Player Matchup

Mercury
Mercury
Gold I
BaddyGus
Mercury
Gold I
Level 105
God Stats
27W - 18L
1,610 SR
Queue Stats
194W - 192L
1,632 MMR
Party 1
Janus
Janus
Gold III
Fruity Donzo
Janus
Gold III
Level 117
God Stats
16W - 6L
1,768 SR
Queue Stats
146W - 144L
1,549 MMR
Party 1
Bacchus
Bacchus
Gold V
MrGrubsKiller
Bacchus
Gold V
Level 122
God Stats
1W - 0L
1,425 SR
Queue Stats
7W - 7L
1,595 MMR
Solo
Skadi
Skadi
Platinum IV
NocTurN_CroNos
Skadi
Platinum IV
Level 134
God Stats
8W - 3L
1,500 SR
Queue Stats
104W - 112L
1,574 MMR
Solo
Amaterasu
Amaterasu
Platinum IV
vann_4
Amaterasu
Platinum IV
Level 158
God Stats
14W - 10L
1,831 SR
Queue Stats
1,069W - 1,074L
1,587 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 127
1,627 SR
1,587 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 124
1,506 SR
1,588 MMR
Apollo
Apollo
Gold I
Eugenqi
Apollo
Gold I
Level 111
God Stats
3W - 9L
1,306 SR
Queue Stats
71W - 70L
1,595 MMR
Solo
Thanatos
Thanatos
Platinum V
NasvaRahka
Thanatos
Platinum V
Level 135
God Stats
1W - 1L
1,500 SR
Queue Stats
181W - 168L
1,583 MMR
Solo
Sun Wukong
Sun Wukong
Gold III
Vulcano_Brain
Sun Wukong
Gold III
Level 104
God Stats
98W - 94L
1,567 SR
Queue Stats
1,067W - 1,069L
1,552 MMR
Party 2
Nu Wa
Nu Wa
Gold III
jordan-zuti
Nu Wa
Gold III
Level 109
God Stats
57W - 55L
1,615 SR
Queue Stats
781W - 772L
1,640 MMR
Party 2
Ymir
Ymir
Gold IV
lI-Say-lI
Ymir
Gold IV
Level 160
God Stats
7W - 10L
1,540 SR
Queue Stats
484W - 472L
1,570 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
BaddyGus
Mercury
20
9 / 2 / 10
13,775
626
12,578
17,208
7,413
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
6 / 2 / 17
12,186
554
14,968
11,124
3,517
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
16
4 / 5 / 12
11,706
532
11,878
19,297
20,714
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

19
7 / 3 / 12
13,416
610
19,758
17,936
7,096
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Amaterasu
vann_4
Amaterasu
19
11 / 2 / 11
13,093
595
14,686
23,034
21,990
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Bans
Cu ChulainnCthulhuSetDanzaburouCupid

VS

Bans
ScyllaNemesisTsukuyomiBellonaSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Eugenqi
Apollo
15
2 / 7 / 3
9,744
443
6,335
21,098
8,002
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Thanatos
NasvaRahka
Thanatos
17
9 / 5 / 3
11,513
523
12,349
21,470
11,685
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Sun Wukong
Vulcano_Brain
Sun Wukong
17
0 / 6 / 7
10,466
476
11,989
17,114
15,353
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

15
1 / 11 / 4
9,357
425
17,299
15,326
5,789
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ymir
14
2 / 8 / 9
9,770
444
10,733
22,639
18,598
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
40
37
Kills
14
14
Deaths
37
62
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Mercury
BaddyGus
Mercury
9
2
10
7
L
Apollo
Eugenqi
Apollo
2
7
3
0.5
W
6
2
17
7.25
W
Bacchus
4
5
12
2
L
Thanatos
NasvaRahka
Thanatos
9
5
3
2.1
W
7
3
12
4.33
L
Sun Wukong
Vulcano_Brain
Sun Wukong
0
6
7
0.58
L
1
11
4
0.27
L
Ymir
2
8
9
0.81
W
Amaterasu
vann_4
Amaterasu
11
2
11
8.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,868
Damage
58,705
88,599
Taken
97,647
60,730
Mitigated
59,427
22,867
Healing
24,986
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
BaddyGus
Mercury
12,578
9,430
0
1,768
17,208
7,413
1,806
5,154
11,794
0
106,639
L
Apollo
Eugenqi
Apollo
6,335
2,881
0
6,948
21,098
8,002
150
3,684
17,330
0
70,410
W
14,968
628
0
1,758
11,124
3,517
2,468
4,577
6,203
79,582
0
W
Bacchus
11,878
1,474
0
4,802
19,297
20,714
513
6,692
12,270
31,141
0
L
Thanatos
NasvaRahka
Thanatos
12,349
2,755
0
11,241
21,470
11,685
0
6,298
15,036
0
64,490
W
19,758
7,553
0
4,838
17,936
7,096
5,666
5,394
12,340
0
112,262
L
Sun Wukong
Vulcano_Brain
Sun Wukong
11,989
3,243
0
4,343
17,114
15,353
563
3,236
13,822
0
68,490
L
17,299
2,424
0
870
15,326
5,789
0
4,786
10,234
68,811
0
L
Ymir
10,733
1,475
0
1,584
22,639
18,598
0
8,618
13,669
38,858
0
W
Amaterasu
vann_4
Amaterasu
14,686
7,135
0
9,701
23,034
21,990
1,490
5,714
17,105
784
72,564

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,176
Gold Earned
50,850
563
Minions Killed
507
0
Camps Cleared
0
2,256,620
Distance Traveled
2,031,825
30
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
13,775
626
148
7
0
513,362
3
L
Apollo
9,744
443
125
6
0
407,625
4
W
Janus
12,186
554
124
6
0
431,502
6
W
Bacchus
11,706
532
29
1
0
439,674
8
L
Thanatos
11,513
523
98
4
0
433,945
10
W
Skadi
13,416
610
162
7
0
420,962
6
L
Sun Wukong
10,466
476
132
6
0
418,884
4
L
Nu Wa
9,357
425
107
5
0
371,124
2
L
Ymir
9,770
444
45
2
0
400,247
8
W
Amaterasu
13,093
595
100
5
0
451,120
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role