Player Matchup

Chaac
Chaac
BE BURN FC
Chaac
Level 136
God Stats
79W - 72L
1,645 SR
Queue Stats
148W - 139L
1,553 Elo+
Party 2
Da Ji
Da Ji
Price
Da Ji
Level 109
God Stats
3W - 3L
1,440 SR
Queue Stats
338W - 310L
1,538 Elo+
Solo
Bellona
Bellona
YukiTheDevil
Bellona
Level 48
God Stats
3W - 4L
1,263 SR
Queue Stats
99W - 111L
1,495 Elo+
Solo
Raijin
Raijin
YzmaBalls
Raijin
Level 98
God Stats
7W - 4L
1,544 SR
Queue Stats
439W - 389L
1,525 Elo+
Solo
Baron Samedi
Baron Samedi
sevigny05w
Baron Samedi
Level 129
God Stats
18W - 7L
1,976 SR
Queue Stats
116W - 117L
1,615 Elo+
Party 2
Team Averages
Level 104
1,574 SR
1,545 Elo+

VS

Team Averages
Level 79
1,468 SR
1,531 Elo+
The Morrigan
The Morrigan
Frosted_Time
The Morrigan
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 46L
1,502 Elo+
Party 1
Ra
Ra
MrFluffyPawz
Ra
Level 152
God Stats
0W - 2L
1,500 SR
Queue Stats
13W - 19L
1,587 Elo+
Solo
Tiamat
Tiamat
Shatluvr69
Tiamat
Level 66
God Stats
5W - 3L
1,521 SR
Queue Stats
13W - 12L
1,429 Elo+
Party 1
Sun Wukong
Sun Wukong
hamrosepham
Sun Wukong
Level 39
God Stats
8W - 2L
1,319 SR
Queue Stats
249W - 204L
1,547 Elo+
Solo
Thor
Thor
ureshes
Thor
Level 104
God Stats
0W - 2L
1,500 SR
Queue Stats
46W - 49L
1,590 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
16
6 / 4 / 12
10,565
556
9,280
19,391
11,388
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Da Ji
Price
Da Ji
16
8 / 0 / 11
10,795
568
8,889
9,149
6,606
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bellona
YukiTheDevil
Bellona
18
5 / 1 / 8
12,004
632
12,588
14,113
11,477
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Raijin
YzmaBalls
Raijin
19
7 / 0 / 8
12,322
649
9,193
8,118
3,591
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Baron Samedi
sevigny05w
Baron Samedi
15
7 / 0 / 12
9,725
512
10,662
11,507
7,224
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Frosted_Time
The Morrigan
12
1 / 7 / 1
7,539
397
4,847
12,266
3,979
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
1 / 6 / 1
9,921
522
5,676
10,799
3,559
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tiamat
Shatluvr69
Tiamat
12
0 / 7 / 1
7,316
385
4,160
12,822
11,174
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sun Wukong
hamrosepham
Sun Wukong
14
0 / 8 / 1
8,300
437
5,036
18,981
10,969
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Breastplate

Breastplate

+20
Physical Protection

Thor
ureshes
Thor
15
2 / 5 / 1
9,121
480
4,178
14,388
5,465
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
9
33
Kills
4
5
Deaths
33
51
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Chaac
6
4
12
3
L
The Morrigan
Frosted_Time
The Morrigan
1
7
1
0.21
L
1
6
1
0.25
W
Da Ji
Price
Da Ji
8
0
11
13.5
L
Tiamat
Shatluvr69
Tiamat
0
7
1
0.07
W
Bellona
YukiTheDevil
Bellona
5
1
8
9
W
Raijin
YzmaBalls
Raijin
7
0
8
11
L
Sun Wukong
hamrosepham
Sun Wukong
0
8
1
0.06
W
Baron Samedi
sevigny05w
Baron Samedi
7
0
12
13
L
Thor
ureshes
Thor
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,612
Damage
23,897
62,278
Taken
69,256
40,286
Mitigated
35,146
29,824
Healing
20,633
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
9,280
1,318
0
9,446
19,391
11,388
3,059
4,135
15,178
0
65,293
L
The Morrigan
Frosted_Time
The Morrigan
4,847
1,124
0
2,962
12,266
3,979
311
3,188
8,920
42,208
92
L
5,676
171
451
1,919
10,799
3,559
0
5,159
5,360
61,862
0
W
Da Ji
Price
Da Ji
8,889
1,495
0
1,261
9,149
6,606
795
1,604
7,443
2,036
52,972
L
Tiamat
Shatluvr69
Tiamat
4,160
544
684
3,788
12,822
11,174
0
5,333
7,447
28,675
0
W
Bellona
YukiTheDevil
Bellona
12,588
4,387
0
7,546
14,113
11,477
2,819
916
13,119
0
78,286
W
Raijin
YzmaBalls
Raijin
9,193
659
225
2,572
8,118
3,591
970
1,559
6,235
88,138
0
L
Sun Wukong
hamrosepham
Sun Wukong
5,036
1,244
0
4,887
18,981
10,969
0
2,980
15,923
0
48,040
W
Baron Samedi
sevigny05w
Baron Samedi
10,662
1,607
2,713
6,061
11,507
7,224
1,086
5,729
5,712
42,364
0
L
Thor
ureshes
Thor
4,178
854
0
5,942
14,388
5,465
0
2,932
11,406
0
60,668

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,411
Gold Earned
42,197
553
Minions Killed
496
0
Camps Cleared
0
1,824,965
Distance Traveled
1,605,340
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
10,565
556
102
5
0
349,951
0
L
The Morrigan
7,539
397
89
5
0
312,245
3
L
Ra
9,921
522
144
8
0
326,536
5
W
Da Ji
10,795
568
74
4
0
411,530
0
L
Tiamat
7,316
385
31
2
0
281,574
4
W
Bellona
12,004
632
149
8
0
398,434
8
W
Raijin
12,322
649
177
9
0
372,797
5
L
Sun Wukong
8,300
437
111
6
0
324,689
0
W
Baron Samedi
9,725
512
51
3
0
292,253
0
L
Thor
9,121
480
121
6
0
360,296
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role