Player Matchup

Danzaburou
Danzaburou
Alex_Blackshadow
Danzaburou
Level 25
God Stats
2W - 1L
1,301 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Neith
Neith
DaYungHiddnLotus
Neith
Level 12
God Stats
10W - 2L
1,500 SR
Queue Stats
49W - 33L
1,456 Elo+
Solo
Arachne
Arachne
Inmortal_Slasher
Arachne
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 37L
1,239 Elo+
Solo
Cupid
Cupid
mv_games123
Cupid
Level 24
God Stats
1W - 1L
1,248 SR
Queue Stats
25W - 28L
1,195 Elo+
Solo
Tiamat
Tiamat
rubenskiller64
Tiamat
Level 29
God Stats
2W - 2L
1,500 SR
Queue Stats
77W - 119L
1,335 Elo+
Solo
Team Averages
Level 21
1,410 SR
1,345 Elo+

VS

Team Averages
Level 21
1,510 SR
1,315 Elo+
Cthulhu
Cthulhu
Artix_game05
Cthulhu
Level 14
God Stats
0W - 3L
1,595 SR
Queue Stats
0W - 6L
1,230 Elo+
Party 1
Kukulkan
Kukulkan
CDN_NaT
Kukulkan
Level 18
God Stats
0W - 1L
1,666 SR
Queue Stats
1W - 6L
1,230 Elo+
Party 1
Hachiman
Hachiman
Jptoday321
Hachiman
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
191W - 322L
1,401 Elo+
Solo
Arachne
Arachne
fergualtieri058
Arachne
Level 17
God Stats
7W - 10L
1,318 SR
Queue Stats
28W - 29L
1,404 Elo+
Solo
Ymir
Ymir
strawberrysbaby
Ymir
Level 29
God Stats
7W - 15L
1,473 SR
Queue Stats
102W - 174L
1,312 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Alex_Blackshadow
Danzaburou
9
1 / 0 / 1
5,525
553
1,711
3,484
913
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

9
5 / 2 / 0
5,613
561
4,623
4,889
1,616
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

9
2 / 2 / 0
5,692
569
1,979
6,260
1,718
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
1 / 0 / 2
5,097
510
4,209
2,900
833
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
1 / 3 / 0
5,505
551
3,319
5,635
3,379
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Artix_game05
Cthulhu
6
0 / 3 / 1
4,520
452
1,842
6,829
2,625
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Kukulkan
CDN_NaT
Kukulkan
6
0 / 3 / 0
3,973
397
1,113
3,572
922
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Hachiman
Jptoday321
Hachiman
8
2 / 3 / 0
4,744
474
3,387
6,667
1,892
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

8
2 / 1 / 0
4,889
489
2,293
5,953
1,789
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

7
1 / 2 / 0
4,720
472
495
5,568
2,330
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
6
10
Kills
5
7
Deaths
12
3
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Alex_Blackshadow
Danzaburou
1
0
1
1.5
L
Cthulhu
Artix_game05
Cthulhu
0
3
1
0.17
L
Kukulkan
CDN_NaT
Kukulkan
0
3
0
0
W
5
2
0
2.5
W
2
2
0
1
L
Hachiman
Jptoday321
Hachiman
2
3
0
0.67
L
2
1
0
2
W
1
0
2
2
W
1
3
0
0.33
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,841
Damage
9,130
23,168
Taken
28,589
8,459
Mitigated
9,558
7,629
Healing
1,735
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Alex_Blackshadow
Danzaburou
1,711
519
62
913
3,484
913
1,714
132
3,352
0
22,563
L
Cthulhu
Artix_game05
Cthulhu
1,842
111
0
332
6,829
2,625
294
0
6,829
13,078
0
L
Kukulkan
CDN_NaT
Kukulkan
1,113
539
0
0
3,572
922
430
0
3,572
11,756
0
W
4,623
2,125
0
1,211
4,889
1,616
151
367
4,522
0
18,254
W
1,979
1,290
0
2,591
6,260
1,718
0
1,023
5,237
0
23,575
L
Hachiman
Jptoday321
Hachiman
3,387
1,652
0
247
6,667
1,892
0
2,533
4,134
0
16,169
L
2,293
1,553
0
808
5,953
1,789
123
786
5,167
0
10,263
W
4,209
1,874
0
718
2,900
833
396
1,928
972
0
17,409
W
3,319
711
0
2,134
5,635
3,379
486
0
5,635
22,290
0
L
495
68
0
348
5,568
2,330
0
0
5,568
17,618
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,432
Gold Earned
22,846
208
Minions Killed
140
0
Camps Cleared
0
814,108
Distance Traveled
877,335
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
5,525
553
46
5
0
176,514
4
L
Cthulhu
4,520
452
30
3
0
204,387
0
L
Kukulkan
3,973
397
21
2
0
162,811
0
W
Neith
5,613
561
34
3
0
165,034
0
W
Arachne
5,692
569
59
6
0
177,731
0
L
Hachiman
4,744
474
23
2
0
147,115
1
L
Arachne
4,889
489
37
4
0
203,588
0
W
Cupid
5,097
510
29
3
0
142,673
2
W
Tiamat
5,505
551
40
4
0
152,156
0
L
Ymir
4,720
472
29
3
0
159,434
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role