Player Matchup

Hachiman
Hachiman
AlPrinceOfWales
Hachiman
Level 16
God Stats
24W - 28L
1,316 SR
Queue Stats
291W - 337L
1,431 Elo+
Solo
Hun Batz
Hun Batz
GibsonAK907
Hun Batz
Level 24
God Stats
12W - 23L
1,443 SR
Queue Stats
683W - 677L
1,642 Elo+
Solo
Tiamat
Tiamat
Rob_tonic
Tiamat
Level 21
God Stats
7W - 3L
1,478 SR
Queue Stats
236W - 256L
1,433 Elo+
Solo
Hades
Hades
hakunamatataya
Hades
Level 6
God Stats
3W - 3L
1,318 SR
Queue Stats
7W - 4L
1,442 Elo+
Solo
Yemoja
Yemoja
michaelthecute
Yemoja
Level 27
God Stats
8W - 6L
1,530 SR
Queue Stats
56W - 77L
1,308 Elo+
Solo
Team Averages
Level 19
1,417 SR
1,451 Elo+

VS

Team Averages
Level 15
1,499 SR
1,444 Elo+
Ares
Ares
Aryxs-
Ares
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 18L
1,335 Elo+
Solo
Zeus
Zeus
AyeeJaayy
Zeus
Level 24
God Stats
21W - 13L
1,494 SR
Queue Stats
22W - 15L
1,641 Elo+
Solo
Bakasura
Bakasura
OG_Ezzay
Bakasura
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,380 Elo+
Solo
Janus
Janus
lupo-drago10
Janus
Level 7
God Stats
4W - 3L
1,500 SR
Queue Stats
15W - 26L
1,358 Elo+
Solo
Ymir
Ymir
reconlegendGT18
Ymir
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 12L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
18
1 / 10 / 5
11,775
841
9,313
19,504
10,703
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hun Batz
GibsonAK907
Hun Batz
19
5 / 6 / 8
13,865
990
19,805
30,321
9,805
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Tiamat
Rob_tonic
Tiamat
18
7 / 8 / 2
13,662
976
22,290
29,464
11,783
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

15
1 / 1 / 1
10,916
780
2,942
2,734
1,243
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

18
0 / 4 / 6
11,717
837
10,419
25,209
20,671
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Team 1 Tickets

0

VS

Team 2 Tickets

221

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Aryxs-
Ares
20
3 / 1 / 14
12,824
916
11,730
18,343
19,357
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Zeus
20
21 / 2 / 7
17,769
1,269
69,337
19,632
9,004
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bakasura
OG_Ezzay
Bakasura
16
1 / 4 / 4
11,068
791
3,306
6,492
2,561
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

19
2 / 5 / 12
13,033
931
6,802
11,313
7,897
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

20
2 / 2 / 19
13,855
990
9,298
19,458
22,063
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes

Shoes

+6%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
85
14
Kills
29
29
Deaths
14
22
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Hachiman
1
10
5
0.35
W
Ares
Aryxs-
Ares
3
1
14
10
W
Zeus
21
2
7
12.25
L
Hun Batz
GibsonAK907
Hun Batz
5
6
8
1.5
W
Bakasura
OG_Ezzay
Bakasura
1
4
4
0.75
L
Tiamat
Rob_tonic
Tiamat
7
8
2
1
L
1
1
1
1.5
W
2
5
12
1.6
L
0
4
6
0.75
W
2
2
19
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,769
Damage
100,473
107,232
Taken
75,238
54,205
Mitigated
60,882
8,217
Healing
17,338
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
9,313
5,269
0
393
19,504
10,703
0
18,147
1,357
0
20,617
W
Ares
Aryxs-
Ares
11,730
1,640
1,365
1,652
18,343
19,357
0
7,873
10,468
34,850
0
W
Zeus
69,337
7,521
0
9,527
19,632
9,004
0
8,719
10,869
112,541
0
L
Hun Batz
GibsonAK907
Hun Batz
19,805
3,145
0
468
30,321
9,805
0
28,596
1,700
0
49,471
W
Bakasura
OG_Ezzay
Bakasura
3,306
2,156
0
639
6,492
2,561
0
2,632
3,860
0
5,424
L
Tiamat
Rob_tonic
Tiamat
22,290
4,328
0
4,180
29,464
11,783
0
27,555
1,799
38,020
0
L
2,942
202
0
920
2,734
1,243
0
1,949
785
10,014
0
W
6,802
1,193
0
0
11,313
7,897
0
6,132
5,181
27,384
0
L
10,419
1,507
1,493
763
25,209
20,671
0
20,920
3,880
26,002
0
W
9,298
3,606
1,556
2,599
19,458
22,063
0
10,221
9,209
28,214
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,935
Gold Earned
68,549
171
Minions Killed
269
4
Camps Cleared
7
891,020
Distance Traveled
1,000,736
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
11,775
841
28
2
0
175,398
1
W
Ares
12,824
916
34
2
3
254,244
3
W
Zeus
17,769
1,269
121
9
2
251,572
0
L
Hun Batz
13,865
990
77
6
3
258,795
0
W
Bakasura
11,068
791
11
1
0
88,153
1
L
Tiamat
13,662
976
22
2
0
209,004
1
L
Hades
10,916
780
18
1
1
45,835
0
W
Janus
13,033
931
52
4
1
189,350
1
L
Yemoja
11,717
837
26
2
0
201,988
0
W
Ymir
13,855
990
51
4
1
217,417
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role