Player Matchup

Nemesis
Nemesis
Again76250
Nemesis
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
12W - 16L
1,357 Elo+
Party 1
Tiamat
Tiamat
DeduZz
Tiamat
Level 24
God Stats
4W - 8L
1,515 SR
Queue Stats
165W - 163L
1,569 Elo+
Solo
Cthulhu
Cthulhu
Mopeeee
Cthulhu
Level 12
God Stats
3W - 2L
1,516 SR
Queue Stats
11W - 11L
1,452 Elo+
Party 1
Team Averages
Level 18
1,510 SR
1,459 Elo+

VS

Team Averages
Level 53
1,581 SR
1,508 Elo+
Xbalanque
Xbalanque
IRekNoobz
Xbalanque
Level 128
God Stats
13W - 10L
1,416 SR
Queue Stats
168W - 185L
1,513 Elo+
Party 2
Discordia
Discordia
Panamericano10
Discordia
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Khepri
Khepri
poutsaki22
Khepri
Level 27
God Stats
7W - 4L
1,826 SR
Queue Stats
196W - 220L
1,512 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Again76250
Nemesis
14
10 / 4 / 4
10,818
773
13,672
12,555
5,589
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tiamat
DeduZz
Tiamat
6
1 / 0 / 3
7,630
545
1,098
1,438
954
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Cthulhu
Mopeeee
Cthulhu
13
4 / 1 / 7
9,891
707
11,310
13,078
14,200
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
IRekNoobz
Xbalanque
14
5 / 3 / 0
10,809
772
11,988
12,134
4,604
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Discordia
Panamericano10
Discordia
12
0 / 8 / 4
9,243
660
4,541
9,201
2,630
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Khepri
poutsaki22
Khepri
10
0 / 4 / 2
8,947
639
2,705
13,199
12,483
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
11
15
Kills
5
5
Deaths
15
14
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Again76250
Nemesis
10
4
4
3
L
Tiamat
DeduZz
Tiamat
1
0
3
2.5
W
Xbalanque
IRekNoobz
Xbalanque
5
3
0
1.67
L
Cthulhu
Mopeeee
Cthulhu
4
1
7
7.5
W
Discordia
Panamericano10
Discordia
0
8
4
0.25
W
Khepri
poutsaki22
Khepri
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,080
Damage
19,234
27,071
Taken
34,534
20,743
Mitigated
19,717
2,921
Healing
6,867
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Again76250
Nemesis
13,672
7,082
0
1,768
12,555
5,589
88
3,946
8,609
0
42,676
L
Tiamat
DeduZz
Tiamat
1,098
76
0
584
1,438
954
0
316
1,122
7,713
0
W
Xbalanque
IRekNoobz
Xbalanque
11,988
7,032
0
5,313
12,134
4,604
2,759
4,722
7,187
0
66,052
L
Cthulhu
Mopeeee
Cthulhu
11,310
1,241
0
569
13,078
14,200
0
3,043
10,035
35,962
0
W
Discordia
Panamericano10
Discordia
4,541
1,216
0
385
9,201
2,630
783
1,935
7,091
21,181
0
W
Khepri
poutsaki22
Khepri
2,705
273
0
1,169
13,199
12,483
0
5,197
7,774
12,560
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,339
Gold Earned
28,999
118
Minions Killed
136
0
Camps Cleared
0
583,154
Distance Traveled
688,255
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
10,818
773
62
4
0
273,847
1
L
Tiamat
7,630
545
16
1
0
58,474
1
W
Xbalanque
10,809
772
94
7
0
240,366
0
L
Cthulhu
9,891
707
40
3
0
250,833
0
W
Discordia
9,243
660
24
2
0
208,297
1
W
Khepri
8,947
639
18
1
0
239,592
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role