
1W - 1L
1,286 SR
Queue Stats
46W - 41L
1,569 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Catgut
Hun Batz
11
5 / 2 / 2
6,601
600
4,754
7,956
2,456
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

8
0 / 3 / 1
4,833
439
2,020
5,075
3,880
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Olorun
DeadBeats
Olorun
10
2 / 3 / 3
5,888
535
4,149
5,142
1,368
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Anubis
Wxrden
Anubis
12
6 / 1 / 4
7,364
669
6,960
5,499
2,295
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

King Arthur
cirexsoft
King Arthur
8
1 / 3 / 1
5,186
471
2,416
6,306
3,774
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
11
3 / 2 / 2
6,497
591
3,714
7,699
2,220
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
Madapakka
Merlin
10
0 / 5 / 0
5,599
509
1,028
5,778
1,282
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

7
0 / 4 / 2
4,967
452
1,613
6,728
1,432
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

10
4 / 1 / 0
6,167
561
4,914
6,786
3,607
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cerberus
iLLuSIONz21
Cerberus
9
5 / 2 / 2
6,628
603
5,852
8,659
4,466
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
18
14
Kills
12
12
Deaths
14
11
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
Catgut
Hun Batz
5
2
2
3
L
0
3
1
0.17
L
Olorun
DeadBeats
Olorun
2
3
3
1.17
W
Izanami
3
2
2
2
W
Merlin
Madapakka
Merlin
0
5
0
0
W
0
4
2
0.25
W
4
1
0
4
L
Anubis
Wxrden
Anubis
6
1
4
8
L
King Arthur
cirexsoft
King Arthur
1
3
1
0.5
W
Cerberus
iLLuSIONz21
Cerberus
5
2
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,299
Damage
17,121
29,978
Taken
35,650
13,773
Mitigated
13,007
8,777
Healing
9,876
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
Catgut
Hun Batz
4,754
2,069
0
2,836
7,956
2,456
0
1,194
6,712
0
37,890
L
2,020
815
0
658
5,075
3,880
112
1,054
4,021
19,508
0
L
Olorun
DeadBeats
Olorun
4,149
1,986
163
1,502
5,142
1,368
1,012
2,307
2,810
28,340
0
W
Izanami
3,714
3,133
0
3,039
7,699
2,220
446
2,738
4,961
0
40,710
W
Merlin
Madapakka
Merlin
1,028
120
0
307
5,778
1,282
0
3,073
2,461
31,994
0
W
1,613
717
0
1,852
6,728
1,432
155
1,641
5,003
0
14,259
W
4,914
1,309
0
2,949
6,786
3,607
112
197
6,413
0
20,571
L
Anubis
Wxrden
Anubis
6,960
323
0
3,271
5,499
2,295
214
2,325
3,174
41,218
0
L
King Arthur
cirexsoft
King Arthur
2,416
720
0
347
6,306
3,774
69
0
6,133
0
13,490
W
Cerberus
iLLuSIONz21
Cerberus
5,852
1,441
0
1,729
8,659
4,466
0
5,042
3,507
16,193
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,872
Gold Earned
29,858
282
Minions Killed
235
0
Camps Cleared
0
998,677
Distance Traveled
1,050,342
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
6,601
600
75
7
0
215,751
1
L
Ymir
4,833
439
31
3
0
193,605
3
L
Olorun
5,888
535
55
5
0
205,788
3
W
Izanami
6,497
591
75
7
0
183,715
1
W
Merlin
5,599
509
66
6
0
213,831
1
W
Medusa
4,967
452
26
2
0
186,257
1
W
Chaac
6,167
561
40
4
0
216,471
3
L
Anubis
7,364
669
90
8
0
194,519
1
L
King Arthur
5,186
471
31
3
0
189,014
1
W
Cerberus
6,628
603
28
3
0
250,068
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role