Player Matchup

Achilles
Achilles
IIMarlon03II
Achilles
Level 44
God Stats
1W - 3L
1,500 SR
Queue Stats
158W - 151L
1,484 Elo+
Party 1
Fenrir
Fenrir
TiagoDrew69
Fenrir
Level 64
God Stats
8W - 17L
1,246 SR
Queue Stats
153W - 159L
1,489 Elo+
Party 3
Cerberus
Cerberus
enzo-claro
Cerberus
Level 28
God Stats
20W - 28L
1,710 SR
Queue Stats
715W - 752L
1,504 Elo+
Party 3
Discordia
Discordia
lessley1
Discordia
Level 63
God Stats
3W - 7L
1,500 SR
Queue Stats
148W - 139L
1,473 Elo+
Party 1
Cupid
Cupid
memon8s
Cupid
Level 29
God Stats
13W - 17L
1,495 SR
Queue Stats
159W - 158L
1,507 Elo+
Party 3
Team Averages
Level 46
1,490 SR
1,492 Elo+

VS

Team Averages
Level 45
1,383 SR
1,444 Elo+
Arachne
Arachne
CaptainWaTriX
Arachne
Level 38
God Stats
14W - 19L
1,520 SR
Queue Stats
218W - 268L
1,495 Elo+
Solo
Scylla
Scylla
IceKev22
Scylla
Level 62
God Stats
18W - 11L
1,554 SR
Queue Stats
150W - 168L
1,434 Elo+
Party 2
Hercules
Hercules
escrionda6
Hercules
Level 49
God Stats
19W - 25L
1,514 SR
Queue Stats
59W - 68L
1,398 Elo+
Party 2
Ullr
Ullr
im_pablinhox13
Ullr
Level 48
God Stats
2W - 8L
1,072 SR
Queue Stats
161W - 187L
1,429 Elo+
Party 2
Yemoja
Yemoja
lois_jrex
Yemoja
Level 28
God Stats
2W - 1L
1,254 SR
Queue Stats
14W - 11L
1,466 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
IIMarlon03II
Achilles
13
1 / 6 / 2
8,313
416
9,567
19,889
14,434
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Fenrir
15
0 / 6 / 3
9,029
451
6,487
16,822
7,320
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cerberus
enzo-claro
Cerberus
14
2 / 7 / 0
9,061
453
12,614
19,205
18,005
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Discordia
lessley1
Discordia
16
6 / 5 / 0
9,802
490
12,578
10,352
3,906
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cupid
memon8s
Cupid
13
1 / 6 / 1
7,832
392
9,346
14,736
5,600
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
18
9 / 1 / 5
11,023
551
13,350
17,335
6,726
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Scylla
IceKev22
Scylla
18
9 / 4 / 8
11,759
588
15,476
11,561
4,190
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hercules
escrionda6
Hercules
17
7 / 1 / 8
11,032
552
13,198
20,585
15,550
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

16
4 / 3 / 4
9,629
481
9,630
15,385
5,215
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Yemoja
lois_jrex
Yemoja
15
1 / 1 / 9
9,896
495
4,634
10,580
8,148
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
64
10
Kills
30
30
Deaths
10
6
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Arachne
9
1
5
11.5
L
Achilles
IIMarlon03II
Achilles
1
6
2
0.33
W
Scylla
IceKev22
Scylla
9
4
8
3.25
L
Fenrir
0
6
3
0.25
L
Cerberus
enzo-claro
Cerberus
2
7
0
0.29
W
Hercules
escrionda6
Hercules
7
1
8
11
W
4
3
4
2
L
Discordia
lessley1
Discordia
6
5
0
1.2
W
Yemoja
lois_jrex
Yemoja
1
1
9
5.5
L
Cupid
memon8s
Cupid
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,592
Damage
56,288
81,004
Taken
75,446
49,265
Mitigated
39,829
21,229
Healing
26,898
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
13,350
8,995
0
8,865
17,335
6,726
1,064
2,533
14,802
0
71,327
L
Achilles
IIMarlon03II
Achilles
9,567
3,942
0
3,299
19,889
14,434
663
5,366
14,335
0
35,443
W
Scylla
IceKev22
Scylla
15,476
911
180
1,220
11,561
4,190
0
6,797
4,764
64,107
0
L
Fenrir
6,487
745
0
4,095
16,822
7,320
216
4,146
12,520
0
63,751
L
Cerberus
enzo-claro
Cerberus
12,614
1,586
0
5,595
19,205
18,005
253
805
18,364
49,360
0
W
Hercules
escrionda6
Hercules
13,198
4,615
0
7,929
20,585
15,550
1,127
9,470
11,115
53
63,813
W
9,630
5,636
0
3,168
15,385
5,215
624
3,740
11,645
0
66,218
L
Discordia
lessley1
Discordia
12,578
366
0
1,264
10,352
3,906
0
2,782
7,309
51,977
0
W
Yemoja
lois_jrex
Yemoja
4,634
960
2,852
2,684
10,580
8,148
326
2,779
7,801
26,362
0
L
Cupid
memon8s
Cupid
9,346
3,043
1,497
5,479
14,736
5,600
1,056
6,257
8,313
0
38,817

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,037
Gold Earned
53,339
415
Minions Killed
495
0
Camps Cleared
0
1,782,253
Distance Traveled
1,841,713
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
11,023
551
96
5
0
421,846
0
L
Achilles
8,313
416
40
2
0
392,301
0
W
Scylla
11,759
588
120
6
0
378,453
0
L
Fenrir
9,029
451
111
6
0
386,527
4
L
Cerberus
9,061
453
114
6
0
352,938
2
W
Hercules
11,032
552
132
7
0
365,484
2
W
Ullr
9,629
481
98
5
0
333,597
1
L
Discordia
9,802
490
82
4
0
326,449
0
W
Yemoja
9,896
495
49
2
0
342,333
1
L
Cupid
7,832
392
68
3
0
324,038
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role