Player Matchup

Arachne
Arachne
BalakeTheKilla
Arachne
Level 27
God Stats
30W - 20L
1,668 SR
Queue Stats
64W - 60L
1,567 Elo+
Solo
Geb
Geb
DaRcReAvE
Geb
Level 28
God Stats
2W - 4L
1,216 SR
Queue Stats
231W - 226L
1,517 Elo+
Solo
Izanami
Izanami
LITO11032
Izanami
Level 29
God Stats
13W - 16L
1,543 SR
Queue Stats
50W - 72L
1,385 Elo+
Solo
He Bo
He Bo
LSY666
He Bo
Level 29
God Stats
1W - 0L
1,297 SR
Queue Stats
34W - 38L
1,442 Elo+
Solo
Vamana
Vamana
Noujfi
Vamana
Level 29
God Stats
60W - 55L
1,545 SR
Queue Stats
76W - 70L
1,532 Elo+
Solo
Team Averages
Level 28
1,454 SR
1,489 Elo+

VS

Team Averages
Level 14
1,536 SR
1,588 Elo+
Discordia
Discordia
AbolethEye
Discordia
Level 10
God Stats
0W - 2L
1,500 SR
Queue Stats
33W - 40L
1,323 Elo+
Solo
Bellona
Bellona
Gilgameshm
Bellona
Level 4
God Stats
2W - 2L
1,500 SR
Queue Stats
16W - 20L
1,671 Elo+
Solo
Neith
Neith
Hatehorde
Neith
Level 29
God Stats
16W - 9L
1,573 SR
Queue Stats
64W - 53L
1,570 Elo+
Solo
Bastet
Bastet
Lmfmt1st
Bastet
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 12L
1,713 Elo+
Solo
Cerberus
Cerberus
SHAMGOD16
Cerberus
Level 25
God Stats
1W - 3L
1,606 SR
Queue Stats
37W - 33L
1,665 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
15 / 2 / 0
11,631
684
15,383
16,664
7,052
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

14
4 / 4 / 7
9,268
545
7,964
12,507
8,458
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
LITO11032
Izanami
16
3 / 4 / 4
9,650
568
10,479
15,817
4,976
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

He Bo
LSY666
He Bo
15
6 / 4 / 4
9,919
583
9,067
8,239
2,554
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Vamana
Noujfi
Vamana
16
1 / 0 / 3
9,656
568
5,910
12,041
5,525
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
AbolethEye
Discordia
11
2 / 10 / 2
7,236
426
4,310
9,153
3,206
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
Gilgameshm
Bellona
15
1 / 3 / 0
9,420
554
11,918
10,134
9,834
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Neith
Hatehorde
Neith
14
8 / 6 / 1
9,346
550
18,180
17,976
6,475
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bastet
Lmfmt1st
Bastet
10
0 / 8 / 3
6,857
403
1,412
10,743
3,565
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Cerberus
SHAMGOD16
Cerberus
12
1 / 3 / 7
8,086
476
4,695
17,713
15,068
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
25
29
Kills
12
14
Deaths
30
18
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Discordia
AbolethEye
Discordia
2
10
2
0.3
W
15
2
0
7.5
W
4
4
7
1.88
L
Bellona
Gilgameshm
Bellona
1
3
0
0.33
L
Neith
Hatehorde
Neith
8
6
1
1.42
W
Izanami
LITO11032
Izanami
3
4
4
1.25
W
He Bo
LSY666
He Bo
6
4
4
2
L
Bastet
Lmfmt1st
Bastet
0
8
3
0.19
W
Vamana
Noujfi
Vamana
1
0
3
2.5
L
Cerberus
SHAMGOD16
Cerberus
1
3
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,803
Damage
40,515
65,268
Taken
65,719
28,565
Mitigated
38,148
25,610
Healing
15,297
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
AbolethEye
Discordia
4,310
352
0
0
9,153
3,206
80
5,248
3,905
24,932
0
W
15,383
10,476
0
9,516
16,664
7,052
1,154
2,062
14,577
0
75,936
W
7,964
1,460
0
1,514
12,507
8,458
770
2,991
9,491
29,243
0
L
Bellona
Gilgameshm
Bellona
11,918
3,952
0
1,280
10,134
9,834
0
444
9,690
0
60,524
L
Neith
Hatehorde
Neith
18,180
12,723
123
8,550
17,976
6,475
2,286
2,865
15,111
0
54,787
W
Izanami
LITO11032
Izanami
10,479
7,578
0
6,504
15,817
4,976
2,062
1,630
14,187
0
80,376
W
He Bo
LSY666
He Bo
9,067
467
0
1,071
8,239
2,554
213
2,042
6,172
40,835
0
L
Bastet
Lmfmt1st
Bastet
1,412
269
0
1,604
10,743
3,565
0
3,918
6,825
0
27,909
W
Vamana
Noujfi
Vamana
5,910
2,525
0
7,005
12,041
5,525
2,525
280
11,161
0
53,162
L
Cerberus
SHAMGOD16
Cerberus
4,695
435
0
3,740
17,713
15,068
0
4,556
13,157
24,783
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,124
Gold Earned
40,945
477
Minions Killed
358
0
Camps Cleared
0
1,643,601
Distance Traveled
1,435,971
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
7,236
426
48
3
0
289,267
7
W
Arachne
11,631
684
126
7
0
358,281
4
W
Geb
9,268
545
23
1
0
359,513
3
L
Bellona
9,420
554
133
8
0
317,616
0
L
Neith
9,346
550
79
5
0
266,722
2
W
Izanami
9,650
568
125
7
0
260,483
2
W
He Bo
9,919
583
103
6
0
295,326
0
L
Bastet
6,857
403
45
3
0
295,078
0
W
Vamana
9,656
568
100
6
0
369,998
0
L
Cerberus
8,086
476
53
3
0
267,288
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role