Player Matchup

Janus
Janus
Gold IV
BRAGOLLAH
Janus
Gold IV
Level 125
God Stats
16W - 19L
1,508 SR
Queue Stats
280W - 285L
1,375 MMR
Solo
Rama
Rama
Gold V
Inquisitorxq
Rama
Gold V
Level 108
God Stats
12W - 11L
1,578 SR
Queue Stats
266W - 267L
1,333 MMR
Solo
Athena
Athena
Gold V
Mephedrone7
Athena
Gold V
Level 147
God Stats
5W - 2L
1,293 SR
Queue Stats
113W - 113L
1,362 MMR
Solo
Osiris
Osiris
Silver II
TiGeR0006
Osiris
Silver II
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Gold V
TylerNavarro
Fenrir
Gold V
Level 69
God Stats
6W - 2L
1,879 SR
Queue Stats
111W - 106L
1,337 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 112
1,552 SR
1,381 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 122
1,480 SR
1,350 MMR
Scylla
Scylla
Gold IV
HodorGaimer
Scylla
Gold IV
Level 158
God Stats
29W - 24L
1,532 SR
Queue Stats
232W - 217L
1,378 MMR
Solo
Cthulhu
Cthulhu
Silver I
Lalah
Cthulhu
Silver I
Level 117
God Stats
17W - 25L
1,467 SR
Queue Stats
315W - 317L
1,312 MMR
Solo
Danzaburou
Danzaburou
Bronze III
NADUNOP
Danzaburou
Bronze III
Level 102
God Stats
0W - 3L
1,090 SR
Queue Stats
5W - 14L
1,367 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold V
italilianman
Cu Chulainn
Gold V
Level 108
God Stats
121W - 108L
1,810 SR
Queue Stats
653W - 633L
1,341 MMR
Solo
Bakasura
Bakasura
Silver III
merkür
Bakasura
Silver III
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
167W - 187L
1,351 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
BRAGOLLAH
Janus
18
5 / 3 / 8
12,488
543
16,766
12,209
4,485
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
10 / 0 / 3
14,470
629
21,112
19,410
11,263
Diamond Arrow

Diamond Arrow

+70
Basic Attack Damage
+100
Health
+10
Penetration

PASSIVE - When you kill an enemy you gain 7 gold and 25% Attack Speed for 8s. This can stack up to 3 times. If you kill an enemy god you gain 3 stacks and 21 gold immediately.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Athena
15
2 / 5 / 12
10,268
446
4,986
20,827
17,352
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Osiris
TiGeR0006
Osiris
19
4 / 3 / 3
12,397
539
15,281
23,261
19,770
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Fenrir
19
5 / 3 / 5
11,990
521
8,431
19,572
12,051
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
SetTsukuyomiNemesisPersephoneArachne

VS

Bans
Nu WaApolloErlang ShenCupidKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
19
8 / 3 / 2
11,901
517
15,775
14,602
6,148
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
Lalah
Cthulhu
14
0 / 3 / 2
9,351
407
9,822
15,374
12,199
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Danzaburou
NADUNOP
Danzaburou
14
0 / 10 / 2
9,436
410
11,542
22,548
8,118
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Cu Chulainn
italilianman
Cu Chulainn
17
5 / 5 / 2
11,040
480
19,653
23,382
19,485
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bakasura
merkür
Bakasura
17
1 / 5 / 4
10,578
460
6,436
20,462
8,712
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
26
26
Kills
14
14
Deaths
26
31
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Janus
BRAGOLLAH
Janus
5
3
8
3
L
Scylla
8
3
2
3
W
10
0
3
11.5
L
Cthulhu
Lalah
Cthulhu
0
3
2
0.33
W
Athena
2
5
12
1.6
L
Danzaburou
NADUNOP
Danzaburou
0
10
2
0.1
W
Osiris
TiGeR0006
Osiris
4
3
3
1.83
W
Fenrir
5
3
5
2.5
L
Cu Chulainn
italilianman
Cu Chulainn
5
5
2
1.2
L
Bakasura
merkür
Bakasura
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,576
Damage
63,228
95,279
Taken
96,368
64,921
Mitigated
54,662
37,798
Healing
27,341
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
BRAGOLLAH
Janus
16,766
1,445
257
3,696
12,209
4,485
0
3,708
8,115
84,306
0
L
Scylla
15,775
1,613
324
2,938
14,602
6,148
1,064
4,659
9,677
90,859
0
W
21,112
16,004
0
11,228
19,410
11,263
4,056
4,441
14,576
0
131,343
L
Cthulhu
Lalah
Cthulhu
9,822
963
264
1,628
15,374
12,199
77
6,839
8,243
46,993
0
W
Athena
4,986
1,931
0
5,309
20,827
17,352
26
8,312
11,905
24,551
0
L
Danzaburou
NADUNOP
Danzaburou
11,542
4,272
0
6,834
22,548
8,118
130
4,150
18,290
0
65,975
W
Osiris
TiGeR0006
Osiris
15,281
6,389
0
13,135
23,261
19,770
1,071
4,157
18,412
0
84,658
W
Fenrir
8,431
2,662
0
4,173
19,572
12,051
0
5,238
13,579
0
90,052
L
Cu Chulainn
italilianman
Cu Chulainn
19,653
5,757
0
7,043
23,382
19,485
302
2,059
21,227
880
66,879
L
Bakasura
merkür
Bakasura
6,436
4,190
0
8,310
20,462
8,712
21
3,049
17,179
0
68,389

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,613
Gold Earned
52,306
676
Minions Killed
609
0
Camps Cleared
0
2,235,000
Distance Traveled
2,152,497
30
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
12,488
543
145
6
0
474,605
7
L
Scylla
11,901
517
154
7
0
444,491
11
W
Rama
14,470
629
223
10
0
418,232
5
L
Cthulhu
9,351
407
76
3
0
468,253
8
W
Athena
10,268
446
27
1
0
434,536
8
L
Danzaburou
9,436
410
113
5
0
331,583
4
W
Osiris
12,397
539
158
7
0
431,342
1
W
Fenrir
11,990
521
123
5
0
476,285
9
L
Cu Chulainn
11,040
480
124
5
0
426,310
4
L
Bakasura
10,578
460
142
6
0
481,860
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role