Player Matchup

Anhur
Anhur
CommanderXBOX360
Anhur
Level 144
God Stats
3W - 0L
1,854 SR
Queue Stats
32W - 19L
1,864 Elo+
Party 1
Tiamat
Tiamat
Huhnael
Tiamat
Level 63
God Stats
5W - 1L
1,768 SR
Queue Stats
21W - 5L
1,747 Elo+
Party 1
King Arthur
King Arthur
Masterwodka
King Arthur
Level 143
God Stats
15W - 5L
1,831 SR
Queue Stats
58W - 33L
1,796 Elo+
Party 1
Team Averages
Level 117
1,818 SR
1,803 Elo+

VS

Team Averages
Level 103
1,380 SR
1,669 Elo+
Da Ji
Da Ji
ApertureHela
Da Ji
Level 159
God Stats
8W - 3L
1,500 SR
Queue Stats
137W - 108L
1,774 Elo+
Solo
Tiamat
Tiamat
Azdaroth
Tiamat
Level 105
God Stats
14W - 22L
1,282 SR
Queue Stats
74W - 77L
1,558 Elo+
Solo
Sobek
Sobek
Mutsispillu
Sobek
Level 46
God Stats
3W - 5L
1,357 SR
Queue Stats
76W - 69L
1,677 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 3 / 6
6,092
762
1,517
4,241
1,179
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tiamat
Huhnael
Tiamat
9
1 / 1 / 8
6,368
796
2,977
4,971
2,666
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spellbook

Spellbook

+20
Magical Power
+75
Mana

King Arthur
Masterwodka
King Arthur
11
7 / 1 / 2
7,399
925
6,703
5,484
2,962
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
3 / 5 / 1
5,764
721
1,919
4,691
1,256
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Tiamat
Azdaroth
Tiamat
10
2 / 4 / 3
6,038
755
5,235
6,211
3,481
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

6
0 / 0 / 3
5,095
637
1,292
3,411
1,838
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
12
9
Kills
5
5
Deaths
9
16
Assists
7
Player
Kills
Deaths
Assists
KDA
L
3
5
1
0.7
L
Tiamat
Azdaroth
Tiamat
2
4
3
0.88
W
1
3
6
1.33
W
Tiamat
Huhnael
Tiamat
1
1
8
5
W
King Arthur
Masterwodka
King Arthur
7
1
2
8
L
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,197
Damage
8,446
14,696
Taken
14,313
6,807
Mitigated
6,575
5,059
Healing
3,237
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,919
623
0
230
4,691
1,256
0
345
4,346
0
7,711
L
Tiamat
Azdaroth
Tiamat
5,235
644
0
1,412
6,211
3,481
0
1,819
4,392
22,173
0
W
1,517
1,136
0
453
4,241
1,179
1,364
1,306
2,935
0
20,755
W
Tiamat
Huhnael
Tiamat
2,977
411
0
2,776
4,971
2,666
1,024
2,850
2,121
21,245
0
W
King Arthur
Masterwodka
King Arthur
6,703
1,487
0
1,830
5,484
2,962
710
2,437
3,047
0
21,379
L
1,292
497
0
1,595
3,411
1,838
0
837
2,574
4,748
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,859
Gold Earned
16,897
124
Minions Killed
70
0
Camps Cleared
0
466,017
Distance Traveled
303,256
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
5,764
721
10
1
0
84,607
0
L
Tiamat
6,038
755
44
6
0
131,124
1
W
Anhur
6,092
762
37
5
0
131,653
2
W
Tiamat
6,368
796
49
6
0
150,458
3
W
King Arthur
7,399
925
38
5
0
183,906
1
L
Sobek
5,095
637
16
2
0
87,525
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role