Player Matchup

Chiron
Chiron
BakedUnicorn98
Chiron
Level 33
God Stats
12W - 6L
1,497 SR
Queue Stats
196W - 230L
1,484 Elo+
Solo
Scylla
Scylla
IDylann EU
Scylla
Level 72
God Stats
4W - 7L
1,211 SR
Queue Stats
127W - 139L
1,484 Elo+
Solo
Fenrir
Fenrir
LaPalomaRusa
Fenrir
Level 29
God Stats
1W - 0L
1,658 SR
Queue Stats
23W - 40L
1,130 Elo+
Solo
Team Averages
Level 45
1,455 SR
1,366 Elo+

VS

Team Averages
Level 47
1,416 SR
1,182 Elo+
Tiamat
Tiamat
Losdelincuentes4
Tiamat
Level 25
God Stats
1W - 5L
1,289 SR
Queue Stats
48W - 91L
874 Elo+
Party 1
Chiron
Chiron
Mandigor_86
Chiron
Level 109
God Stats
14W - 23L
1,397 SR
Queue Stats
410W - 536L
1,480 Elo+
Solo
Chaac
Chaac
alesamuel12
Chaac
Level 7
God Stats
2W - 3L
1,563 SR
Queue Stats
4W - 9L
1,191 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 0 / 3
7,263
726
4,756
4,205
1,587
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Scylla
IDylann EU
Scylla
11
3 / 0 / 6
7,493
749
7,792
4,912
1,662
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Fenrir
9
2 / 1 / 7
7,642
764
6,052
7,316
5,456
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 6 / 0
5,974
597
3,317
7,888
3,512
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chiron
10
0 / 0 / 1
6,099
610
4,485
4,115
1,213
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

9
0 / 4 / 1
5,854
585
3,619
10,088
6,050
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
3
10
Kills
1
1
Deaths
10
16
Assists
2
Player
Kills
Deaths
Assists
KDA
W
5
0
3
6.5
W
Scylla
IDylann EU
Scylla
3
0
6
6
W
Fenrir
2
1
7
5.5
L
1
6
0
0.17
L
Chiron
0
0
1
0.5
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,600
Damage
11,421
16,433
Taken
22,091
8,705
Mitigated
10,775
6,839
Healing
6,333
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,756
1,353
724
2,238
4,205
1,587
788
308
3,770
0
18,570
W
Scylla
IDylann EU
Scylla
7,792
1,140
549
1,905
4,912
1,662
128
1,297
3,406
52,088
0
W
Fenrir
6,052
942
294
1,129
7,316
5,456
154
1,212
5,521
0
9,593
L
3,317
208
0
294
7,888
3,512
0
3,702
3,994
11,887
0
L
Chiron
4,485
1,527
1,162
2,122
4,115
1,213
0
1,620
2,411
0
27,892
L
3,619
572
0
2,755
10,088
6,050
0
2,099
7,826
0
10,336

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,398
Gold Earned
17,927
135
Minions Killed
97
0
Camps Cleared
0
560,419
Distance Traveled
506,085
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
7,263
726
28
3
0
183,989
2
W
Scylla
7,493
749
95
10
0
167,123
3
W
Fenrir
7,642
764
12
1
0
209,307
3
L
Tiamat
5,974
597
17
2
0
160,109
0
L
Chiron
6,099
610
50
5
0
183,594
1
L
Chaac
5,854
585
30
3
0
162,382
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role