Player Matchup

Thoth
Thoth
CDJason520
Thoth
Level 159
God Stats
9W - 16L
1,621 SR
Queue Stats
921W - 918L
1,508 Elo+
Party 1
Heimdallr
Heimdallr
Zentsuko
Heimdallr
Level 84
God Stats
3W - 8L
1,201 SR
Queue Stats
152W - 164L
1,523 Elo+
Solo
Thanatos
Thanatos
chengshizhe
Thanatos
Level 99
God Stats
2W - 2L
1,277 SR
Queue Stats
72W - 65L
1,611 Elo+
Party 1
Apollo
Apollo
kiss丶糖果
Apollo
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
一只old猫
Tiamat
Level 65
God Stats
2W - 5L
1,289 SR
Queue Stats
95W - 95L
1,183 Elo+
Party 1
Team Averages
Level 103
1,378 SR
1,465 Elo+

VS

Team Averages
Level 71
1,640 SR
1,484 Elo+
Kali
Kali
DudeDoesSmite
Kali
Level 109
God Stats
2W - 0L
1,877 SR
Queue Stats
64W - 53L
1,541 Elo+
Solo
Cernunnos
Cernunnos
Eng1near1y
Cernunnos
Level 67
God Stats
5W - 2L
1,505 SR
Queue Stats
229W - 200L
1,471 Elo+
Solo
Bellona
Bellona
Mrfufurax
Bellona
Level 62
God Stats
38W - 37L
1,547 SR
Queue Stats
220W - 233L
1,462 Elo+
Party 2
Merlin
Merlin
Spellcrest
Merlin
Level 67
God Stats
1W - 0L
1,752 SR
Queue Stats
89W - 83L
1,489 Elo+
Solo
Sobek
Sobek
Trincavel
Sobek
Level 52
God Stats
43W - 27L
1,520 SR
Queue Stats
169W - 169L
1,458 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
13
1 / 1 / 0
7,855
561
2,057
3,693
1,161
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heimdallr
Zentsuko
Heimdallr
14
0 / 1 / 0
7,786
556
4,627
10,222
4,423
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thanatos
chengshizhe
Thanatos
13
2 / 2 / 3
7,588
542
5,132
11,524
4,066
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
4 / 0 / 0
7,362
526
3,660
8,246
2,498
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
12
0 / 3 / 2
6,810
486
2,839
9,526
5,135
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 0 / 0
7,257
518
3,779
8,621
2,828
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cernunnos
Eng1near1y
Cernunnos
14
1 / 1 / 2
7,988
571
7,632
6,437
1,852
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bellona
Mrfufurax
Bellona
15
1 / 0 / 1
8,312
594
6,380
8,013
6,818
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Merlin
Spellcrest
Merlin
12
1 / 4 / 0
7,059
504
1,839
5,880
1,193
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sobek
Trincavel
Sobek
12
0 / 2 / 5
7,140
510
3,964
6,877
4,171
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
15
7
Kills
7
7
Deaths
7
5
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Thoth
1
1
0
1
W
4
0
0
4
W
Cernunnos
Eng1near1y
Cernunnos
1
1
2
2
W
Bellona
Mrfufurax
Bellona
1
0
1
1.5
W
Merlin
Spellcrest
Merlin
1
4
0
0.25
W
Sobek
Trincavel
Sobek
0
2
5
1.25
L
Heimdallr
Zentsuko
Heimdallr
0
1
0
0
L
Thanatos
chengshizhe
Thanatos
2
2
3
1.75
L
4
0
0
4
L
Tiamat
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,315
Damage
23,594
43,211
Taken
35,828
17,283
Mitigated
16,862
27,778
Healing
16,598
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
2,057
103
0
1,026
3,693
1,161
0
1,352
2,341
46,776
0
W
3,779
1,691
0
4,402
8,621
2,828
0
321
8,300
0
29,524
W
Cernunnos
Eng1near1y
Cernunnos
7,632
4,095
0
3,679
6,437
1,852
264
1,322
5,115
0
61,547
W
Bellona
Mrfufurax
Bellona
6,380
1,044
0
4,770
8,013
6,818
966
0
8,013
0
50,862
W
Merlin
Spellcrest
Merlin
1,839
135
0
730
5,880
1,193
0
1,610
4,270
36,436
0
W
Sobek
Trincavel
Sobek
3,964
656
0
3,017
6,877
4,171
0
1,643
5,234
22,089
0
L
Heimdallr
Zentsuko
Heimdallr
4,627
1,372
0
6,436
10,222
4,423
0
815
9,407
0
52,194
L
Thanatos
chengshizhe
Thanatos
5,132
1,116
0
12,314
11,524
4,066
0
455
11,069
0
54,823
L
3,660
2,254
0
4,501
8,246
2,498
0
1,574
6,672
0
47,607
L
Tiamat
2,839
712
0
3,501
9,526
5,135
0
1,607
7,919
26,873
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,401
Gold Earned
37,756
465
Minions Killed
418
0
Camps Cleared
0
1,283,263
Distance Traveled
1,511,181
22
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
7,855
561
102
7
0
253,938
6
W
Kali
7,257
518
53
4
0
327,752
5
W
Cernunnos
7,988
571
113
8
0
244,672
4
W
Bellona
8,312
594
122
9
0
380,945
1
W
Merlin
7,059
504
82
6
0
242,274
3
W
Sobek
7,140
510
48
3
0
315,538
3
L
Heimdallr
7,786
556
109
8
0
229,591
0
L
Thanatos
7,588
542
104
7
0
296,778
5
L
Apollo
7,362
526
108
8
0
272,257
6
L
Tiamat
6,810
486
42
3
0
230,699
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role